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50% of the team of 2 devs making DEADHUNTERS in Unreal Engine 4.

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Progress Report 11 - Boss Reveal

Progress Report 11 - Boss Reveal

DEADHUNTERS

Our first boss reveal, the new logo and lots of hammers!

Progress Report 10 - Gameplay Trailer

Progress Report 10 - Gameplay Trailer

DEADHUNTERS

After 2 years the time has come to unveil some gameplay from DEADHUNTERS, check out our trailer!

Progress Report 9

Progress Report 9

DEADHUNTERS

Various effects, a new character and a new enemy is revealed.

Progress Report 8

Progress Report 8

DEADHUNTERS

A report about the second playable character in the game, more advanced sword trail vfx and some other vfx attacks as well, and also a necromancer.

Progress Report 7

Progress Report 7

DEADHUNTERS

The first player character is revealed and some acolytes as well. Plus a couple of VFX iterations.

Progress Report 6

Progress Report 6

DEADHUNTERS

A report about cultists and all sorts of ranged weapons.

Progress Report 5

Progress Report 5

DEADHUNTERS 2 comments

A report about skeletons, cultists, staffs and some lanterns!

Progress Report 4

Progress Report 4

DEADHUNTERS

A progress report about Scepters, Staffs, Skeletons and Zombies!

Progress Report 2

Progress Report 2

DEADHUNTERS

A progress report about rapiers, bracelets and skeletons!

Progress report

Progress report

DEADHUNTERS

A progress report about spears, tombs and data tables!

Procedural Generation 01

Procedural Generation 01

DEADHUNTERS

An overview of the procedural generation system we came up with in DEADHUNTERS, with a focus on the art and asset aspect of it.

Weapon system

Weapon system

DEADHUNTERS

An overview of the weapon system we created for DEADHUNTERS.