Yes, we agree. This is a feature we'll be adding! :)
Yes, we agree. This is a feature we'll be adding! :)
Ok, look. There's a thin line between a "clone" and "inspired by".
Copying a game's gameplay almost completely (even if you plan to add stuff in the future) makes it look like a clone. Why not work on those features before you put a demo out? It would make you stand apart from the other Luftrauser clones. Also, calling your game "Luft...." does make it look like a clone.
Oh, and I won't say too much about the Independance Day UFO, but really?!
Awesome, thanks a lot! :)
The resolution settings were really buggy before so we disabled them for now. They'll be back later.
And as for the tutorial, it's very WIP and will be expanded. It's alpha after all ;)
Anyway, thanks again! :D
Hey, thanks for the feedback!
Yeah, the "just drive to the end and win" is something we're still working on. We're looking at making it more so you have a "mission" first where you need to find several parts for your spacecraft before you can leave the planet. To get the last part you will need to defeat a boss.
BTW, the boss is in already with some basic funtionality. We're working on improving the AI and giving him some more special abilities.
Yes, there have been quite a few changes. Most notably in the combat mechanics! I sent you a key last week or so. :)
No problem! If you don't mind, we'd love to hear feedback about the gameplay, combat and any bugs you may encounter! :)
Desura doesn't recognise you yet since you made the account only today.
You can send and email to info@convoy-games.com and we'll invite you through mail. Otherwise I'll try to send an invite again later today! :)
Will need an email address or IndieDB user name to send you a key! :(
Heh, well, we're still experimenting with the story at the moment. There will be a boss though!
Also, would you like an alpha invite? ;)
Nothing bad happened, we've just been really busy! :)
We've got a video explaining combat dynamics coming up soon!
Well, I suppose you could describe it as that :)
You control your units similar to how you'd do it in an RTS. You select a unit and order him to move or attack a target. Each unit's weapons can also be controlled individually to maximise their efficiency. Some (probably most) units also have an ability (repair drone, EMP blast, etc.) which needs to be targeted individually.
To answer your questions:
Yes, it will have an end. We're not sure exactly how we'll do it though. Maybe a boss, maybe something else, we're not sure yet. If you have any suggestions, let us know!
Selecting where you go is a feature we have planned. No details yet...
And yes, we are big fans of FTL ourselves! ;)
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