How do you spawn NPCs in the editor? I added the target line as the readme said, but I can't access any new NPCs or NPC behaviours.
How do you spawn NPCs in the editor? I added the target line as the readme said, but I can't access any new NPCs or NPC behaviours.
Even with 1.05b patch installed, tested it again, and Blind Dogs are still way too tough. I have a much easier time butchering other Stalkers than these pesky canines.
I suggest, as I said, their health and attack power both be lowered dramatically.
Best mod I've ever played for Call of Pripyat, but there's one daunting flaw: Blind Dogs are extremely overpowered.
One hit sends you into a critical bleeding state and takes away 1/3 of your health. If there are more than 3 of these bastards after you, you're basically dead, since they can absorb round after round of ammo; it's nearly impossible to headshot them, as they move too fast and constantly run circles around you. It wouldn't be so bad if they had to stop when attacking. Instead, as it is now, they basically run around you and instantly damage you and keep running, not stopping for but half a second.
Seriously, I find killing human enemies and other mutants (even Snorks!) vastly easier than killing Blind Dogs.
Suggestion: reduce their health DRAMATICALLY, reduce damage to 1/3 of what it is now, that way they can't kill you in 3 hits.
Indeed, a current problem is I seem to have set the trigger range too wide. The player is expected to kill the patrol then reach it, but as-is, due to both distance and the night environment, the AI can't see the player. This will be fixed though.
Nice job putting up broken ADrive links. Upload this to Rapidshare or Filefront (NOT in multiple parts, 1 install, please.)
Some of us don't want to use virus-filled torrents, either.
For BAS - it has its own read-me, use that.
For my mod - place all the files in the .rar in your missions folder. For me, it's "Program Files\Codemasters\Operation Flashpoint\Missions\".
I'm not sure if the mod is working properly. There is no new main menu, barely any graphical changes, my performance has considerably dropped, and there, in general, appear to be no changes.
I moved the Gamedata folder to the CoP directory, nothing more than that.
Gentlemen,
Greetings from the Red Dawn Team! We are currently constructing a modification "OPERATION RED DAWN" for the game "OPERATION FLASHPOINT". We are currently looking for mappers and anyone skilled in advanced mission design. We have heard TA mentioned in the Bohemian Interactive Forums, and decided to come to you for assistance. If you will consider assisting us, please respond ASAP to this request.
Thanks, -Red Dawn Development Team, Leader: Charles
- Ai has been enchanced so they use battledroids more often.
Finally. I was sick of seeing the Separatists use armies of 90% Tanks, 5% SBDs, 5% BDs, haha.
Note, we DO have a download up, but the Moddb staff are currently authing it. Be patient.
Hello.
I have enjoyed playing your mod since 3.0, but one issue has always gotten to me. The Battle Droids are far too powerful compared to the Clones. I mean, they weren't useless in the movies, but the Clones definitely had more skill. In the mod, however, Battle Droids can often annihilate the Clones at little cost to themselves.
I suggest the Battle Droids be nerfed in health and their ability to take cover removed.
Thanks, -RedDawnMod.
Post any and all of your bug reports here!
RedDawnMod
Charles joined
American mod designer, founder of the Red Dawn Mod.