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Comment History  (0 - 30 of 64)
Raven|ICC
Raven|ICC - - 64 comments @ Back and Alive and soon to be Released!

It's for UT - not UDK. We have few software extensions but no bloom (IMO this effect is way overused). Base built for Residual Decay and Dead Cell (atm no chance of porting TCO to use it's features) will use postprocess chain (atm ~22 postprocess effects), full dxt5 compression (along with 8bit alpha) and tons of other features (and extended UnrealED). Check UnrealSP.org forums for details.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ The Chosen One

Nope - not dead. It'll be dead once we announce it on main page. ATM it's alive - progressing very slowly due to my many other commitments, full time job and my diploma work.

Yes rifle will have idle anims - forgot to add that at that version.

Yes we to plan to release it - can't tell the date as it depends on many things. But we want to release beta by then end of the year (probably public).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Finally uploaded something I should have upload long time ago :). Next to follow is a patch. I know it's been too long, but I'm terribly busy working on Residual Decay, The Chosen One and Dead Cell.

Good karma+2 votes
Raven|ICC
Raven|ICC - - 64 comments @ The Chosen One

Only TCO and RD work together (means that me and Kaka are working also on RD). On the time of release of TCO - it won't be compatible with RD. But we do plan to make redo whole code later on (very far future) using RD as a base (and it's new mod support). And because the simple fact that RD will be compatible with Unreal 1 v. 227 - TCO also will. But all this new, cool, features will fallow after main TCO release. As for Residual Decay it'll feature complete shader API along with editor and tons of new awesome features :). Very early video of post-process effects can be found here: Youtube.com

PS. No - TCO will NOT feature shaders, this is reserved for RD. No more new features ATM. If you have any questions just ask :).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Nope it's not a rip-off gameplay/guns/player movement - everything is completely different (at least I think so, I've played KF only few hours).

Yeah - I have to make an update soon :). I remember I've made some fixes, I had to add feature to enable/disable motion blur (for Mac users) etc. All other things are finished.

Good karma+2 votes
Raven|ICC
Raven|ICC - - 64 comments @ New Vision

There is such tool (used by DieHard for Unreal Retexturing Project) but it's not (and will not be) available to anyone (due to potential abuse by other is it would leak). You can contact with him though at OldUnreal.com forums maybe he'll find a time to compile whole package for ya. Tool he uses 'inserts' .dds textures in place of standard ones (it uses DXT1 compression).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ The Chosen One

Yeah - we're close on getting all anims done :). In meantime I'm working on Residual Decay and Dead Cell (hope last one will be available this year also).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Production Mode

I was hoping for good SP rather then multi (there are tons of multiplayer mods but only a few good singleplayer mods) but it's good to see progress. Best of luck in creating good mod.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Tre - Last Life

Good job on part1, but I have found few annoying things:

- pickup system is hard to use (I have to press use key few time before I pickup anything)
- hand with weapon looks unnatural

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Mod is not dead - we're still working (very slow though).

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Raven|ICC
Raven|ICC - - 64 comments @ The Chosen One

I'm posting just to let everyone know - we have our animator back :). It's awesome news since we can focus on last remaining pawns/weapons.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Due to overload of work we have plan to release small patch 2.1b (new map and few small additions) and then overhaul whole thing add more stuff, fix existing and release new major version.

Feel free to post more bugs - I'll add it to my ToDo list.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Dear Esther

The island feels so empty. Maybe you'd consider some kind of wind sounds, animals, anything. It's huge island - it's strange that as you walk you can't hear more ambient sounds.

Good karma0 votes
Raven|ICC
Raven|ICC - - 64 comments @ Dear Esther

I found a way around :). In Launch Options I've typed:

-engine ep1 -32bit

and then in Dear Esther/Media/StartupVids.txt I've deleted everything. After this Dear Esther runs fine on Win 7 x64 :).

Good karma0 votes
Raven|ICC
Raven|ICC - - 64 comments @ Dear Esther

Can you use HL2 engine or EP1 engine? It's just when I switched to Win 7 x64 only mods with Source SDK doesn't work :(.

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Raven|ICC
Raven|ICC - - 64 comments @ Raven|ICC

@zacman: Nowhere - it's in development stage.
@AlCool: I didn't have time to debug it, but I think I'll play with it somewhere next week. Patch 2.2 has many additions so far and (I hope) will have new maps with it.

Good karma+2 votes
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

post whole log (or send it via PM) can't tell much now. But none of DM maps are part of Blue Moon Rising (you can't even select one). Play BMR like it's meant to be (you should have link or bat file in BlueMoonRising directory - if not create in BMR dir bat file and paste this: ..\system\UT2004.exe -mod=BlueMoonRising).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Nope :) I can add mutator (or option) to play it with 2k4 weapons.

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Raven|ICC
Raven|ICC - - 64 comments @ OF2 - The Beauty of Outlands (CUT)

Truly epic :)

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Don't worry we're working on 2.2. It'll take some time as two specializations at my studies takes some time. When patch will be released it'll contain few more maps.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

With release of version 2.2 I'll upload both patch 2.0 => 2.2 and patched version.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising 2.1 patch is out!

So if I understood you correctly clients on listen server can't use sprint? I'll investigate it tomorrow then :).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising 2.1 patch is out!

As a server or clinet ??

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

OK, no problem.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

I'll have a little bit more time so I'm going to work more on BMR. I can't say when new patch will came but it'll contain new maps :).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Raindrop

Awesome work. Story sounds very cool, can't wait to play it.

Good karma+2 votes
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Exams and projects at university are taking a lot of time (most of December, whole January and first half of February). I'll try to make little fixes this week. Even if not everything we want will be included in new patch, there's nothing against making second :).

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Patch is in the way. We know about all mentioned bugs and most of them are already fixed. It's takes a little bit longer then I thought but I'm also a coder in two more mods and I have exams at university (due to semester coming to an end).

Good karma+2 votes
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

We're fixing everything. Right now there's sprint button, auto sprint is turned off by default, but you can activate it just by pressing a button :), and of course new weapon. Fixed (better) zombies are on the way.

Good karma+1 vote
Raven|ICC
Raven|ICC - - 64 comments @ Blue Moon Rising

Yes, player can not jump :)

Good karma+1 vote