• Register

This member has provided no bio about themself...

Comment History
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

Errr... you know the forums are public, right?

Good karma+2 votes
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

Yes they are. Just check this video:

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

Very soon (meaning way less than a year), but we're targeting a step by step release adding features onto a base build which will soon be released but not yet feature everything we envisioned.

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

Animation department is still understaffed, slowing down the progress quite a bit. But expect some new updates in the next 1 or 2 weeks.

I'd be careful with superlatives like "the best HL2 mod". There are just too many, and a lot of them are very good and professional. It takes A LOT of work to make full conversation mods nowadays and it's hard to fulfill the high expectations people have with the first release, which will be a beta, and won't be "perfect". Just think of DoD Beta 1.0 or any other early HL1 mod, lots of flaws, took them a while to become what they are now.

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

Just short answers, sry:

- No public alpha, just a public beta sooner or later. Until then just the internal alpha testing
- The teams represent real squads and they're slot based, 8 slots per squad with NCO, Riflemen, Machine Gunner and some other "Classes" i don't wanna talk about now
- Snipers are partly implemented and will probably be part of the public beta
- Radioman... (not sure about the distance based voice system tho, might not be possible)

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ RnL Media Update 07/08

Some questions:
- Is the gameplay more like INS or like DODS?


Way less arcadish than DoD:S, and even more inclined towards realism than INS (opinion!). I'd put it somewhere between INS and OFP/ArmA.

- How much of the art is home-made?


Pretty much everything. Of course we're using some HL2 textures/models here and there (just like most Source based games), but we've a huge amount of selfmade content (more than DoD:S just to give you an idea). It's a full conversion after all.

- When is the release? (Ignore this question Wink ;\) )


Ok ;)

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

On one map (Eglise) they'll jump directly from a C47. But neither will there be usable artillery nor usable vehicles.

The radio stuff... well, for obvious reasons I don't want to talk about that yet. Just watch our future updates and you'll get the answer sooner or later. Let's say you're pretty good at guessing. ;)

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

We're not dead and yes there will be a media update soon. It's not that unusual to have less updates during the summer. ;)

There won't be a single player campaign. The word "campaign" applies to the map rotation representing important fights of the 82nd/101st in the first days after the invasion.

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

It doesn't require DoD:S and doesn't use any of its content. HL2 owners can play RnL. Might also run with those CSS/HL2DM packs, not sure tho.

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ PIR reloading

it isn't, just an ordinary reload animation

Good karma+1 vote
Rans0n
Rans0n - - 11 comments @ Resistance & Liberation

Afaik mods now work for everyone who owns at least ONE source based game. So ya you should be able to play RnL even if DoD:Source is your only Source based game.

Good karma+1 vote