Does this apply the Sikkmod to the main campaign, or do I have to apply that separately?
Does this apply the Sikkmod to the main campaign, or do I have to apply that separately?
What if all I want are the graphics mods? How do I disable all the changes you made to weapons and AI?
I'm not too familiar with UE4. How hard will it be to convert existing assets?
Historically, top-down shooters have always allowed for a ridiculous amount of shenanigans, as far back as SmashTV/Total Carnage, or the original Alien Breed if you're into something a little more serious. Either way, throw in a co-op mode (and by 'throw in' i mean 'implement it seamlessly'), and I think I could have fun with it.
I'm more concerned about the fact that because GOG.com is dedicated to making everything DRM-free, each new patch results in having to download the WHOLE game again, rather than just the patch.
I'd like to know why the GOG.com version is getting more patches than the Desura version.
Large enough an update to put in a torrent? All the mirrors for the 2.0.2 update required an account or in-browser 3rd party software.
The loading of that shotgun is a little slow for a guy who, while not necessarily a trained soldier, has at least spent enough time in combat to get the rhythm down. Even the way he closes that breach seems lazy. Like he's half-asleep while this is all going on. "*yawn* What's that? Bandits at the door? Hang on, lemme put on my bathrobe. Criminy, I haven't even had my coffee yet."
Will there be 'named' weapons? I.e. Weapons with unusual component configurations (such as upgrades that you normally wouldn't be able to apply to a base weapon) that you won't be able to customise further, but provide expanded flexibility in combat? Or, you know, just for the novelty of having something impractical like a flare pistol converted to use 12ga shotshells?
Does it come with a special code to redeem 'limited edition exclusive nobody-else-will-have-this-and-will-be-jealous' DLC?
Not really a big deal, but you have this update labelled '1.6'
Will I be able to throw a rock or something at lightbulbs to break them without giving away my presence (using the logic that in the Zone, power surges might be a common thing, and bulbs break on their own all the time)?
How far 'into the future' will you be going with scopes? Will there be realtime 'LCD' displays showing ranges and wind speed and the like? Automatic zooming? Automatic white adjusting? Low-light/Infrared vision filters?
Just a thought: Remove the 'nose guard' and two eyes with a single Larson Scanner.
You'd think it's legs would be stanced further apart.
Is there a third wheel in the middle-rear? Or does the rear section consist of a hover dealie?
It looks like this system only includes single-use batteries. If they DID include a charging system, they might do something like having it take longer to crank the generator if you've got a crippled arm or something.
Technically speaking, the bits on the end of the chains should be spiked balls or 'flanged' heads. If the HAR is going to be 'flailing' them around, they need to be able to damage from all sides, not just a sharp edge and a flat edge.
I saw 'Silent Killer' in my updates list, and my first thought was 'radiation poisoning'.
At first glance I thought I was looking at the M41-A Pulse Rifle.
I'd always figured the Katana to be a more 'feminine' styled HAR. It should be slimmer, like your Thorn design, to emphasize agility.
If I'm not mistaken, the IMI Desert Eagle was originally developed and produced in Israel (hence Israeli Military Institute/IMI). Production was shifted to USA-based General Dynamics (then Saco Defense) later on in the mid-90's.
For reference, a .22LR bullet (not the whole cartridge) is roughly 5.6mm in diameter. So a 5.56mm NATO or 5.45x39mm bullet is little bigger, if at all, than a .22 rimfire bullet, but is packed with a lot more powder.
Further comparisons (discounting cases):
9mm to .38 caliber (including, but not limited to .380ACP, .357 Magnum)
10MM to .40S&W (for all intents and purposes these two are identical, one just has a shorter case)
12.7x108mm to .50BMG
The thing to remember is that the closer a 'caliber' is to 1.0, the closer it is to one inch in diameter. Shotgun gauges are the same in principle. A 'gauge' is a fraction of one pound of weight. That is, a 12ga is a barrel that a 1/12-pound lead sphere can fit into, and a 10ga will fit a 1/10-pound lead sphere. However, a .410 'bore' shotgun shell is analogous to a 68ga shell (if such a thing existed).
.22LR and .410 bore cartridges are more often than not used in 'survival' rifles. A prime example would be the M6 Scout survival weapon, manufactured by ČZUB. It's a combination of a .22LR and .410 bore, the latter barrel slung underneath the former.
So, these are just character build guides? Not 'packages' to be bought?
How will you be implementing bullet decals and other 'battle damage'? Knife marks, RPG and grenade scorching, etc.
I sure would like to know if they're still working on this. But there aren't any updates posted here or on the provided link.
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