Codeglue is a small independent Dutch game studio that creates games with a focus on pure simple and original gameplay. We develop our games for the latest generation of consoles, tablets and smartphones.
The beautiful coop platformer made with love with Sparpweed is soon releasing on Nintendo Switch and it's now available for pre-order with a 15% discount...
In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding...
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods...
Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...
Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...
With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...
We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...
As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...
With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...
We're 10 days into our crowdfunding campaign on Fig with our game Antegods, a competitive stonepunk multiplayer shooter. We've already hit 23K! Thanks...
As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...
Codeglue is rolling out a crowdfunding campaign for their stonepunk arena game Antegods on Fig! Antegods is a competitive arena game in which two teams...
As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...
As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts...
As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blog...
As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blogposts...
Today we released Rocket Riot, an action-packed shooter where the rockets and the fun never stops!
Soon we will be launching our beloved party shooter Rocket Riot (www.rocketriot.com) to Steam and Windows 10. We'd be immensely flattered if you could...
As we’re working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date with regular development blogposts from our...
As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with regular development blogposts from...
As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with regular development blogposts from...
As we’re working hard to make our stonepunk arena action game Antegods a reality, we’ll keep you up to date with weekly development blog posts from...
As we’re working hard to make our stonepunk arena action game Antegods a reality, we keep you up to date with weekly development updates from our design...
In this post, code lead Niels jumps into the challenge of multithreaded code in the singlethreaded programming environment that is Unity.
Antegods Design Update 7: Tweaking Dash Gameplay.
After the chaos of the Game Developers Conference in San Francisco, we’ve now returned to the regular Antegods developments schedule. Which means it’s...
If all was quiet on the Antegods Development Update front recently, that’s because we were working super hard to finish a prototype of our Stonepunk...
When we posted our previous update, we were slowly getting back into the development groove after the holiday break, still getting used to the idea of...
Antegods Development Update 3: Playtesting and Rigging
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