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Thank you for the reply
Overall, I like the concept of what you are trying to do here but I do have a major concern. I appreciate that you are going for visual realism regarding the units, and I like the attention to detail there, but I also feel that if all units are just "clones" of each other, the finer points of these real conflicts will be completely lost on the player. I'm just not sure how you can make an RTS based on the Gulf War and not address the massive delta in quality between Western and Iraqi forces, even just in equipment. In no way is a M1A1 anything like a T-55 or T-62, from a simulation or game play perspective.
Have you given thought then to creating an asymmetric game mode where US Forces have their historical advantages while Iraqi must use asymmetric threats to challenge their opponents?
If you are looking for more of an even fight then I would suggest modeling the Iran-Iraq War. There is a lot of ways to do this, but I just don't know if simple unit modelling across the board is the way to do this, it just will not hold up to any semblance of realism.
Keep in mind my comments come from the position of a simulation wargamer, and while I get that you are not trying to make a full simulator and rather an RTS, I still think some real thought should be applied here to the type of experience you want to bring. Why use realistic visual models if that is all it is?
Regardless, good luck.
I wasn't aware this mod was single player at all - how is it?
Glad to see - only recently found out about this project. Good luck!
Been waiting for a Halo mod for this game since it came out. Others have tried and failed, I hope this one succeeds.
Excellent - keep it up!
Excellent work as always!
What is the Bengal Lancers campaign all about?
What DLCs (if any) are required for this? New to CKII
Looking forward to this
Looking good, glad to see this project is moving forward
Would have loved to have seen this mod make it
Excellent work, really looks like this mod is coming together
Love this mod so much
Beautiful modelling - well done!
Awesome - A smart move, keep it up!
Is this still being worked on? Interesting idea, wanted to hear more about it.
This game has significant suppression effects - It is realistic and one the best points of Vanguard; suppression of an area of the target before moving is actually possible due to it.
Is this still being worked on? Can I help?
Keep up the great work and the historical focus - I'm very interested in seeing this project come to life!
Also, I approve of limited life/single life wargames that give weight and realism to the experience.
Well done, excellent read and model.
Actually not being able to repair systems is finally making the game much better, if ships are damaged and disabled that's it. Need to deal with it. The loss of a flight deck is now possible and deadly. Works on the US Campaign as well. This is what I had always wanted BSM to be.
What are your thoughts on increasing realism in the mod? I've always wanted to disable repair and increase torpedo damage in order to better simulate the danger posed by torpedos. DDs and smaller vessels especially. Would also allow one to knock out a carrier flight deck with dive bombers, leaving it defenceless. (Unless its an armoured RN carrier of course)