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This week, the development blog contains a fresh face from Forssa! While the rest of the development team is busy in secrecy, meet Matias, our trainee!
devblog #9: should i get you guys coffee or..?
It’s that time again! In the second installment of our special “Parcel History Week”, your favorite creative director shares a tale of another point...
devblog #8: parcel history week ii
Parcel’s devblog continues with lead programmer Jani Kärkkäinen taking the stage and showcasing the "invisible" side of indie game development!
devblog #7: 99 little bugs in the code
Our weekly habit of devblogging continues with Juha, our level design intern. See his story and take a dive into one of the minds that you will hold responsible...
devblog #6: enter the intern
Polar Bunny Ltd.'s marketing manager Tomi Toikka blabs on about indie game marketing, the game and the company in the new devblog #5!
devblog #5: marketing in the meatspace
In the first part of the devblog's Parcel History Week, Pyry Takkunen showcases the phases that the development of Parcel has went through.
devblog #4: parcel history week i
In the third part of the Parcel development blog we delve into the graphical side of things in Parcel.
devblog #3: tightening up the graphics
The second part of Parcel's development blog goes live with creative force Pyry Takkunen talking about his role in the team!
devblog #2: the parcel guy
We're happy to introduce to you the Parcel Development blog! This new weekly blog series will provide you with a sneak peek into the making of Parcel...
parcel devblog launches!
We're now on Steam Greenlight! We are very excited to show you all our puzzle game, and we're very humbled by the positive reception we've received so...
parcel launches on steam greenlight!
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