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Comment History  (0 - 30 of 34)
ProtokSt
ProtokSt - - 34 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Hi, Nocalora!
I remember a huge forum topic on 1C publishers website started by you. Does it moved to another location or is it out of range now?

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Приветствую.

Список изменений можно прочитать в документе История Версий: Docs.google.com

Есть видео инструкция по установке: Youtu.be
Текстовая версия инструкции в архиве в файле: (PW) Anchor Ceti DLC 1.15 (v 302).modinfo

Good karma+2 votes
ProtokSt
ProtokSt - - 34 comments @ Voxel Doom v. 1.0

Launched zscript.zc thru gzdoom.exe
Updated version of GZDoom, The Ultimate Doom give this log when start:
----------------------------------------
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "zscript.zc:zscript.zc" line 13:
Include script lump zscript/CheelloVox/CheelloVoxHandler.zc not found
Script error, "zscript.zc:zscript.zc" line 14:
Include script lump zscript/CheelloVox/CheelloBlood.zc not found
Script error, "zscript.zc:zscript.zc" line 15:
Include script lump zscript/CheelloVox/CheelloRocketPlugin.zc not found
Script error, "zscript.zc:zscript.zc" line 16:
Include script lump zscript/CheelloVox/CheelloSphereShell.zc not found
Script error, "zscript.zc:zscript.zc" line 17:
Include script lump zscript/CheelloVox/CheelloPowerupsDoom1.zc not found
Script error, "zscript.zc:zscript.zc" line 18:
Include script lump zscript/CheelloVox/CheelloMonstersDoom1.zc not found

Execution could not continue.

6 errors while parsing zscript.zc:zscript.zc
---------------------------------------------

All the scripts on their appropriate place and launched separately without any errors. So whats the right way to launch Voxel Doom?

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Civilization: Beyond Earth

Hi! Yes, lots of them in steam, and one is here: Moddb.com

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Волки Здесь!

Good karma+3 votes
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Thank you!
The installation instruction could be found here: Steamcommunity.com
Remeber to install #BEAlive patch first.
I will consider to make an installation video-guide.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

И как понравилось?

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Конечно есть, куда мы денемся =)

Good karma+2 votes
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Зачёт)

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Thanks, bro )

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

То, что надо )

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Привет! Да, хорошая идея, благодарю!
На данный момент реализовано:

6 стартовых условий:
- Первопроходцы
- Наёмники
- Грузовой модуль
- Электромагнитный сенсор
- Замораживающий микротом
- Ксеноуправление;

4 карты - планеты:
- Внутреннее море
- Крошечные острова
- Ледник
- Схватка;

Увеличено стандартное ограничение в 10 фракций до 12 на карте любого размера;

Возвращено сюжетное описание Станций торговли при нахождении и клике в интерфейс (1.04). Добавлено недостающее описание для некоторых станций (1.07);

Введена опция "Включить Скелеты Инопланетян", при смерти Макары и других инопланетян есть шанс получить скелет для экспедиции;

Введена опция "Включить Поиск Экспедиций", в течении игры на карте будут появляться разные виды экспедиций (Спутник, Руины, Затонувший корабль и др.), а так же Капсулы с ресурсами;

Награды за Капсулы и Экспедиции разнообразнее и распределяются по следующей схеме 1/3 идёт на ближайшую базу, 1/3 на Столицу, 1/3 на любую базу в колонии (1.07);

Скорректировано количество Исследователей у компьютерных игроков, чтобы конкурировать с человеком за экспедиии. Количество Исследователей у ИИ зависит от размера карты;

Добавлено 50% влияние модификатора скорости на введённые игровые механики;

Количество артефактов удвоено;

Введена опция "Включить таймер", выводит на верхней панели текущую реальную дату и время (1.06);

Добавлена окраска юнитов цветами игроков (1.06);
***
Это начало. В планах сюжетная кампания.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Anchor Ceti DLC 1.15

Oh, yea =) Thanks buddy!

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Hiatus

Hi, MartinKosecky5!

So say - keep your way. After hard times should comes better.
As a break from problem, I can offer you to participate in one of my mods. If you want to learn more, join the discord server. Discord.gg
And I can also provide it for discussion and work on your mod, if it is still relevant for you.

With best regards,
Protok St

Good karma0 votes
ProtokSt
ProtokSt - - 34 comments @ Star Wolves 3: Bounds of Consent. Anthology

Hi! Now on Russian. It was planned to do it on English too. But for now it is impossible to convert texts from SW1 and SW2 to SW3.
It's take a lot of time to make it by the hands.
So, if I find a way for faster converting of that texts - then English versions will came same time as Russian.

Good karma+3 votes
ProtokSt
ProtokSt - - 34 comments @ Star Wolves 3: Expansion Mod. (SW3EXP)

Nice to hear some news!
Wish u a good developers time.
So, come on in the Discord from time to time ;)

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Quake: Champions

Hi! Your papers sounds interesting )
I want to read them some time. Did you have a russian language version papers?

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Star Wolves 3: Bounds of Consent. Anthology

It's alive. We are working of it. Especially you can look at the work in our discord (https://discord.gg/jfz6K8B).
The truth is that we need more attention and support from the community to create with great enthusiasm.

Good karma+2 votes
ProtokSt
ProtokSt - - 34 comments @ EA asked us to stop project!

The official copyright holder closes the fan project? Puts an end to their products.

Официальный правообладатель закрывает фанатский проект? Ставит крест на своих продуктах.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ galakarta 3

There will be the Angorians and Aliens and others in Sinister War )
This Sectors are from SW2, and there mostly humans, but new humans ahead too.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Image 8

Ofcourse, in that case if english community would be active to support the project.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Pack of Gunslingers.

Think about variant of it, and here it is )

Good karma+2 votes
ProtokSt
ProtokSt - - 34 comments @ Star Wolves 3: Bounds of Consent. Anthology

So To Say ) For next part of the mod (Sinister War) I have planned something new about the Angorians.

Good karma+3 votes
ProtokSt
ProtokSt - - 34 comments @ Star Wolves 3: Bounds of Consent. Anthology

Can you say what exactly guns you mean?

Good karma+3 votes
ProtokSt
ProtokSt - - 34 comments @ Tarr Chronicles

Good game. Very nice setting.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ CERES

Looks good. Storyline sounds interesting.
For me, it's have userunfriendly interface.
Even just how to play is to hard to learn.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Darkstar One

It's a beautifull game. I recommend it.

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ MesaMod v1.0.1 Digital

That mission is second with turret and drones?

Good karma+1 vote
ProtokSt
ProtokSt - - 34 comments @ Games: 3DS RTS

Thank ou for this post! It's usefull for me.
And there is a "DarkStar One" - take a look on it.

GL

Good karma+2 votes
ProtokSt
ProtokSt - - 34 comments @ Vitechy mod update

Hi, Popgab!

I'd like this game )
Will test your mod!
Did you still work with it?
Did you playing Starmageddon 2?

Good Luck to you )

Good karma+1 vote