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Herolike, the latest game from GamesHut is live on Greenlight.
A new version is available for download and testing! The very good news is that we solved the problems with the dx11 stability and also dx11 is not a...
This week we have a new build version! A lot of work was put this week into fixing bugs improving and correcting various gameplay elements.
New build is out! We are very excited to bring you the latest improvements and fixes to Blinding Dark. With this occasion, we apologize again for being...
We are happy how things are progressing. As usual we like to keep it short and sweet, so let's see the changelog for Blinding Dark version 0.8.5.
A new week, a new dev blog. Check out all the new improvements, but also the new pages at which you can find us.
Another week of feedback gone by and now the demo is updated to the newest version. Work on the next level is going in full throttle.
Improvements and corrections were made to the demo due to the feedback received in the last day. Meanwhile, work continues in designing and creating the...
First of all, our sincere appologise for being late one week. There were numerous difficulties we had to surpass but finally, the demo is out!
Closing in to the launch of the demo! Current status and future plans.
100 days passed since we started working on Blinding Dark! Let's see what happened during this time and what is there still to come.
Happy New Year 2014! Meet the Krasue demon! Blinding Dark reaches 100 watchers on IndieDB and the current status of the playground test scene.
The last dev blog for 2013! It was a great year for game development and for Blinding Dark.
Death got a new meaning! Burn your way into the game world by using the Egyptian's Trap new skill! Upgrade your mana capabilities!
In this update we feature improved physics puzzle system, improved Journal and the new checkpoint system.
As promised, here is a showcase regarding the voice over system. Included bonus feature is the new AI sounds, stamina system and Scrying ritual. Voice...
Exciting news! A talented voice actor joined the crew. Plus, new spells added to the game, working door and physics puzzles.
Some old bugs were ironed out and systems are improved. Let's see what we were up to this week.
I decided to talk a little about the current work done and also thought would be nice to show a simple gameplay session, without any narration or editing...
This dev blog will feature a lot of new content added to Blinding Dark. Also I took some time explaining the difficulties I had with the Egyptian Trap...
Lots of improvements but also a lot of stress. Using physics in your game is a difficult endeavor as a considerable amount of trial and error goes into...
After some considerable work and research I found the model that suits best my vision. Meet, the Horror
This is the first development update for Blinding Dark, our upcoming FPS tactical horror game.
I thought it would be a good occasion to share some of the background story, prior to the events in Hoarder.
Preparations for IndieGoGo are done! The campaign is now live. Please check it out guys!
The IndieDB page of Hoarder has been officially launched!
I'm preparing the last version of alpha. After I polish i enough I think I will launch the game on Desura. Wasn't very active lately because I mostly...
Check out the artifacts icons for the Treasury. I think the artist did a great job.
Work is going well on Hoarder. I'm pleased to see how the new world map has turned out.
This week I experienced with light mapping. I don't know why I refused to use it until now, but trust me, it is awesome !
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