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Welcome to 3DMUVE Indie Games, I'm Larry (Quadgnim) Grant, a hobbyist game developer that’s been programming for 35 years, and passionate about game development just as long. As a passionate gamer I’ve played everything but my passion has been space combat and science fiction. I really enjoy an exciting storyline with interesting twists/turns. In the early days of Wing Commander and XWing, I fell in love with the space combat genre. I’ve always had a vision for what the best MMO could be set in a futuristic space faring society. Most recently I've set my focus on a single player campaign space combat game. I hope fans of the genre will enjoy what I'm doing and provide constructive feedback to help make the game great.

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VR is working, and awesome

VR is working, and awesome

Pulsar-Legacies

Hi all, just wanted to share that I got my Oculus Rift an got Pulsar-Legacies running on it. It's looking great.

Is it dead

Is it dead

Pulsar

Pulsar is not dead, but the focus has changed to a single player campaign for now called Pulsar-Legacies, found as a new Game under this account.

Upgrades and Purchases

Upgrades and Purchases

Pulsar-Legacies

Yes there will be a lot of opportunity to upgrade and customize your ships load out. However, there WONT be in game purchases for cash, I don't believe...

Backstory

Backstory

Pulsar-Legacies

The year is 2423. It’s been 355 years since the end of the great war on Earth. Humanity nearly decimated itself, but in the end learned to live in peace...

Human Factions

Human Factions

Pulsar-Legacies

Some details on each of the human factions. Let me know what you think. Are there any factions you'd rather join over another? Any that I've not included...

Pulsar - HUD Updated with live monitors

Pulsar - HUD Updated with live monitors

Pulsar 2 comments

I'm excited to share the new HUD I'm working on over the holidays.

Pulsar - Live, In Game, Dogfighting Video

Pulsar - Live, In Game, Dogfighting Video

Pulsar

I've been working on a multi-player, team-based, space combat shooter using Unity3D called Pulsar. I'm sharing this link to a video of the alpha build...

Starting to feel like a real playable game

Starting to feel like a real playable game

Pulsar

Enjoy this little peak into some of the activity that has been going on with Pulsar. The project is well underway, and continues to improve every day...

Pulsar Demolition - Like you've never seen before

Pulsar Demolition - Like you've never seen before

Pulsar 4 comments

I know it's been a while since I've posted an update on Pulsar, but that's not because I've been idle. I've been heads down working hard to bring you...

Learn all about Pulsar Weapon Upgrades

Learn all about Pulsar Weapon Upgrades

Pulsar

Learn all about Pulsar Weapon Upgrades In-Game Weapons O LASER O PULSE CANNON O PLASMA O PARTICLE BEAM O Machine Gun/Heavy Projectile O Heavy Cannon O...

Pulsar - So you want to know what's so special

Pulsar - So you want to know what's so special

Pulsar

The Interest and support around Pulsar has been overwhelming and I want to thank everyone for helping make Pulsar a great success. I’ve had some requests...

Pulsar Weekly Update #5

Pulsar Weekly Update #5

Pulsar

3DMUVE gets Pulsar networking optimized with no more jitter. Almost ready to start load testing to see how things perform with more players. Stay tuned...

Unity3D Networking eBook by 3DMUVE

Unity3D Networking eBook by 3DMUVE

Pulsar Server Side Coding 2 comments

I’ve been working with Unity3D for a little while now and I’ve found it to be one of the easiest commercial engines I’ve worked with, while still...