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Made turn progression automatic

Made turn progression automatic

Orbis Multiplex

The turn/tick system is now automatic. Previously this had to be done automatically.

The simulation now allows rivers to spread water

The simulation now allows rivers to spread water

Orbis Multiplex 1 comment

Rivers now diffuse water, which makes vegetation along rivers in the desert possible. I've also added some more perlin noise in the initial elevation...

Added an industry production system to my simulation game on planetary scale

Added an industry production system to my simulation game on planetary scale

Orbis Multiplex

This version finally introduces some early gameplay. It is now possible for the player to build industries on tiles. These industries consume and produce...

Hydraulic erosion : Devlog #6

Hydraulic erosion : Devlog #6

Orbis Multiplex

Recently improved the map generation of my upcomming game. I use perlin noise to create an initial primitive map. I then apply tectonic uplift (also from...

Fauna simulation: Devlog #5

Fauna simulation: Devlog #5

Orbis Multiplex

This update introduces a fauna simulation which runs on top of the flora simulation. There are 2 kinds of animals: herbivores and carnivores. Both are...

A differential equation based vegetation simulation

A differential equation based vegetation simulation

Orbis Multiplex

I've recently implemented a differential equation based vegetation simulation on planetary scale. Each terrestrial tile of my roughly 1 million triangle...

Custom graphs : Orbis Multiplex Devlog #3

Custom graphs : Orbis Multiplex Devlog #3

Orbis Multiplex

I've been implementing some custom graph plot functionality in Unity.

Orbis Multiplex devlog #2 : Temperatures and sediment

Orbis Multiplex devlog #2 : Temperatures and sediment

Orbis Multiplex

Realistic temperatures and good sediment distribution are important features now added to the game.

An introduction : Orbis Multiplex Devlog #1

An introduction : Orbis Multiplex Devlog #1

Orbis Multiplex 2 comments

An introduction to the game Orbis multiplex. This first devlog summarizes the plans for the game and showcases the current state of it.