Cool - I know that kinda dev; went through something similar myself; if you like check it out at www.cyberpunk3776.com - spend like 4 month fulltime on it :-)
Cool - I know that kinda dev; went through something similar myself; if you like check it out at www.cyberpunk3776.com - spend like 4 month fulltime on it :-)
Looks great! How many people were working on this?
Love the shading and the colors - great work! :-)
Hey Lunarts,
Since I'm located in Germany Kickstarter isnt an easy option right now. It would cost to much time to run a Campaigne there regarding the moderate amounth of foundings I'm aiming for to finish the Production. Thank you for sharing and supporting, let me know when it's my turn to return the favor :-)
greets
Peter
Thank You!
Had fun making it tho ;-)
Thanks, the music is from a guy who made it free to use under common liscence - so you may hav heard it on other games/projects maybe
Thanks for your kind feedback :-) And as you mention it I already got a few Videos out there and the Webdemo that can be played all throug until defeating the second Stage Boss; give it a try here if you like Peter-hann.de
I just might not show the new upcomming Bosses from the later Levels I think; because it might take something away from the experience of exploring the game yourself.
cheers
Peter
Hey, glad your like it. By chance to disapoint you I currently plan to stick with the two attack actions currently implemented. The default Weapon witch can be upgraded in sense of its damagevalue and the Overload-Charge that deals damage to every opponent on the screen. However there will be more variation in opponents with different attacks.
greets
Peter
To add one more thougth - I might consider the option the release an extended version with more stages and features some day in the future if this Niche-Game reaches a countable Audience.
Thanks!
I had a really bad day when I came up with the Idea for Cyberpunk 3776. I was completly frustrated with another project I was working on and wanted to build something with this agression I felt that day. So I started a Mocup in Photoshop leaving a lot of my usual graphical habits aside to make something that looks different from my other stuff. I'm still happy with the results and will stick to it until completion :-)
greets
Peter
Hey,
thanks for the reply!
I add more Enemys as dev goes on and do some polishing on the ones allready there as I find the time. One Man Army over here ;-)
Currently I planned 7 Stages featuring a unique Backround and Boss each (currently the Stage 3 Boss is just a Placeholder).
greets
Peter
Thanks for your feedback. I really like to hear the point of view from the brand new "Gamers" perspective witch is easy to lose as a Developer while working on this piece so many hours and days in a row.
So, there are technically only two Stages at this point and after that it starts over with Stage1 as you press "continue". There will be more but it takes time to build new Enemy types and such. Each Stage is currently planned to have its own unique Boss Battle at the end. I am really committed to this little Project right now and I’m always glad to hear that some people notice the smaller tweaks in there like the subtle Background Scaling.
Currently I was polishing things that are already in place and where adding some new features like the “Weapon Overheating”. Working mostly as a “One Man Army” over here but I hope to finish the Development within the next few Month.
Ps. Not sure why enemies stopped spawning – have to watch out for that. But your progress should be saved at the end of any Dialog and you can just restart the Game.
Thanks man! Your feedback is very appreciated :-)
phannDOTde
Peter joined
I'm a designer, gamedev & productive dreamer with 10 years professional work experience in the field of multimedia & gamedev. The most known products I was involved in as a Gamedesigner are "Sacred 2" and "Darkstar One" while I worked at "Ascaron Entertainment". Currently I'm working as as a Freelancer and on my Indie Project "Cyberpunk 3776". Feel free to contact me.