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More Variety: Fauna

More Variety: Fauna

0BC Time Machine

Long live living creatures long and short :) See the world grow - and shrink.

Development report: Day & Night

Development report: Day & Night

0BC Time Machine 1 comment

Day night cycles added to engine, simulation complementing world time. Enjoy sunrise and sunset. :-)

Development report: Time

Development report: Time

0BC Time Machine

No (time) travel without time. In world time added to sim and GUI.

Board decision: Time machine splits into 2 projects

Board decision: Time machine splits into 2 projects

0BC Time Machine

The project has been split into two efforts: E1 custom engine, E2 compatibility layer

Farewell HannibalAI, Aiye HybridAI

Farewell HannibalAI, Aiye HybridAI

0BC Time Machine 1 comment

HannibalAI discontinued to bundle resources of the two ships for the new engine, HybridAI.

What is so great about pyrogenesis? Weighing up engines.

What is so great about pyrogenesis? Weighing up engines.

0BC Time Machine

Alive. Engine considerations. Pro and contra. Future. RTS RPG co-op Hybrid consequences. 0 B.C.E.

Development report: Campaigns #2

Development report: Campaigns #2

0BC Time Machine

An outline of the different kinds and parts of the campaign system is given. Starting with the types of maps and limits. Noting single- and multiplayer...

Developer company: Team Portrait: Jan (Consul)

Developer company: Team Portrait: Jan (Consul)

0BC Time Machine

A club member talks about goals + fascination of living through history and adventurous journeys towards fulfilling worlddevelopment goals.

Developer company gives first insight into finances | Capability system debugging

Developer company gives first insight into finances | Capability system debugging

0BC Time Machine 3 comments

Some time before finalizing the DIY Java Server Pages open bookkeeping, balance tool, a preview insight into the rental contracts' finances is given.

Developer company is hiring: 3D artist / coder / generalist

Developer company is hiring: 3D artist / coder / generalist

0BC Time Machine

worlddevelopment lists vacancies animation | 2D | 3D artist, electronics engineer | coder | mathematician | generalist.

Developer company is forming 2: Founded & launched!

Developer company is forming 2: Founded & launched!

0BC Time Machine

The company (club) "worlddevelopment" has been founded. It has launched its operations.

Developer company is forming 1: Logo

Developer company is forming 1: Logo

0BC Time Machine

The developers of 0BC, the club world development due to become registered in Germany are gathering. A logo has been created, will be described. A german...

0 B.C. Time Machine on SourceForge

0 B.C. Time Machine on SourceForge

0BC Time Machine 1 comment

Publishing free binaries on sourceforge.net to free funds for development. Mailing lists.

[quick info] What happened!

[quick info] What happened!

0BC Time Machine

Our Virtuality, 3D studio acquired a physical base to finance, host, optimize development. A modular modification, extension manager, featuring automatic...

Development Report: Roads #1

Development Report: Roads #1

0BC Time Machine 6 comments

The time machine allows construction of roads to accelerate transport or travel, increasing the emphasis on strategy and diplomacy (e.g. to gain access...

Development Report: Campaign System #1

Development Report: Campaign System #1

0BC Time Machine

The campaign system consists of several layers: low-detail, high-detail, boarding from one map to another and the storyline handling. This news is about...

0 B.C. Audio Department & Theme Draft

0 B.C. Audio Department & Theme Draft

0BC Time Machine

Introducing the audio department of 0 B.C.. Theme Song Draft - Piano Part.

Development Report: Aura Rewrite

Development Report: Aura Rewrite

0BC Time Machine 7 comments

The aura system has been recreated to allow for dynamic auras.

Development Report: Inventory System #1

Development Report: Inventory System #1

0BC Time Machine 4 comments

Once told an inventory/item system with animation compatibility (exchange weapons, shields and more on the fly) to be impossible, now here is the proof...

Development Report: Animation Rework #2

Development Report: Animation Rework #2

0BC Time Machine 3 comments

Transition animations on a per animation base, for maximum artistic flexibility and yet another efficiency boost.

Development Report: Animation Rework #1

Development Report: Animation Rework #1

0BC Time Machine 4 comments

Allow animations to play in the reverse direction. Allows artists to use the same animation for different purposes. e.g. mounting and unmounting a horse...

Fix: Renderer weirdness

Fix: Renderer weirdness

0BC Time Machine 4 comments

Several problems related to water rendering could be resolved.

Development Report: XML Rework

Development Report: XML Rework

0BC Time Machine 2 comments

0BC uses libxml, which runs on a diversity of systems. The use of libxml has been reworked in such a way that both artists and all kind of other developers...

Development Report: Proof of concept jet fighter

Development Report: Proof of concept jet fighter

0BC Time Machine 3 comments

Using rewritten stackable entity system. Ykkrosh' plane code reworked, wildly jumping planes now belong to the past [fixed]. Eurofighter and self-propellant...

Development Report: Proof of concept tank.

Development Report: Proof of concept tank.

0BC Time Machine 1 comment

A proof of concept tank has been created to show that the engine is capable to simulate modern warfare.

[Rise of the East] Monthly Development Report #1 (August)

[Rise of the East] Monthly Development Report #1 (August)

Council of Modders

0AD Council of Modders' Development Report of the Scion Development 0AD mod Rise of The East.

Regular content update

Regular content update

News

Every first Sunday of a month, a new update will be presented.

Relaunch of Aristeia

Relaunch of Aristeia

Aristeia: Civilization Bronze Pack

Development of The Bronze Age Mod has been resumed.