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Comment History  (0 - 30 of 167)
radiation_hazard
radiation_hazard - - 167 comments @ VoltigoreĀ“s nest raw artwork

Looks like Black Mesa has a serious bedbug problem.

Good karma+5 votes
radiation_hazard
radiation_hazard - - 167 comments @ .357 ammo pickup

Sounds cool to me, gameplay must come first after all. I was just asking because it would be a little odd for the gun to read ".50" yet have ammo pickups that read ".357". But hey, it's a very minor detail, and wouldn't make the game any less fun! Now I'm excited to see what the revolver looks like.

Good karma+2 votes
radiation_hazard
radiation_hazard - - 167 comments @ .357 ammo pickup

As usual, incredible model/texture work! Just a quick question, is the Colt Python in your game? Because last I saw the Desert Eagle you made was of a different caliber. Just curious.

Good karma+2 votes
radiation_hazard
radiation_hazard - - 167 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

Is that a reference to HL2's e3 conference?

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

Not a bad idea! Looks like a good opportunity to add cremators, houndyes, and bullsquids!

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Operation: Black Mesa

What about the Beretta? Ant plans for that?

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Drinking fountain

MR.Sugar must've put his heart and soul into making this mid-20th century drinking fountain. It's so weird how something that doesn't normally look appealing in real life can look gorgeous when rendered in CG.

Good karma+3 votes
radiation_hazard
radiation_hazard - - 167 comments @ Operation: Black Mesa

You guys are just plain amazing. Seriously cannot believe the work you all put into this project. Not to mention how long it's been worked on without becoming abandoned.

Good karma+5 votes
radiation_hazard
radiation_hazard - - 167 comments @ Undertale Remastered Mod v0.8.1

Loving your work man! Keep it up!

Good karma+2 votes
radiation_hazard
radiation_hazard - - 167 comments @ Dark Interval

Yeah I'm pretty sure most of the score made for early versions of the game were used in the final one. This might count as an exception though: Youtube.com

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Dark Interval

It's fantastic for the most part, but I have a couple of issues.

For one, the factory sector has these tiles on the ground that when walked on move around and mess up the player's movement. I'd say either make them static so they don't move and get in the way or just remove them.

And I don't know if anyone else is having this problem, but after adding the patch after I complete the construction area it resets me back to the beginning of that map.

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Crush depth

I mean it looks great!

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Dark Interval Demo (OBSOLETE - DON'T USE)

Holy **** it's available! Thanks man! I'm downloading right now!

Good karma+4 votes
radiation_hazard
radiation_hazard - - 167 comments @ Arcade

This looks way better that the retail C17!

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Black Mesa: Protocol X

This looks awesome! It will be available for the steam version right?

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Crush depth

Looking sick!

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Follow Freeman

Wow this a cooler version of the retail level!

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Dark Interval

Sounds good! I hope this doesn't get too overwhelming for you, being currently the sole person working on this and putting in so much detail.

Good karma+2 votes
radiation_hazard
radiation_hazard - - 167 comments @ Raising The Bar

Well that sucks. I wonder what the modding community will be when Source 2 comes about. Well, you guys tried. I admire you all for what you've got done.

Good karma+2 votes
radiation_hazard
radiation_hazard - - 167 comments @ Dark Interval

Sounds pretty exciting! I hope this isn't all too much work for you! Also, do you have any plans to have voice acting, or just re-use leaked voice clips from the beta?

Good karma+2 votes
radiation_hazard
radiation_hazard - - 167 comments @ Operation: Black Mesa

Hi Tripmine dev team! Just thought I'd drop by to say hello! It's been a while since I visited.

Good karma+7 votes
radiation_hazard
radiation_hazard - - 167 comments @ Chapter I

You really don't hold back on details do you? :)

Good karma+13 votes
radiation_hazard
radiation_hazard - - 167 comments @ Chapter I

Fantastic work man! I'm really excited to have a Half Life game with that awesome Gothic/ old Chicago style architecture. I'm fine with most changes made to HL2 during its development, but changing to a boring Eastern-Europe theme was a downgrade in my opinion.

Good karma+3 votes
radiation_hazard
radiation_hazard - - 167 comments @ Chapter I

I love your mod dude, and am glad to see it blossom some more! Nice to get some good news for a change. Also digging the style of the terminal.

Good karma+6 votes
radiation_hazard
radiation_hazard - - 167 comments @ Chapter I

That Citadel kicks all kinds of ***!

Good karma+10 votes
radiation_hazard
radiation_hazard - - 167 comments @ Raising The Bar

Well crap.

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ HL2OS Subt

Looks fantastic! Just hope the Consul screen with the still image is just a placeholder.

Good karma+1 vote
radiation_hazard
radiation_hazard - - 167 comments @ Half-Life 2 Oldschool Story

I love what you guys are doing and hope that this mod lives to be released! We need a story based mod that re-creates old half life, and have gone too long without one! So keep working on this so the Freeman can rise again please!

Good karma0 votes