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Comment History  (0 - 30 of 112)
Quansword
Quansword - - 112 comments @ Wet Clothes Fix

Where do you put the files? I can't seem to find the folder with the game data.

(I have the Steam version btw)

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Wet Clothes Fix

Nice job getting it out on Star Wars day.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Valley - New Lighting

Wow, these are all huge improvements over how they looked in the mod. Looks really good for any UDK game.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Dev Update: Climbing and Throwing Axes!

Great news, I can't wait to play, and good luck with the trailer.

Good karma+4 votes
Quansword
Quansword - - 112 comments @ Legend of the Toa Trailer

I would love to be a quest/script creator for you, but I have to finish editing my own book and see if any publishers will take it first. That, and I have college.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ KR Alpha - Infinite Throwing Axes!

I love the climbing ledge part the most probably; nobody ever addresses that issue and it bugs me so much. So thank you guys.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Statue Prop - Environment Asset

It's an indie game; Kingdoms Collide was a mod, and this is it's sequel/remake into a full game.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Skulls - Environment asset

I like the flower growing through the leftmost one's eye socket.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ changelog: log

"Many of those trees were my friends, creatures I had known from nut and acorn; many had voices of their own that are lost for ever now. And there are waste of stump and bramble where once there were singing groves." - Treebeard. (To continue my allusion from the previous picture.)

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Trees!

Those look like some very nice trees from this angle, reminds me of Fangorn forest.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Kingdoms Rise - Nearly in Alpha!

By the way, Happy says hi. Also, thank you for the Ship game which I got from him, now we all have it.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Kingdoms Rise - Nearly in Alpha!

I was thinking about the same ledge idea.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Kingdoms Rise - Nearly in Alpha!

Oh, yes please; the first game was great, and I love how this is turning out, and you're just adding more awesomeness. My steam name is the same as my moddb name.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ New combat pace! Faster and better

I love the new pacing, the other pace looked way too slow for the game.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ More recent fighting footage

Looks really cool, but I miss that animation where you shove the other guy's sword into the ground when you deflect it a certain way. It'd also be cool if you take momentum into account when someone misses an attack entirely instead of it just being blocked.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ New helmet designs

1, 5, and 3 for me.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Project Stealth on Steam Greenlight

I'm so glad this is back up and running, I'd hate to see this die when it looks so great.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Developer Screenshot August 9th 2012

I am curious about what is happening with sabers, is there dismemberment? did they rework the combat? is it third or first person (or both)?

Good karma+1 vote
Quansword
Quansword - - 112 comments @ KC Dev's release Mobile game + Update on KR

I like the concept art, but the female knight looks weird without anything on her arms, I suggest either adding more armor, or taking off the shoulder pieces.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Jedi Knight: Jedi Betrayal

Why would you think they're dead when we heard from them a month ago?

Good karma+1 vote
Quansword
Quansword - - 112 comments @ We're back! Help make KC 2 a reality!

I'm glad i didn't ever remove Kingdoms collide from my updates, I hope you guys make a great, fluid, experience in Kingdoms Rise. Also, if you are remaking the combat system, I would suggest maybe playing Witcher 2 for ideas, and think about giving people persistent characters and unlocks that they can level, like they have in ME3.

Good karma+12 votes
Quansword
Quansword - - 112 comments @ Spy Coop move

you should have a new video that showcases how all the new spy mechanics work in one of the maps

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Moon Phases

It's flat, and squarish, and below the bedrock is a never ending abyss of dark and floaty glowing dust balls. (that are square)

edit: The never ending abyss is a square too, just a never ending square.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Spy Coop move

This brings a whole new meaning to teamwork, in Splinter cell: double agent's multiplayer everyone just abandons everyone else. Hopefully this will encourage at the least 2 man squads.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Quick Update

How about "Tension: Breaking Point"?

Good karma+1 vote
Quansword
Quansword - - 112 comments @ Helm's Deep -by Tolyboy

awesome! you should make more stuff like this, minas tirith, the black gate, isengaurd, the Lonely Mountain, etc... or you could just make middle earth, that would be one of the most amazing things ever.

Good karma+2 votes
Quansword
Quansword - - 112 comments @ Oh yeah, we released 1.8!

I was in creative mode, trying it out, and I found a town with all the doors halfway up the buildings, and I found lots of underwater abandoned mines. (I'm not saying its not awesome, because it is, just saying this so you know.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ 1187 - News images

I think the way I ended episode one was the most awesome way to do so. I shot my last rpg into one of the airships and as it exploded in slow motion, the game ended.

Good karma+1 vote
Quansword
Quansword - - 112 comments @ New Suit Model

Oh! one more thing a neckpiece would look cool

Good karma+2 votes
Quansword
Quansword - - 112 comments @ New Suit Model

I think it looks awesome right now, but two things I would change are...
1. I would change the helmet, it doesn't seem to fit the rest of the suit just quite right, and you could make the visor bigger or smaller.
2. I think that the shin pads also don't seem to fit the suit, I'd stylize them a bit more. I do like the black and red colors though.

Good karma+1 vote