Once upon a time, I was a blogger and amateur modder here at ModDB. Now I return, to report on the latest and greatest mods, indies, and anything inbetween. I am a cynic Christian. I try very my best to be honest, no matter the cost. I am now a freelance games journalist but I still do an indie dev gig on the side.
Easily one of the best games I've played in my life. An example of how to reinvigorate platforming and puzzle games, and a cheeky narrative with ties to the gameplay. I can't really find any fault here, besides the occasionally ill-timed checkpoints.
Based on my experience with the webdemo... not bad. But it feels sometimes like the AI could do with some improvements (one time I tried to direct them one way but they insisted on trying to attack an island they couldn't reach).
From my experience with the demo, the game is designed well but won't be for everyone (hence being 8 instead of 9 out of 10). The promise of future puzzles means the present repetition will someday pass away into memory. Match 5 has to be my favorite, although I might suggest that the option for sound effects be included for the puzzles, as a decent but small amount of sound design can do wonders for a game. Also for younger players, it might pay off in the long run to have maybe a short video that -shows- how to play the game rather than just give them a wall of text (if anything shows how learning improves with more than one medium put together, it's videogames). I can definitely see myself playing this on an iOS device.
Why you should get it: Reflex and memory based brain teasers in a slick design. The music is also nice, if a bit feeling like it's just set to repeat (granted, each puzzle takes about 3 minutes at most, so you probably won't notice).
Why you shouldn't get it (at least not yet): Repetition and besides the puzzles there's not much to offer so if you're hoping for anything else you're out of luck.
Easily one of the better tower defense games I've played on PC, but seems to lean heavily to only a small handful of strategies. Enemies have great variety, but most weapons for the player seem focused at ground targets rather than air. Also, the extravagant amount of DLC is a bit... much. Considering this is an indie game at a very cheap price, and the DLC is only one buck, I won't argue much but it seems a bit odd that no new content outside of the Christmas DLC map has been made for those who bought the game but didn't jump for DLC (I'm thinking just one map and -maybe- one new weapon or tower for free). It's good then that the present content is highly replayable and there's even some hidden suggestions to a plot (and the character's name is even confirmed at one point, but you have to look hard for the easter eggs).
All in all, I enjoyed this game, but some of it isn't my indie game of the year. I recommend this to you if you like 4 player co-op, shooters that are more about thinking than reflexes, and/or tower defense, give this game a try.
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