I've got this to work, I had to copy the whole 'Galaxy Forge' folder, not just the exe. Thanks again for your hard work!
I've got this to work, I had to copy the whole 'Galaxy Forge' folder, not just the exe. Thanks again for your hard work!
Great news! Will there be a new version of the Galaxy Forge, or can older versions of it still work?
Would you be able to release a patch for the new missing menu screen bug created by the new Rebellion patch?
Thanks for this great mod!
A couple of things - throwing weapons are worth a huge amount of money - is this intended? Also (perhaps related?) if you find a Balanced Axe on Gheed's gambling screen, it's worth negative gold so you are paid to buy it. If you then sell it back you can make around 400000 gold!
Finally, I'm having trouble using Plugy with the mod to respec my skills (I'm using the D2SE version). Some kind of respec item would be great if Plugy doesn't work.
Your work on this is much appreciated, thanks.
The new 1.85 patch has unfortunately broken the mod again. On Steam you can downgrade back to 1.84 in the 'Betas' tab under properties.
Will there be a Jubilee version of this?
So far I've only played the first mission, really like how you've made the flamers actually useful! Look forward to seeing what the later missions are like, and what other changes you've got up your sleeve.
It's on one of the dead bodies in the cave. Once you've found the cave you've done the hard part!
It's in the north east part of the map. There's a couple of abandoned houses nearby, and plenty of mutants. It's annoying that the contact tells you that he marks the location on your map - he doesn't!
Thanks for clearing this up!
I notice that since the patch I can get cease fires with the other factions - do the unavailable researches unlock when my rep is high enough (presumably 9+)?
Unless I'm missing something I still have the same problem with Federation diplomatic research being broken.
Been having a blast on skirmish, but had a couple of problems elsewhere. Is the mod supposed to be compatible with the campaign? There's no option to 'spread corruption' for the defiler at the start of the campaign. In GC mode, I got a freeze/crash when sending C3PO/R2D2 to an Empire world to steal tech.
A moral dilemma - do I put him out of his misery? Probably not, all his friends nearby wouldn't appreciate it!
I tried selling him a medkit but he still wouldn't use it. An odd thing is that I left the Garbage and returned quite a long time later and he was still there - however he appeared to be hovering about a foot above the ground! I left and returned and he was back on the floor.
No, he's definately a loner. I get the "Help me out, would you?" dialogue from him when I speak to him, but the only reply option I get is "See You!".
Loving the mod, it looks and plays great. One small bug - I've got an injured stalker (Yury Prince) at the loner train warehouse camp in the Garbage but there's no dialogue option to give him a med kit. I've healed other random injured stalkers like this before.
I'm getting a few missing texts - I've redownloaded the mod and reinstalled it but they remain.
Here are the ones I've come across:
Revan's Alliance:
Defender Corvette (skirmish mode) missing description
heavy imperial attack cruiser - name missing
Red Force 2:
Rage hero description is for Bobba Fett
Ash hero missing description
Empire:
minor hero Shadow Trooper name missing
medium frigate name missing
Escort Carrier - description missing
E Web Trooper - description missing
LAV - class missing
Singularity - description missing
If the problem isn't at my end hopefully this report is useful.
One other thing I've noticed is that with all the extra units if you build too many barracks\factory structures on a planet not all of the units will fit on the screen so some will be unbuildable.
Constructive criticism aside - thanks for the epic mod!
I'll try this. Thanks for the help kingxcobra!
I did notice this (I assumed I'd installed it wrong) and I copied the contents of that folder into the main folder after I'd installed the patch. I didn't overwrite any newer files, so it should have worked.
I've installed both, I doubt it would run at all if I'd only installed the patch! Perhaps something went wrong with the installation - has anyone else had these issues?
Also, the description of the 'Blaue Grenadiers' is in Spanish.
Mod looks good so far except I'm getting a 'No Key' description error for the PE Mobelwagen (at least I think that's what the unit is!). I'm running 6.1.5.
Wow, something to stand toe to toe with those German tanks at last! Can't wait.
Btw - great music choice for this video. The heavy metal stuff on some of the other videos was a bit incongruous!
I'm also running the retail cd version. I'll try a complete reinstall and see if that helps.
Strange, I am running 1.3.1. Vanilla works fine, I can't work this one out.
I can't get it to work. I've installed it correctly but it crashes when I select it from the mod list. It gets to the 'initializing menus' screen but crashes as soon as the music starts.
I'm running windows 7 - could this have anything to do with it? Any help appreciated!
Thanks for the prompt response. I'll await an update so I can play the level.
Pierre70
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