Hi, Nocalora!
I remember a huge forum topic on 1C publishers website started by you. Does it moved to another location or is it out of range now?
Hi, Nocalora!
I remember a huge forum topic on 1C publishers website started by you. Does it moved to another location or is it out of range now?
Приветствую.
Список изменений можно прочитать в документе История Версий: Docs.google.com
Есть видео инструкция по установке: Youtu.be
Текстовая версия инструкции в архиве в файле: (PW) Anchor Ceti DLC 1.15 (v 302).modinfo
Launched zscript.zc thru gzdoom.exe
Updated version of GZDoom, The Ultimate Doom give this log when start:
----------------------------------------
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "zscript.zc:zscript.zc" line 13:
Include script lump zscript/CheelloVox/CheelloVoxHandler.zc not found
Script error, "zscript.zc:zscript.zc" line 14:
Include script lump zscript/CheelloVox/CheelloBlood.zc not found
Script error, "zscript.zc:zscript.zc" line 15:
Include script lump zscript/CheelloVox/CheelloRocketPlugin.zc not found
Script error, "zscript.zc:zscript.zc" line 16:
Include script lump zscript/CheelloVox/CheelloSphereShell.zc not found
Script error, "zscript.zc:zscript.zc" line 17:
Include script lump zscript/CheelloVox/CheelloPowerupsDoom1.zc not found
Script error, "zscript.zc:zscript.zc" line 18:
Include script lump zscript/CheelloVox/CheelloMonstersDoom1.zc not found
Execution could not continue.
6 errors while parsing zscript.zc:zscript.zc
---------------------------------------------
All the scripts on their appropriate place and launched separately without any errors. So whats the right way to launch Voxel Doom?
Hi! Yes, lots of them in steam, and one is here: Moddb.com
Thank you!
The installation instruction could be found here: Steamcommunity.com
Remeber to install #BEAlive patch first.
I will consider to make an installation video-guide.
Привет! Да, хорошая идея, благодарю!
На данный момент реализовано:
6 стартовых условий:
- Первопроходцы
- Наёмники
- Грузовой модуль
- Электромагнитный сенсор
- Замораживающий микротом
- Ксеноуправление;
4 карты - планеты:
- Внутреннее море
- Крошечные острова
- Ледник
- Схватка;
Увеличено стандартное ограничение в 10 фракций до 12 на карте любого размера;
Возвращено сюжетное описание Станций торговли при нахождении и клике в интерфейс (1.04). Добавлено недостающее описание для некоторых станций (1.07);
Введена опция "Включить Скелеты Инопланетян", при смерти Макары и других инопланетян есть шанс получить скелет для экспедиции;
Введена опция "Включить Поиск Экспедиций", в течении игры на карте будут появляться разные виды экспедиций (Спутник, Руины, Затонувший корабль и др.), а так же Капсулы с ресурсами;
Награды за Капсулы и Экспедиции разнообразнее и распределяются по следующей схеме 1/3 идёт на ближайшую базу, 1/3 на Столицу, 1/3 на любую базу в колонии (1.07);
Скорректировано количество Исследователей у компьютерных игроков, чтобы конкурировать с человеком за экспедиии. Количество Исследователей у ИИ зависит от размера карты;
Добавлено 50% влияние модификатора скорости на введённые игровые механики;
Количество артефактов удвоено;
Введена опция "Включить таймер", выводит на верхней панели текущую реальную дату и время (1.06);
Добавлена окраска юнитов цветами игроков (1.06);
***
Это начало. В планах сюжетная кампания.
Hi, MartinKosecky5!
So say - keep your way. After hard times should comes better.
As a break from problem, I can offer you to participate in one of my mods. If you want to learn more, join the discord server. Discord.gg
And I can also provide it for discussion and work on your mod, if it is still relevant for you.
With best regards,
Protok St
Hi! Now on Russian. It was planned to do it on English too. But for now it is impossible to convert texts from SW1 and SW2 to SW3.
It's take a lot of time to make it by the hands.
So, if I find a way for faster converting of that texts - then English versions will came same time as Russian.
Nice to hear some news!
Wish u a good developers time.
So, come on in the Discord from time to time ;)
Hi! Your papers sounds interesting )
I want to read them some time. Did you have a russian language version papers?
It's alive. We are working of it. Especially you can look at the work in our discord (https://discord.gg/jfz6K8B).
The truth is that we need more attention and support from the community to create with great enthusiasm.
The official copyright holder closes the fan project? Puts an end to their products.
Официальный правообладатель закрывает фанатский проект? Ставит крест на своих продуктах.
There will be the Angorians and Aliens and others in Sinister War )
This Sectors are from SW2, and there mostly humans, but new humans ahead too.
Ofcourse, in that case if english community would be active to support the project.
Think about variant of it, and here it is )
So To Say ) For next part of the mod (Sinister War) I have planned something new about the Angorians.
Can you say what exactly guns you mean?
Looks good. Storyline sounds interesting.
For me, it's have userunfriendly interface.
Even just how to play is to hard to learn.
That mission is second with turret and drones?
Thank ou for this post! It's usefull for me.
And there is a "DarkStar One" - take a look on it.
GL
Hi, Popgab!
I'd like this game )
Will test your mod!
Did you still work with it?
Did you playing Starmageddon 2?
Good Luck to you )
ProtokSt
joined
Modding and streaming fan