Awesome to hear something from you :)
Awesome to hear something from you :)
that MP5 should feel warm and cozy with those clothes ;D
I really like it, that you went into map making with this style of asymetrical maps, but IMO you should maybe take a bit more time to refine the map before releasing a new version. This map has great potential but a bit more detail in terms of terrain and objects would really benefit the map. The "canvas" itself is great, just give it more time and work. I've learned that in my own experience that you sometimes just have to work a bit around, think of certain details and just procastrinate to create something really great. But it comes with the time :)
nice, and I hope that Let's Player is Gamesnine/St.One :D
at least it would be understandable if it was him and I would be happy for it ^^
wow, that's looking fantastic man!
really stunning work that you're doing here. I like it a lot, that the map isn't not simply mirrored, but each side is unique
I hope you can progress well in finishing this map ;)
If you're still searching: go to that browser (second to left button on the bottom of the start center). Then another window appears, am I right? In that window you're currently on "Replays". You can choose "mods" just right to the word "Replays", just underneath the C&C3 Logo.
yes you can, I made a tutorial on that too. You can just create your own shortcut for each mod: Moddb.com
Thanks man :)
I dont quite understand what you meant by the 50% for hospital1 and 2. Right now the bridge only collapses when h1 or h2 are completely destroyed. Do you mean it should collapse even before that?
I really appreciate the love for this map, worked around 2 months on it ^^
I dont quite remember, but AFAIK i didnt change min height, but actually did that to max height and pitch angle. And yes you're right, to reduce the resources the map needs, I made the max height a bit lower than I intended (first had it at 500 lol) and also raised the angle so that a bit less of the map is shown at once.
Just 2 hours before release I found the lighting tool (with RGB and such) but only tweaked it a bit for longer shadows. I think the lighting wouldnt be so bad, but also didnt want to experiment to much, maybe next time :D And I didnt find evening suitable, I just picked morning, also looked a bit better with the bleach bypass.
Yeah, kinda dont like fog, but it would've made sense here
Thanks for your words :)
Thanks man, that's what I aimed for :D
I appreciate it :)
thanks, nice! :D
unfortunately I don't have a lot of experience with visual fx, but I think all that rubble already takes enough performance :D
nice, hope to see some good development, but maybe try to create updaters. Would that be possible? Cuz in this way now you have a big bunch of data you gotta download although alot of parts are already working in the old version (if this update changes the whole framework though nvm about what I said). A big pain if you have slow internet (not me,but a lot of people).
eagerly waiting to try it out :)
The game is simply awesome! It feels good to play an old classic again, but with a fresh new feeling. Of course some bugs, but that's ok, nothing major to complain about (although the glitchy movement of the air units is annoying, but take your time to fix things :) )
Thank you so much for this wonderful piece of art, this truly shows what miracles can happen, if people with passion work on something great :)
Very nice, happy to hear that the airstrike isn't gonna be very effective against buildings. I already thought several people at once could then destroy a building just by laser painting it, lol
hey guys, how do I add an addon directly for TW so that it shows the TW icon next to my upload? I know i gotta go to addons and upload a file, but I dont have that "+"-sign to add some media. I only have it for adding downloads. Anyone able to help here? thx
Edit: ok, I think I just found my solution. Just alter the "add"-Link for downloads into one for addons: Indiedb.com
Hooray, what a glorious day! :D
Ah yeah, happy new Year man! :)
I looking forward to getting my hand on the Archive :D
Lol, turns out I never stayed long enough in the skirmish menu to notice how badass this track turns :D Really pumps the adrenalin when I play BF3 with it ^^
Hey Vlado :)
One question: I was listening to your soundtrack and stumbled upon "Trailer Track", really awesome song, love the synthesizer bass line, but I have never noticed it in-game. Is it not inside of TE?
It's probably only gonna be released in the next TE-version. Right now you can't find it and use it. Once it is released it is going to replace a certain neutral structure which you can capture. As of now the structure that is going to be replaced is the CMD_tower. This is that neutral thing that works like any mobil command post (except it can't fold up and move) and creates an area around in which you can build. Maps that have this structure are in the end the ones with the tacitus archive.
lol at "Fire off-screen to reload" :D does that mean lore-wise that it's attached to some kind of HUD and isn't directly controlled by the character's hands but indirectly through an interface?
wow, your maps are magnificent! You seem to be very devoted to details and perfection in your maps, that's great :D
yes, i actually used a blurr-effect on the planet to get rid of some irregularities, like weird lines and stuff like that. maybe I gotta try something else on it or something totally new :D
thanks :)
yep, unfortunately I couldnt find the source of the earth anymore, got it from some random youtube channel, that had it as a background and I couldnt find anything similar :(
thanks man :)
lololol :D after my last image only you were uploading^^
DAFUQ! xD
this sounds like the aftermath of some crazy party, including the most crazy vomiting ever ^^
I think Railguns for an artillery unit are not such a good idea. For increasing the juggernaut damage you could make an upgrade for a certain,new and better ammo type. But railguns just dont fit from the scientific aspect IMO, because then they had to fire in ridiculously high angles to shoot over barriers or long range, because the extreme velocity won't let the projectile drop down.
Wow, this is very impressive. it looks as if they are truly logically using their environment. Truly better than most of the AIs nowadays, where most just sit in one place and only peak once in a while.
Looks really great! :D
:D I have no idea when this happened, but here is the original picture: Moddb.com
Great Update :D
I can already see following thing happening: Sh*t, mthe enemy is massing tanks. Everyone, get an airstrike and deploy it! >:D
-Redeemer-
Wilhelm joined
Yeah, I like playing games. Already started with the first C&C when I was just 5 years old together with my big brother, being 10 years older than I am :D good ol' times. In the moddb community I am mostly doing logos and pictures for fun and for the Tiberium-Essence-Fans-group (TEF) and furthermore working on several maps. The only problem I have that I always run out of creativity and desire to finish the map in the middle of the process. Gotta work on that ^^ What I do for a living: I am studying medicine