I might catch some flak here, but I am kinda.... disappointed that 7 of the 10 mods are Half Life/Portal ones :S
I might catch some flak here, but I am kinda.... disappointed that 7 of the 10 mods are Half Life/Portal ones :S
Add me in either a Mutant/Forgotten type faction or a AI/CABAL-like faction, depending on where you want to take the story towards. I am honestly not too enthusiastic about Scrin tbh as I like how the origin of Tiberium was kept mysterious in TS, but was kinda ruined by TW.
My first vote goes for the Forgotten. They never got a proper faction in any of the official games and TW just pretty much ignored them altogether. Plus I wouldn't mind seeing this Faction use scraps and stuff and have a gameplay style similar to GLA-ish.
Just started playing the mod yesterday and I am already hooked to it. The levels look incredible.
Since this mod removes the stamina bar, can you devs add a "always run" type option/command.
Also hoping the mod gets ported to Dhwem3 after Ep3 is released since alt-tab doesn't work for me and the mouse is a bit wonky in vanilla Doom3.exe
Yeah they got Gianni to voice Duke
BTW, can you add cncddraw to the renderer in a future update.
It is present in TS Client (Rampa's version) and for my pc, that renderer gives the best performance and no menu freeze.
Was thinking the same thing
First, make sure that the mod is installed in a clean folder. The mod doesn't require Tiberian sun to be installed. The mod is standalone.
Then when you have the mod installed, open the second tiberium war.exe and then go to options and try different renderers. One of those would hopefully work.
For the 3rd Allied mission, the best strategy in my opinion is to make an engineer and then around 25-ish GIs and some GGIS. The engineer for the hospital and 10 GIs for garrisoning the build infront of the hospital. Deploy the rest of the infantry at the entrance to you outpost base.
Once you amass enough GIs and destroy the beacon, you have to deal with Red and Orange AIs. The orange AI is more annoying, but is also harder to deal with. You can either go rush the orange with all you GIs, or destroy the red AI get their oil derricks to help with eco.
The Red base can be easily dealt with using a dozen-ish rocketeers from behind. That base has very little air defense.
I really wish that we could get tech from captured enemy buildings. My disappointment was immense when I captured the soviet warfactory in Allied Mission 1. Probably my biggest complaint so far. I understand why the devs did it (to make balancing easier), but I wish the devs reconsider this in the future.
Other than that, I am really liking what I played of the mod so far (played 3 Allied missions and 5 Soviet missions on Hard difficulty) and they were very well designed. Although I do think that the Allied mission 1 was a bit too long and dragged for what is the very first mission of the mod.
Another thing, I will say that the missions are much much harder than the original game (I can beat the original game on hard difficulty with just one hand), but here, even the starting missions of the Allied campaign were decently challenging for me.
The Soviet campaign felt comparatively easier.... until I got to the 5th mission (the one where Boris helps escort the trucks). That mission broke me down. F**k those harrier. Managed to beat that mission with ton of save-scumming.
I'll have to swallow my pride and play the mod on Medium difficulty from now on. Will do a review of each mission once I am done with all the missions.
Still alive. Activities are on Discord
Madman. And there is me who considers Singularity (and some other lovalmidas' missions) too hard even on easy.
I feel like there should be atleast 1 Unreal Tournament champion as well :D. Possibly Xan.
Oh dang. I thought they were going to improve faction vs faction balance. Slightly disappointed there. I understand that the campaign maps are balanced around OG balance but then they could've just kept singleplayer balance separate from multiplayer balance (like how Starcraft 2 or other modern games do).
The most important question remains unanswered tho. Does it have teh rules.ini? ;D
Yeah there are some bugs when using Fresh Supply. I recommend using NBlood or Raze to play Death Wish.
This is cool and creepy at the same time.
A missing DLL file? This is new.
Does the TS Client version from Moddb.com work without installing my mod.
Try removing just expand07.mix (don't remove anything else like score01.ini or the other .mix files) and see if game starts working. I just tried the mod with the latest version of TS Client and after some fiddling around, I noticed that by just removing expand07.mix, it started working again.
Of course this is just a temporary solution. I will investigate later why expand07.mix is causing the latest version of TS Client to crash.
I just tried the mod with the latest version of TS Client and after some fiddling around, I noticed that by just removing expand07.mix, it started working again. So I suggest try removing just that file (don't remove anything else like score01.ini or the other .mix files) and see if mod works.
Of course this is just a temporary solution. I will investigate later why expand07.mix is causing the game to crash.
Try removing just expand07.mix (don't remove anything else like score01.ini or the other .mix files) and see if game starts working. I just tried the mod with the latest version of TS Client and after some fiddling around, I noticed that by just removing expand07.mix, it started working again.
Of course this is just a temporary solution. I will investigate later why expand07.mix is causing the game to crash.
Try removing just expand07.mix (don't remove anything else like score01.ini or the other .mix files) and see if game starts working. I just tried the mod with the latest version of TS Client and after some fiddling around, I noticed that by just removing expand07.mix, it started working again.
Of course this is just a temporary solution. I will investigate later why expand07.mix is causing the game to crash.
Sorry for not answering before to the problems some people are having. It has been quite some time since I touched this mod due to real life situation.
From what I understand, the newer versions of TS Client is causing issues with the mod. I don't know how long it will for me to get back, but if I do get to it, I will provide a complete standalone version of the mod (with client updates disabled) so that this issue does not occur.
Sorry for not answering before to the problems some people are having. It has been quite some time since I touched this mod due to real life situation.
From what I understand, the newer versions of TS Client is causing issues with the mod. I don't know how long it will for me to get back, but if I do get to it, I will provide a complete standalone version of the mod (with client updates disabled) so that this issue does not occur.
Oh please don't make them too hard. Slightly harder is ok but I don't want Mental Omega level difficulties.
The good news is that after the review bombing, they are no longer going to remove/censor stuff
Also how would "Red Revolution" be like? Playing as Yuri with soviet units?
Agreed. I don't like them either and I play at 1600x900 res
Agreed. This was probably the hardest level in this campaign
Thank you for acknowledging my comment.
Try changing the renderer from the client's options menu.
ReaperAA
Reaper joined
Classic RTS gaming fan. Really miss the oldschool C&C fun. Now I have entered modding community to make mods and help revive the dying RTS genre.