Ribcaged Entertainment
7 members Developer & PublisherRibcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
Hi! I'm a Quake mapper.
If you're doing a Quake mod of any kind, please feel free to send me a message and I promise to get back to you.
If you're after some maps for Left 4 Quake, please go to my download section. There's a four map campaign mode, two survival maps and a test map that I made to see what the PSP could handle. Feedback is welcome.
Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
Could you please pm me the link to this unofficial version, i would love to test it out.
Thanks.
Hi Pointfile. I tried L4Q and after I pressed the D-Pad Right button, which is either switch weapons or screenshot, it gave me a program error and went back to the console screen. The Survival mode is very good. Now, I've never actually played the Left 4 Dead before, so how does the survival mode work? Is it like NZP or something similar? I'll report any other errors/glitches I come across. Thanks again for the link!
Hi!
The survival modes where created as a proof of concept to just see if I could get the idea working.
In Survival Tunnel the idea is that you grab your gear then press the switch next to the door. The door is time-locked so this forces you to fight off the alerted Horde till it finally opens.
Improvements to this would be to have the door open extremely slowly as if jammed or having somebody behind it trying to fix it (and giving status updates) so it will open. Neither of these ideas will work with the present PSP engine.
In Survival Shack the idea is to grab your gear and barricade the doors with furniture to stop the incoming zombies and allow you to pick them off.
At the moment you need to touch the furniture for it to move (as if pushed) into position and then after a short period they move back requiring you to push (well, touch) them again to maintain the barricade.
Improvements to this would be to actually have elements that you could pickup/push into place and that had a (health amount) lifespan before breaking and letting the horde in. Also not possible at the moment.
This mods in an embarressing state and really requires a coder to work (magic!) bugs out and implement some stuff.
Thanks a lot for the feedback.
=)