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Railgunner2160
Railgunner2160 @ TMP

Now that's a blast from the past, I remember this thing was super op in Klingon Academy!!

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Escape, for some...

I might be in the minority, but I still think ME:Andromeda could've been polished up even with the issues it had. Sure the story was a little lackluster and the graphical models had their problems, but the combat was excellent as far as things went, and the vehicle was a blast to drive. A pity the EA and Bioware gave up on it.

Even more so since they didn't learn their lesson and botched Atlas even more.

Edit: A couple of DLC's and Andromeda would've been in a pretty good place.....

Good karma+17 votes
Railgunner2160
Railgunner2160 @ Devine Knight

Hey! This is the loadout I use the most in Freeblade. Chainsword with lightning cannon and missile pod!

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Devine Knight

Amazing!! I honestly use this version alot when playing Freeblade!! Can't wait to get a hold of it ingame!!

Good karma+6 votes
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

So I've been playing the empire this time around. Hard mode, and 1 planet start. For Tier1 I was able to fend off both the rebels and CA without issue using fleets of a 5/5/12 mix of Gladiators/Vindicators/TPC's. Worked pretty well, but once the rebels got to T2 and started mass producing the Corellian Destroyers that started falling apart.

So I've begun replacing all the Gladiators and Vindicators with the more powerful Victory and Procursator classes. About to start hitting Tier 3 but looking forward to it!

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

I'd recommend the Empire at War Mod Launcher v1.1.0. It should work with the old discs, steam or gog. Fairly simple to setup and you can install as many separate mods as you want and choose between them at will....

Edit: Here's the link: Indiedb.com

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

The ground side of GC is disabled for now. The devs of EAW:Re wanted to concentrate on the area of the game with the most polish. Revamping the ground side of things will be a pretty big undertaking....

Edit: No need to worry about it, you can still conquer planets without doing the ground combat. Just take control of the space above them...

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

The basic controls in battle are the same, but if you are talking about the Galactic Campaigns then given how differently they play compared to the basic version of Empire at War: Forces of Corruption then the tutorials were likely removed or disabled. Even the popup hints from the droid are 90% useless. What areas are you having trouble with?

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

Yeah, It's really noticeable for the Criminal Alliance ships with their naturally dark textures. A filter to outline the units of both sides would be useful on those dark maps. The pure asteroid maps in near darkness are some of the big offenders.....

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

Not likely. The TIE Dagger is a First Order fighter, way outside the time period the mod covers....

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Empire At War Remake: Galactic Civil War

So just played through my first full GC campaign of the latest version. Fairly interesting, played on medium difficulty, full map 1 planet start as the Criminal Alliance. One thing I noticed is that the empire was fairing badly against the Rebel Alliance even early on.

About halfway through the 3 way battle for the galaxy turned into a 2 way, The Criminal Alliance Vs the Rebel Alliance. The Empire got curbstomped out of existence! Had a interesting time anyway. Next time I'll try hard difficulty and playing as the Empire!

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Cuy'val Dar

Yes!!! I loved the Republic Commando Novels, pity the author never continued the series after Star Wars Imperial Commando: 501st. I would've liked to see how things would've turned out.....

Good karma+8 votes
Railgunner2160
Railgunner2160 @ Can you spot whats new? Round 3

Randomized troop and weapon appearance?

Good karma+4 votes
Railgunner2160
Railgunner2160 @ Fire Raptor

Amazing indeed. Looking forward even more to this!!

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Gladius-class Heavy Corvette

amazing work!! Hope this and the Hillsby make it into the Sins of the Prophets mod for Stellaris. These are amazing models!

Good karma+8 votes
Railgunner2160
Railgunner2160 @ Progenitor quantum remote production test (accelerated)

Very nice. Looking good so far....

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Unique Map Assets: Tooth of Ba

Maybe I'm just ignorant but what is this from? The shows or one of the novels?

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Starfleet Outposts

Excellent! I could see the federation actually building all of these outposts!

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Tyranid Mod

No, 0.5b2 is NOT supported by Unification.

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Heavy Corvette Demo (UPDATED)

Uhh, it's been awhile but I played Galactic Battlegrounds till the dics stopped reading. Both the individual discs for GB and clone Campaigns, the the Gold Edition dics. They were airborne artillery pieces, they were outrun by the air troop transports...

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Heavy Corvette Demo (UPDATED)

Yeah have to agree, in Galactic Battlegrounds they were slow, cumbersome airborne aoe cannons. Great if you had a fleet guarding them and they were the hammer that dropped. These look more like starfighters than corvettes with a massive spinal mounted turbolaser that sucked up most of the engines power.

Use helicopter logic instead, and slow them way down.....

Good karma+3 votes
Railgunner2160
Railgunner2160 @ Tyranid Mod

Indeed, the Unification mod team have had access to a near release ready version of 0.5b3 and have already updated Unification to the 0.5b3 version and 0.5b2 is no longer supported. At least according to the teams comments over on the moddb page for Unification. Hopefully 0.5b3 will be released "soon"....

Good karma+2 votes
Railgunner2160
Railgunner2160 @ Unification Mod - Dawn of War: SoulStorm

Does Unification work with the Dance Macabre V2.4? It's the new version released on August 4 2019....

Good karma+1 vote
Railgunner2160
Railgunner2160 @ Heavy tanks arrived

Good to know. Really looking forward to release!

Good karma+3 votes
Railgunner2160
Railgunner2160 @ Heavy tanks arrived

Awesome work, looking forward to seeing more!!!! Got a question though: Will you be releasing this faction by faction, or as one big release for all the planned factions?

Good karma+6 votes
Railgunner2160
Railgunner2160 @ Black Crusade Mod (DOW SS only)

Very Much looking forward to the Iron Warriors!! I hope that Unification will include compatibility! Can't wait to see more!

Good karma+4 votes
Railgunner2160
Railgunner2160 @ Unification Mod - Dawn of War: SoulStorm

If the Tyranids team is no longer active does that mean that Unification will revert to v0.5b2 compatibility? If not do you think you could give the Tyranids team a hard poke to get them to release v0.5b3? Do you have any news on what's going on?

Good karma+3 votes
Railgunner2160
Railgunner2160 @ STEHL REIN

Very Nice! Got a question semi-related, any plans on updating the model of the Capitol Imperialis? The low model/texture quality of it is really beginning to stick out....

Good karma+5 votes
Railgunner2160
Railgunner2160 @ New Constructions is Coming!

Wait just a second!! Those models are from "Act of War: Direct Action"!!! Are you really trying to claim these are "New" models?

Good karma+5 votes
Railgunner2160
Railgunner2160 @ (OUTDATED) Empire at War Remake Lite 2.2

IIRC that issue was fixed by Petroglyph themselves when they released the latest patch. No need for a modded fix anymore....

Good karma+3 votes
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