Monk Statue for my latest UE4 game environment. Quite happy with how this turning out since I've never sculpted anything like it. Can't claim credit for the body sculpt I used the default Zbrush man tool. But everything else is my work. Zbrush can do some amazing things with brush to spline work created a section of rope from a twisted cylinder and then twisted two cylinders together to make a nice realistic rope pattern then converted into a brush.