50% of the team of 2 devs making DEADHUNTERS in Unreal Engine 4.
Our first boss reveal, the new logo and lots of hammers!
progress report 11 - boss reveal
After 2 years the time has come to unveil some gameplay from DEADHUNTERS, check out our trailer!
progress report 10 - gameplay trailer
Various effects, a new character and a new enemy is revealed.
progress report 9
A report about the second playable character in the game, more advanced sword trail vfx and some other vfx attacks as well, and also a necromancer.
progress report 8
The first player character is revealed and some acolytes as well. Plus a couple of VFX iterations.
progress report 7
A report about cultists and all sorts of ranged weapons.
progress report 6
A report about skeletons, cultists, staffs and some lanterns!
progress report 5
A progress report about Scepters, Staffs, Skeletons and Zombies!
progress report 4
A progress report about rapiers, bracelets and skeletons!
progress report 2
An overview of the procedural generation system we came up with in DEADHUNTERS, with a focus on the art and asset aspect of it.
procedural generation 01
An overview of the weapon system we created for DEADHUNTERS.
weapon system
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