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A sidescroller puzzle-platformer about Maia, a woman trapped in the cycle of an abusive relationship. Here we'll post updates on the game's production process and development! Made by Perpétuos Games

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Character model Progress

Character model Progress

Sophia and the Girl in the Past

This week we have a little sneak peek into how Sophia’s character high poly model is looking like at the moment.

Bedroom’s layout, adjustments for pc controls

Bedroom’s layout, adjustments for pc controls

Sophia and the Girl in the Past

We have put together some of the objects that make the character’s bedroom, where the game will begin. We also made some adjustments so that the game...

3D Models!

3D Models!

Sophia and the Girl in the Past

We have a few 3d models to show, mostly from Sophia’s bedroom but also a little sneak peek at the Pearl’s room in the 90s.

Motion Capture!

Motion Capture!

Sophia and the Girl in the Past

This week we were lucky enough to be able to use a motion capture system for our character's animations.

First Usability Tests

First Usability Tests

Sophia and the Girl in the Past

Our Character’s Final Concepts are ready and we have lots of changes going on based on the first stage of our usability tests.

Character Concepts !

Character Concepts !

Sophia and the Girl in the Past

This week we have some character concepts. The concepts are for both our playable characters Sophia and Pearl.

Some more concept art!

Some more concept art!

Sophia and the Girl in the Past 2 comments

Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...

Bedroom's concept art

Bedroom's concept art

Sophia and the Girl in the Past

This week we have some concepts to show you, not only for the bedroom of the past and present but also for the kitchen of the past. For the kitchen we...

3d models, mechanic and lighting studies

3d models, mechanic and lighting studies

Sophia and the Girl in the Past

This week we have some more 3d models and little study we put together to specially test out lighting and layout for the house. Also, as always one more...

First 3d models, new concept art and mechanic studies

First 3d models, new concept art and mechanic studies

Sophia and the Girl in the Past

This week we have our very first 3d models and some more concept art for the living room, and as always one more mechanic study, this time for the inventory...

Logo Reveal, also some concept art and mechanic studies

Logo Reveal, also some concept art and mechanic studies

Sophia and the Girl in the Past

This week we made some concept art for the living room space, also we have finally decided on a logo design. We also have a video of one more mechanic...

Sophia and the Girl in the Past

Sophia and the Girl in the Past

Sophia and the Girl in the Past 1 comment

Sophia and the Girl in the Past is a Perpetuos Games's new project. As you may have seen in the game's description this is single player action adventure...

Demo Release : Maia: Unhappily ever after

Demo Release : Maia: Unhappily ever after

Maia: Unhappily Ever After

Believing she found her prince charming , Maia is trapped into the control of an abusive and aggressive man named Shadow. As she confronts many of the...

Maia: Character Development

Maia: Character Development

Maia: Unhappily Ever After

We'll show our main character design progress. Representing a woman who has an abusive relationship story were, for sure, a challenge. In order to accomplish...

Final Mockup & Maia - Maia Development Diary (May 17-23)

Final Mockup & Maia - Maia Development Diary (May 17-23)

Maia: Unhappily Ever After

This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.

Maia's Story - Maia Development Diary (May 10-16)

Maia's Story - Maia Development Diary (May 10-16)

Maia: Unhappily Ever After

This week, we explore more of Maia's story and her journey, and define the shape of our logo.

Making Maia - Maia Development Diary (May 03-09)

Making Maia - Maia Development Diary (May 03-09)

Maia: Unhappily Ever After

In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!

Exploring the Surreal - Maia Development Diary (April 26-May 02)

Exploring the Surreal - Maia Development Diary (April 26-May 02)

Maia: Unhappily Ever After

After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!

The Work Can't Stop - Maia Development Diary (April 12-18)

The Work Can't Stop - Maia Development Diary (April 12-18)

Maia: Unhappily Ever After

This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.

Background & Level Design - Maia Development Diary (March 29-April 04)

Background & Level Design - Maia Development Diary (March 29-April 04)

Maia: Unhappily Ever After 1 comment

This week's update focuses on the base version of our level and a few updates to the game's background.

A Game is Born! - Maia Development Diary (March 22-28)

A Game is Born! - Maia Development Diary (March 22-28)

Maia: Unhappily Ever After 1 comment

In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...

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