That's odd, both links work well for me. I'll ask someone else to test them.
You may submit the character on the forums, not on the Evernote page.
Cheers!
That's odd, both links work well for me. I'll ask someone else to test them.
You may submit the character on the forums, not on the Evernote page.
Cheers!
You don't know how happy it makes me to hear that someone is interested in the multiplayer. Unafortunately it is disabled temporally due to other priorities.
However, if you want to play multiplayer don't mind some bugs and playing with fewer characters you can do it on the version 0.2:
Indiedb.com
Happy New Year! :D
Congratulations! You've won the $10 Steam game, mate!
You were the only entry, lol. This is what I get for making a pretty unorganized contest, eh?
Please give me your Steam username and the game you want so I can send it to you c:
Probably not soon as I want to add so many things right now and I can only get my hands on it through the weekends. I'm on it right now.
Yeah, both new features and new characters come with every update. Pretty much 350 characters are confirmed for next update and most with attack variations.
It would be kinda dull to expect that sometime we could get to a literal 1 million characters. I named the game like that to give it an exciting name.
But if you want a more viable or logical reason, you could say that there are millions of characters (not necesarily different) that are spawning around the game.... Maybe?
The initial plan of the game was to make something more than a random character vs. random enemies sort of minigame. We made the game during a self-imposed jam and we had limited time to do a whole whole full game.
I had the idea to give the player the option to utilize a limited bunch of characters on a strategic way of their choice, give the game a plot and a way to clear it. Before I even think of working on that, I have to make the main feature as polished as possible.
Right now, I'm working on giving each of the characters individual attacks (like punching, shooting, etc.) and movement styles (like walking, flying or not moving at all) based on what they do. I'm also trying to add a search engine so the player can search for a character of its choice and use it without it being randomly changed within 10 seconds, each character will have individual leaderboards and hopefully global leaderboards. It's very probable that you see bosses on the next update.
The point is to get as much people involved in the game.
That's the fun part. Thanks for your cooperation, mate!
Mate, if ZG gets to OUYA, I will literally buy one of those. All I needed is one more reason to get it.
This looks amazing, the art and tiling looks amazing.
Good work, I would love to hear more soon!
:)
Holy bricks! That looks amazing! D:
You did the sprites, right?
If you want to get feedback or opinions, I recommend you to upload a demo, because even if the pics look astonishing, I've got no idea how the game feels.
Hope you understand this, it looks great, but needs a demo. If you need help with anything else, ask! :3
I just got the game on Steam and I get a black screen. I literally can't play the game.
Any help? :(
This is going to be amazing! :D
Looks great!
The idea is good!
The music is good!
I can't wait to know more about it and put my hands on it!
:D
Tracking.
Now let's see what this game is all about.
It wasn't just the helicopter-view... But don't worry, we already settled the problem :)
Also, thanks. I didn't sleep just for making it.
I know, it was already pointed out in the "Known Bugs" section :D
But thanks :)
Haha. You use comics for your dev blog posts too? :D
Yours look awesome :)
Understood. We'll focus on that as soon as we reach Alpha :)
Thanks, it's still on Pre-Alpha, so it still doesn't represent what it will be about at all. Thanks for the track!
Thanks! We'll try to do it as much entertaining as we can!
Posho
Rodrigo joined
Game designer, developer, cartoonist, game jam veteran, student, puns.