A sidescroller puzzle-platformer about Maia, a woman trapped in the cycle of an abusive relationship. Here we'll post updates on the game's production process and development! Made by Perpétuos Games
This week we have our very first 3d models and some more concept art for the living room, and as always one more mechanic study, this time for the inventory...
first 3d models, new concept art and mechanic studies
This week we made some concept art for the living room space, also we have finally decided on a logo design. We also have a video of one more mechanic...
logo reveal, also some concept art and mechanic studies
This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.
final mockup & maia - maia development diary (may 17-23)
After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!
exploring the surreal - maia development diary (april 26-may 02)
This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.
the work can't stop - maia development diary (april 12-18)
This week's update focuses on the base version of our level and a few updates to the game's background.
background & level design - maia development diary (march 29-april 04)
In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...
a game is born! - maia development diary (march 22-28)
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