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Comment History
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Over Powered Mod

Hey Boolbada. What happen that caused you to redo your game engine mod?

Also, I was the one who was playing your modded engine because of the aircraft carrier logic you added. I was just playing and messing with it along with my custom sprites I made.

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ StarCraft

Has anyone here experience lagging when playing this on Windows 10? This actually happens when you select a unit/building or during the victory/defeat interface where it displays the final score because of so many players. Is there a way to fix this?

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ SC SUM - StarCraft Super Unit Mod

Got a question for you. Did you really add new abilities or did you have to modify the existing ones? If the former, then I tried to replicate that fusion cannon that I saw on youtube but to no avail. I used firegraft, the orders, and techdata dat files and when I playtest them, the button I press for it does nothing, so I'm just wandering how did you add new abilites in this mod?

Edit: Nevermind, I manage to get my own GPTP and it looks like you can't even make a new AI logic for the orders.dat. I can only replace one spell only.

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Fractured Realms

A great example of original content made for the OpenRA Engine. Keep it up!

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ OpenRA

Also thanks to you and your team for the update as well. I love the inclusion of the Cluster Weapon logic.

I always have a habit of making units with overpowered weapons for myself that have a large blast radius that destroys a large portion of the map, but it always crashes due to the poor handling of integers.

With that cluster logic, I can sort-of make the blast radius much wider, although it's complicated when making it spread in a circle but it works and the game no longer crashes! So, again, thanks!

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Quake 1.5

There is no command to get the laser cannon. Only typing impulse 9 is the only way to get it. Unless if you know how to use and edit the source code, you can add an impulse command to receive the laser cannon.

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Half Life: GTE V1.1

I just laughed my a** off looking at the images of those texts. Great Work!

Good karma+5 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Black Mesa

I posted my comment on the 2012 version of this mod. But since this section seems more relevant, I'll post this here:

Man! Xen was worth the wait! Also, thanks for the christmas present for releasing it as well!

Now that the Black Mesa saga is done, I can't wait for the other teams to finish the expansion remakes, although that'll be a decade off...

So what plans are you guys going to do afterwards?

Good karma+2 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Black Mesa

Man! Xen was worth the wait! Also, thanks for the christmas present for releasing it as well!

Now that the Black Mesa saga is done, I can't wait for the other teams to finish the expansion remakes, although that'll be a decade off...

So what plans are you guys going to do afterwards?

Good karma+3 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Black Mesa

I would like to give you my feedback about this mod. The work you put into this is amazing. The architecture design is superior than the vanilla game. I loved the new features such as the ambush sequence which I didn't expect. The wait was worth it ever since it was announced back in the mid 2000s.

I also agree from what I learned about the Xen segment: while it was impressive to see what the dimension was like, it was indeed short and uninspiring. Which is why I agree that the vanilla game should have ended at the Lambda Core chapter while Xen should have been an expansion standalone, which also by the way this version of Xen is stunning!

i hope to see the Xen segment completed this year.

Good karma+1 vote
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Quake 1.5

Also move the Quake15 folder - not the files - but the folder itself into the quake folder. Then create a shortcut from the darkplaces.exe, go to where it say target, and place this text after the quote: -game quake15

Good karma+2 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ OpenRA

I really love your open-sourced C&C game engine. I've been playing it like crazy and would love to see at least some indie, original games from this engine.

Also, when are you going to input that aircraft carrier logic?

Good karma+4 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Quake 1.5

You have to move - not the darkplaces folder - but the files inside it to the quake folder itself.

Good karma+2 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments @ Quake 1.5

Thanks for making this mod! I've been playing it like crazy. Also thanks for the SDK too. Added a crazy weapon, a secondary fire, and ect.

Edit: I would love to see a map pack that uses this mod too.

Good karma+3 votes