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I’m a freelance writer with a gaming passion for many years now. My freelance writing career kicked off in September of '08. In addition to my freelance writing career, I also write for two game enthusiast websites, Gamer Limit and Indie Games Magazine. Aside from my writing, I have appeared as a guest in several episodes of the KritzKast podcast, which is a fan-made podcast dedicated to the game Team Fortress 2. I am also one of the hosts for a new indie games podcast entitled 2 Girls 1 Game. Indie gaming has long been a passion of mine, so being able to host a show that discusses indie games exclusively is like a dream come true.

Comment History
overlordror
overlordror @ Noomix - An unexpected journey

Oh man this looks like an updated Captain Blasto!

Reply Good karma+1 vote
overlordror
overlordror @ First Trailer for Dungeon Deities!

Holy crap, is that what I think it is? Because it looks like a version of Dungeon Keeper that can be played online. If so, I'm all over that!

Reply Good karma+1 vote
overlordror
overlordror @ SuperBoxBoy Developers Edition Video Demonstration

Oh man. The fact that this IS a Super Crate Box and a Super Meat Boy mashup has me tingling with glee. I can't wait to see what you do with it. (Not accusing you of copying at all, I understand the differences and I'm eager to see them.)

Reply Good karma+2 votes
overlordror
overlordror @ Gameplay video from Episode 2

The jumping mechanic in the first episode felt really stiff. I hope you guys revisit this and attempt to fix some of the problems, since as Theon mentioned, if the jumping mechanic in your game doesn't feel right, then the whole game is going to feel off.

Reply Good karma+1 vote
overlordror
overlordror @ Project Zomboid gets new interface!

I like how clean and simple it is. Given that survival means needing to be able to see all of the screen so you can make snap judgements, I'd say keep up the great work! This doesn't look intrusive at all, though I suppose the final say on that is the commands for getting rid of windows as they pop up.

Reply Good karma+3 votes
overlordror
overlordror @ News in March

Those screenshots are gorgeous. Looking forward to see more. The story outlined on the main page is interesting as well. Will the game play out as an action RPG like Oblivion, or more tactical like Dragon Age?

Reply Good karma+3 votes
overlordror
overlordror @ STRESS FACTOR

Oh man, I can't wait to see which direction you guys are going to go with this. A survival RPG like this has been something I've always wanted, but few people have delivered on. I think the closest thing that I've played that was halfway fulfilling is Urban Dead.

I'm curious which direction you'll go with the addictions. Will you have them work similarly in Fallout 3 where there is a cure (doctor) if you manage to seek one out?

Also, in terms of inventory, will how much you carry have any affect on your endurance? Will players be able to find larger backpacks, etc. to increase their inventory size?

Looking forward to seeing more, keep it up guys!

Reply Good karma+1 vote
overlordror
overlordror @ AVWW Update: New Footage, Screens and Dev Journals

I suppose. It's hard to make that judgement without having actually had a feel for the controls, but I feel like if I have to back track in order to line up a shot with an enemy then something isn't right. We'll see when you guys release. :)

Reply Good karma+1 vote
overlordror
overlordror @ Warm Gun - Showcase: Red Line Flythrough

Yeah, my first impression of watching the fly through was that Fallout 3 subways were taken into consideration. Especially considering as much time as I spent down there. Still, looking great and I'm excited to get my hands on this.

Reply Good karma+1 vote
overlordror
overlordror @ AVWW Update: New Footage, Screens and Dev Journals

My only concern with the game is still present: directional movement is only available in the four cardinal directions despite the game taking place from a top down perspective instead of just side to side. It seems really easy for any enemy to take a swipe at you and any attack you throw won't hit him, especially if they're hitting from the bottom.

Reply Good karma+1 vote
overlordror
overlordror @ Survivors of Ragnarök - Alpha Released

I'm excited to see you guys have released this for the general public to play around with and judging by what I've seen, you guys have something very, very interesting on your hands. I do have a few questions for you, though. (I realize these are entirely down the road questions, but I'd like to know!)

- You say you're striving for a 2D Dwarf Fortress feel, which I absolutely love. However, will you be going with some of the same complexities that are available in Dwarf Fortress, such as having farms for your dwarves, as well as other specialized professions?

- I think I read somewhere that you'll be able to jump into a body of a single dwarf and control his movements. Is that permanently? Does that dwarf become the leader of the whole group?

- Will their be immigrants to the new settlement and will there be multiple soil types, or are you going for a more Minecraft feel in terms of terrain simplicity?

Thanks, looking forward to hearing from you guys!

- Ashley
www.2girls1game.com

Reply Good karma+2 votes
overlordror
overlordror @ Version 1.02 released!

The unlockable alligator is undoubtedly my crowning achievement of my 2010 gaming career. He is amazing. Bravo.

Reply Good karma+1 vote
overlordror
overlordror @ How Indie Are You? Contest: Win 4 Indie Titles

Think about music styles and the games you've played. It's not necessary to name the song, but the game.

Reply Good karma+1 vote
overlordror
overlordror @ How Indie Are You? Contest: Win 4 Indie Titles

If you've played a wide variety of indie games, you should be able to recognize more than half. There are at least two that I know are difficult, but the rest, c'mon, indie gamer. :)

Reply Good karma+1 vote
overlordror
overlordror @ How Indie Are You? Contest: Win 4 Indie Titles

Each tune is from a different game, so there are 10 different games to name.

Reply Good karma+1 vote
overlordror
overlordror @ overlordror

Yep, we're still alive, and we've got some exciting stuff on the way!

Reply Good karma+2 votes
overlordror
overlordror @ WIP Hell #2

Wow, guys! These are a massive improvement! I enjoy the fact that you've added eyes to the grapples, so they're pretty easy to distinguish in that regard, but they still seem to fade into the background a little bit in that first screenshot. Is there any subtle animation related to these? That would help them stand out.

As for the background fog, I absolutely love it. One of my complaints about the first set of screenshots you guys released was that the background and foreground were so hard to distinguish. The fog divides them perfectly so you no longer have to wonder what is a piece of scenery and what is actually functional.

The lava really looks much better, even without the additional hint of lighting. You can tell its a large moving mass, even in such a static screenshot. I'm looking forward to seeing what you guys do with the lighting.

Just for fun, I did a small before and after piece on my blog so people could see the improvement and how well you guys are taking concrit from your community. You can check it out here:

Overlordror.blogspot.com

Can't wait to see more!

Reply Good karma+1 vote
overlordror
overlordror @ Party of Sin

First of all, I want to say kudos on getting these shots up. I really love the cartoony feel you guys are going for the game, as it is one of my favorite art styles. That being said, I do have a few suggestions.

In the first screenshot, I know you said you're not finished with the lava and you mention the edges, but the entirety of the lava looks very static (but it's a screenshot! I know, I know). Lava is very mobile even in large pits. It's constantly flowing moving, bubbling. It's also extremely hot and is a form of a light source because of the super heated temperature. The edges and walls of the cliff beneath the bridge should be displaying some of this light. Sounds silly, I know, but check out these screenshots:

Katsbits.com
Mouseplanet.com

See how the light generated by the lava hits the walls? You're missing this so it makes the images look a little flat. The same could be said for the skybox. It looks very much like a 2D background and I think this could be changed by a slight alteration of the color so that it is lighter on bottom (closer to the source) and darker towards the top of the screen.

Aside from the issues with the lava not feeling real enough, I'd say the rest of it looks pretty damned good. Lava that is fixed in the second screenshot would improve it immensely, and the third screenshot does look a tad cluttered, but that's because my eyes can't easily discern where I should be going if I were playing the game. Light sources are a good way to draw the players eye from point to point, so you might want to consider using them for directional as well as aesthetic purposes. If you've ever played any Valve game and you get lost, always remember: Head toward the light.

Reply Good karma+2 votes
overlordror
overlordror @ IndieDB Video Spotlight - June 2010

Awesome picks, guys.

Reply Good karma+1 vote
overlordror
overlordror @ 10 Mad Days of Screenshots - day 1

This really looks great, guys. Keep it up. I can't wait to see more from you.

Reply Good karma+1 vote
overlordror
overlordror @ “Frozen Synapse: terrible PR, wonderful game.”

I have to agree with Mr. Roboto. I'm always checking ModDB.com and now IndieDB.com to find updates for the games I am tracking instead of heading to the individual website. By keeping your profile here up to date, you're doing yourself a real service. Keep it up.

Reply Good karma+1 vote
overlordror
overlordror @ 2 Girls 1 Game

Haha, I know the feeling. I frequently pick them up and throw them at arrow traps and monsters in order to kill them. Better her than me!

Reply Good karma+2 votes
overlordror
overlordror @ Puzzle Dimension

This game is awesome! I had a chance to play it today and I really dig the puzzles. They get difficult early on, but it's totally worth it for the challenge.

Reply Good karma+2 votes
overlordror
overlordror @ Party of Sin: Design Evolution for Lust

I think this is my favorite character design so far, Alex. The redhead model really feels "lustful" and the music is pretty awesome. It's interesting to see the many different character changes your characters are going through. I can't wait to see the finished product.

Reply Good karma+1 vote
overlordror
overlordror @ Cave Story+

This ranks right up there with Spelunky. I love it. I'll have to get the WiiWare version if I ever feel like using my Wii again.

Reply Good karma+3 votes
overlordror
overlordror @ 2G1G Episode #05 - Adventure!

There are numerous podcasts featuring women who talk about games, GiffE. I wouldn't call it capitalizing. While the show name is 2 Girls 1 Game, there's no air of, "OMG WE'RE GIRLS WHO PLAY GAMES!" We strictly avoid that impression.

Check out Ladies of Leet and Monitor Tans for more women who game.

Reply Good karma+4 votes
overlordror
overlordror @ BOH update12 released

I had the awesome pleasure of reviewing BOH for GamerLimit.com and I have to say, it is definitely one of my favorite titles I've been exposed to so far. We'll be discussing BOH on the 2 Girls 1 Game podcast in a future episode.

Reply Good karma+1 vote
overlordror
overlordror @ Team Eufloria (Omni Systems)

Man, I pre-ordered Eufloria before it was renamed in the Direct2Drive contest and I have to say, it is one of the most enjoyable strategy games I have played in a long time.

Reply Good karma+3 votes
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