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Hey there folks, this is Zatsupachi. Also known as precision_bomber here. Also known as dracmeister on YouTube. The sole madman who birthed these C&C Generals Zero Hour Mods: Cutezome Danmaku Mod Death Label Giant Robot Edition

Comment History  (0 - 30 of 314)
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

Yeah. Unfortunately, the Recursive Bomb Truck is a bit annoying to script around. I have an idea for a hotfix but I'm going need to extensively test it.

Truck General will also use Nuke Convoy Truck 5-star power but does not detonate it, fortunately enemy units auto-attacking into it still yields the nuclear explosion.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

Hm. What map were you playing on?

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

I don't know myself.
I kinda wanna move on to other projects and restart some of my neglected ones. Though there is a campaign and challenge planned, just don't expect it to be very soon.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

Were you playing against 7 AIs? Or have more than 4 AIs? Or were you playing agaibst at least 1 Defense General who've managed to gather multiple EMP Missiles? I'd love to know if you can recall what has happened so I can address it.

If it's too hard for you to recall or whether ir not you can recreate the crash, or if the crash is inconsistent, then I'm sorry, there's no known fix yet for it

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

Drone (Airforce) General Airfield.
It's currently labelled as "Comanche" right now, that'll change as I found a way to un-screw the MISSING:STRING issue. But the queen should have a unique icon.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

I do not recommend mixing this in with other mods, it might make the game more likely to crash!

This is best done on a fresh install or unmodded directory. I will eventually get this on GenLauncher for version 1.002.

Good karma+2 votes
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

Maybe at some point.

Right now, you can just manually add it by downloading it through here and adding a mod from file.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

ControlBarPro isn't exactly friendly with mods since rendering the unrendered area (the black bar on the bottom of the screen) requires GenTool, and I'd have re-do some of the controlbar bits.

Also personally, I prefer the neon-light aesthetic as a minimalist style.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

That doesn't tell me much. Do you have ReleaseCrashInfo.txt in your Documents/Command and Conquer Generals Zero Hour folder?

It would also help if you can recreate the crash/tell me what you did before the crash.

Does Worldbuilder encounter any errors?

If you're gonna tell me it crashed because you had more than 4 AI players at the time, I cannot help you there, the game simply isn't optimized for that.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

A.) Is the AI installed correctly?
B.) Are you playing on Twilight Flame 1v7 against AI?

I can't really help you with B, that map is just cursed AND the game really isn't optimized for 1v7s.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Giant Robot Edition v1.001

If you give me some details, I might even do a hotfix.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Death Label

late but on hiatus. Most of the stuff I wanted to do with it is there but it still needs a lot of work. It's been very long since the last update and I'm the only person working on this so please have patience.

Good karma+3 votes
precision_bomber
precision_bomber - - 314 comments @ Half-Life: Field Intensity Update 1.1

You know, I actually found it funny that the first squad you tried to meet in 'On The Track' is found dead- it fits kinda narratively and I never thought was a glitch at first.

Good karma+2 votes
precision_bomber
precision_bomber - - 314 comments @ GiantRobotEdition 0999

try downloading again. whoops.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ GiantRobotEdition 0999

I have not finished the vanilla ui strings. It's A LOT of busywork. Mainly due to me ditching csf format(it was too unweildy).

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ C&C Generals Zero Hour: Giant Robot Edition v.099

Noted. Yeah, that was from laziness, I'll fix'em.

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precision_bomber
precision_bomber - - 314 comments @ C&C Generals Zero Hour: Giant Robot Edition v.099

Noted. Will be fixed in the next update.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ The rest of Chinese Defense Structures

read the short description to the right, i mean yeah pretty much. that's the joke.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

I've been hammering at this for the past few weeks already, soon enough really until I get a public beta out.

Good karma+3 votes
precision_bomber
precision_bomber - - 314 comments @ Siege tank

If you really wanna be accurate to the Starcraft, the Artillery gun is actually at the opposite side of the main guns. You can animate (the gun rotating 180) it so that the opposite side becomes the main side so that it doesn't aim weird.

(it's at least what I done with my Pacifier AFV knock-offs in my mod)

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precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

That sort of project is definitely not for me especially for the stuff I come up with. I'm p-sure it's a great idea thrown at someone else.

Modding for Generals/ZH is kinda split between people who want to make them "realistic" war simulations and, those who just want how far they can take the gameplay with some wacky ideas.

Good karma+2 votes
precision_bomber
precision_bomber - - 314 comments @ Component Gattling Cannon

From what I understand, the object will check across three of it's allowable weapons as soon as an enemy object approaches their VisionRange. Once the object finds a weapon to deal with the enemy object, it will use it on that until the either:
a) the object is killed
b) it has gone off-range(unless the object is mobile, it will instead pursue the object)

That's how it picks the targets.
Now what if it's multiple targets at once?
The first target will always be the one to get to object's VisionRange first and if the object has the appropriate weapon to use.
Then the second target will based on how near it is from the object[sic] and once more if it has the appropriate weapon.

It get more complicated if there's two kinds of units engaging the object, an air unit, and a ground. Typically, it will engage the air unit first if their anti-air weapon has that range, otherwise it will almost always use the PRIMARY weapon of the object if the PRIMARY weapon of the object can engage the appropriate target(it will if it's an anti-ground weapon) otherwise it moves on to the next weapon-- this is why you set PreferredAgainst on the weaponsets to speed up the process.

You can mitigate the issue of engaging multiple targets if the object is actually a bunker with pre-garrisoned units that you can't evacuate it's just that their weapons come out from the guns of the turret since garrisoned units have their own targeting-- hence give your targeting having two or more brains.

Good karma+2 votes
precision_bomber
precision_bomber - - 314 comments @ Standardized Laser

This is more of a mental note to myself so that I can make up my mind of what color of laser should do more damage per hit. And the best way to illustrate it is going around the color wheel starting with blue clockwise to red, green etc. then just have white as the most powerful laser.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

Be patient. I'm juggling this with life and other projects.

Good karma+4 votes
precision_bomber
precision_bomber - - 314 comments @ Generals: Giant Robot Edition

1 for each general.
So that's 12.

Good karma+2 votes
precision_bomber
precision_bomber - - 314 comments @ Alarm G-SFX Mod

Does this really need to be a mod page?

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Improvments

Those are child numbers to me.
Count the Overlords: Moddb.com
GLA Base: Moddb.com

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ The Campaign and Challenge buttons are disabled for a reason!

Unless the mod has a dedicated set of campaign maps for it, then don't expect the campaign missions(by extension challenges) to work properly.

I get it though, that's like an entire beast on it's own to make custom campaigns and challenges. It bloats up the scope of a mod.

Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments @ Productivity?

It can pass most terrain, at some point, may apply scaling cliffs.
And yes, it can step on Overlords.

Good karma+1 vote