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Comment History  (0 - 30 of 193)
poxchamp
poxchamp - - 193 comments @ Edain Mod

Don't post that here bud, you could get edain team in trouble. If you see someone needing help getting the game, send them a private message.

Good karma+2 votes
poxchamp
poxchamp - - 193 comments @ Edain Mod

What was negative there, it was simply a statement of fact ? Their were 2 games for edain being played, every lobby said "no noobs" "skilled players only" or something of the like. My negativity in general is because constructive criticism is frowned upon, and yes men are everywhere on this site.

If you are incapable of accepting criticism, remove the comments.

Good karma+2 votes
poxchamp
poxchamp - - 193 comments @ Edain Mod

It's like 6 or 7 in most of Europe ? When do you guys play game then if not at night lol ?

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

I watched a few game play videos, and everything seemed pretty different. Honestly never even heard of it until today.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

Their were 2 games for edain mod going on game ranger, that sorta confirms my idea that the game is mostly people that play bots, not competitive. Did notice however that their is another mod called ennorath, and they have 12 games going currently.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

Just forget it, I see where this is going. You guys are right, mod's perfect, look forward to next release.

It's impossible to have a good balance discussion in an echo chamber

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

Maybe were not playing the same mod lol, my infantry can almost never catch a rohan battering ram, they run like they are shot out of a cannon.

Read my post again why I dislike horse archers, they have a hard time turning, and they take too long to set up too shoot again. In effective for what horse archers are for, which is hit and run tactics, you can't hit and run if you hit and then run turn around, ready the bow, and then aim for 5 seconds.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

1) I understand where your coming from in the first paragraph, but you have to understand most of your player base doesn't play competitively, or really enjoy pvp. For every one pvp player you have, you probably have 50 people that only play bots. That's just a simple fact, as i've looked at game ranger, and discord and often see only a few people playing pvp.

2) I disagree, before based on the placement of my resource structure, that would determine which route I go, whereas now it's going to lvl them all for me and that's that. That's a lot of strategic depth lost.

3) Ehh people used to pick the most effective path based on opponent, now it will be a rush to offensive spells, as defenses were nerfed, so it seems irrelevant from my perspective to ever go defensive spell set.

4) Heroes used to be more universal and stream lined, whereas now they all fill one role, and they aren't strong enough to warrant the cost when I can simply build 5 or more units for each hero cost. Before buying Aragorn was huge, now i'll buy some pikes, and watch them demolish him. They just don't warrant their cost in my opinion, except the scouts, love me some scouts.

5) Because human and computer players play entirely different, hence the nerf to things like arrow towers and the like. The nerf to towers and defensive structures obviously changes how i'm going to play against an ai with certain factions.

6) I think your still missing the point, the mod is popular not because of your pvp base, but because of the people who like to hop on and smash an ai, the more and more you cater to pvp players, the more casual players you lose. This happens in just about every game though. I have no urge to play pvp, as the strategy involved isn't enough to warrant the time spent learning what to spam, compared to games like civ, age of wonder, that have a lot of strategic depth. If that makes sense ?
Thanks for the response though, good to hear your thoughts on it.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ Edain Mod

That was an exaggeration, but good luck having any regular infantry unit catching a battering ram, also mounted unit speed is 110, but it's really not because they slow down to attack, and often turn around and the pathing gets all wonky. Horses in this game have always been a bit unreliable in terms of speed, and changing directions. This can be confirmed by just about anyone that plays the game, and mostly why horse archers are so ineffective.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

The way you worded this sounds rude
Don't think defensive buildings were trash, but they aren't as strong as siege machines or units. My main problem with siege anything was catapults range was too long, and battering rams were almost as fast as most heroes on horses.
Resource buildings only take one upgrade, but they all can be upgraded at once through the markets and such. This idea is cool in theory, but it forces players to all play the same, now a market will always need to be built, and take up another valuable build slot for what is already such a small amount of slots in camps/castles.
I enjoyed Theodred for the sentry tower, and his lvl 10 ability was awesome, really hope it wasn't changed.
Don't get the whole spell book thing, it seemed unnecessary ? If they were changing the spells entirely that's one thing, but to just change the order and remove spells entirely again makes players play a specific way. The heal spell is supposed to be offensive and defensive, you can use it in two different ways.
I agree heroes feel very stream lined now, they have a role, and that's it, they used to all be unique and all worth of the cost. Unless i'm playing with legendary heroes, or already winning by a considerable margin, I refuse to build heroes at all, just not worth the resources unless using the cheap scout heroes.

They are catering to the players that play online/competitive, unfortunately most people play this game/mod solo or against bots, only a select few play online still.

Some good points, however you worded it poorly, and could have been nicer.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

Would it not be more balanced if the other factions had a starting chance though ? Lorien units themselves are kind of garbage, but their buildings making units and producing units on 1,000 resources it what separates them from the other factions in strength.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

I'd have to agree with this. Lorien defenses, troops, and outposts all seem to be the weakest of any faction, also the spell book is just okay and doesn't make up for everything else they lack. Lorien is pretty much the only faction that has to fear a free orc spam rush, with the possibility of actually losing buildings. Never feared one single catapult as much as I do when playing lorien.

Good karma+3 votes
poxchamp
poxchamp - - 193 comments @ Edain Mod

1) Would love to put theodreds tower power on a create a hero lol, along with berethor's building guard power.

2) Oh okay thank you

3) What do you mean easily reduce cavalry, you mean price ?

4) I'd like to see madril and a couple other ithillien heroes

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

1) Would love to put theodreds tower power on a create a hero lol, along with berethor's building guard power.

2) Oh okay thank you

3) What do you mean easily reduce cavalry, you mean price ?

4) I'd like to see madril and a couple other ithillien heroes

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Edain Mod

Also, you should really avoid placing settlements in corners such as maps like rhun. Often the units get stuck and then come out and are invincible which is very very annoying.

Good karma+2 votes
poxchamp
poxchamp - - 193 comments @ Edain Mod

Couple of questions here

1)Would it be possible to make create a heroes with the powers edain team created ?

2) Does the heroic statue buff stack with the rohan farm buff and leadership ?

3) Is their any plans to make rohan cavalry better, is is currently they aren't any better than any other cavalry really and this is supposed to be rohan's strength.

4) Any future plans to add more heroes ?

Good work keep it up.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Age of the Ring

Looking good guys, keep it up.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ Ultimate Apocalypse Mod (DOW SS)

No i'd like a building that you can upgrade each time you put another unit in it, give the building an option for increased defense and attack while occupied and make it cost something.

As it is currently, guardsmen barely do any damage to anything beyond tier 1 in their buildings.

1 unit- lasguns and increase line of sight 50 requistion/50 power
2 units- grenade launchers or something else fitting increased damage ? 100 requisition/100 power
3 units- heavy bolters increased damage 200 req/ 200 power
4 units- plasma guns decreased range big bonus increase 300/300

Add on the option for things like optics or binoculars increasing line of sight/ accuracy or something. Guardsmen are all about their units, they actually very rarely have enough vehicles to spread all around.

For their main fortress add all that and then add some health buffs or defensive buffs, guardsmen are supposed to barricade and fire all day. They aren't supposed to be charging in with horses and tanks everywhere. All about superior numbers and overwhelming las gun fire and hunkering down.

Imperials being able to go into buildings is so unique, why not make it more so. Increase the damage/range each tier tech up and add options for alternative fire, krak grenades etc.

Good karma+2 votes
poxchamp
poxchamp - - 193 comments @ Ultimate Apocalypse Mod (DOW SS)

Give my guardsmen a bunker they can build, fire from, and a ton of upgrades form said bunker.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ DoWPro

Us both playing ig would hardly make for a good comparison now would it ? I'd prefer to see you using imperial guard, and then i'll watch the video of you playing to get some better ideas on how to play them.

Also, I don't have discord, but I would like to play using imperial guard and then maybe you can explain where I went wrong lol.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

Biggest issue for imperial guard appears to be line of sight and range, it would be cool if they were the only race that allowed for the listening posts to get another upgrade and another bunker slot, seems very fitting for them as a defensive race. Or allow upgrades on the infantry barrack, extra health, extra armor, extra damage etc, obviously it would cost a lot to do these upgrades though.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

So after playing imperial guard for about 6 games online against people, and then using other races, ig just doesn't stack up anywhere. Their units aren't good enough, their vehicles are weaker than just about every other faction, their heroes are weaker, they can't turtle because they don't have options too. The only faction worse is the sisters of battle and that was mentioned previously by someone else.

I had no problem winning with tau, space marines, orks, or chaos, eldar were a bit difficult as were dark eldar for me, just not my style of play but was able to squeak out 2 wins outta 5 with those 2.

Tau won 1/1
space marines 2/2
orks were 1-1
chaos 2/2

Eldar/dark eldar 2-3

Fun mod, but certain factions just get their clocks cleaned whether you play perfect or not. Almost every faction is competitive besides ig and sisters though, which is pretty good from a balance perspective. I probably should have won more with dark eldar and eldar but I made some mistakes playing them =). Imperial guard just doesn't have a definitive game play style, your supposed to play aggressive to stall for tanks, but ig units are just so bad it's hysterical trying to stall. The only tier 1 units worse than guardsmen is cultists, and cultists aren't out long. Their tanks and relic units are meh, and the heroes are expensive to create as you have to buy them up to full squad. A consistent problem is the cost of guardmen, with so many units, then a general, then weapon upgrades, gets pricey quick for garbage units.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ Dawn of War Community Mod

Couldn't even get this to work, have downloaded hundreds of mods, seems to be the only one with no instructions and download differently.

Good karma+1 vote
poxchamp
poxchamp - - 193 comments @ DoWPro

You have any videos elsewhere of imperial guard game play ?

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

You have any videos elsewhere of imperial guard game play ?

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

60% is still pretty high especially with such weak morale

That's probably true, however comissars are more versatile.

I'm not trying to be mean, I love the mod, it's actually one of my favorite with the way you handled bunkering and it's more lore accurate than any other mod. Just some observations, that's all. I'll watch those games and see if they help, thanks for posting them.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

I agreed imperial units needed to be bad as that's pretty lore accurate.

Even positioned at the back row, they are easily targeted by just about any unit and can sit out of range enough that it doesn't matter how far back they are. Have you ever used them ? Even with Terminator armor, your lucky if they get a shot off before being killed.

I used all the other heroes, problem is, those heroes are also very weak compared to other faction heroes, and I think it's because the Imperial guard heroes are made up of a bunch of little heroes with smaller health pools.

I don't play against a.i., not sure where you got that from.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

Only 3 commissars also is really rough as that's imperial guards primary melee unit until late game, morale boost and harassment unit allowing the guardsmen to set up their las guns.

I'm also pretty sure I haven't found a single video of imperial guard ever winning online

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoWPro

Is it just me, or do imperial guard really suck ? Like their units are bad, granted the units are supposed to be, but their vehicles are also not very good. You gave all these cool defensive upgrades for bunkers, but bunkers get soloed by a single dreadnought. You had a great idea with making imperials more defensive, that's how they are in the lore until the big guns arrive. Bunkers and listening posts however can get tanked by just about any tier 1 squad.

The heavy weaponry squads don't have enough armor, so it makes it irrelevant when they hunker down. They can't move, they are sitting ducks, so why not give them more range or more sight or more armor, as is they are dropped by a single space marine squad.

I think the big problem here is all the defensive units don't have enough range to kind of pepper enemies from afar, as this is how they should be defensive, as kind of a deterrent, versus being strong up front.

Cool mod, but more balanced than vanilla is crazy to say, vanilla only was broken because of aircraft and tau, tau is still broken in this mod. Also, the morale break system is also what makes imperial guard so terrible, they are already pretty crap damage, but seeing as how their morale breaks so easily, that 80% reduction in accuracy is a killer for them.

Good karma0 votes
poxchamp
poxchamp - - 193 comments @ DoW40k: Firestorm over Kaurava

Does this mod work with the campaign, are their any mods that work with the campaign ?

Good karma+3 votes