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OptimGameStudio
OptimGameStudio - - 8 comments @ Tavern Of Heroes

I always want more comments :)

Well the dps characters aren't supposed to tank of course, esp. the mages since they are so squishy :P. We try to aim for a game that you really need a strategy on how to use the skills. Usually when I play, I keep stunning or slowing skills for those situations.

We're working hard on the alpha which will add the character progression, skill trees with levels and quests. It will be easier since you'll have control on who is in your team and your skills.

Thanks again for the comments :)

Good karma+1 vote
OptimGameStudio
OptimGameStudio - - 8 comments @ Tavern Of Heroes

Glad to see someone check the tutorial pages, most don't. It should be easier when we introduce the tavern and skill trees (next update), which will give a slower pace to the learning as you'll unlock stuff progressively.

Yea, we have a way to make sure melee characters don't stack together (involving current target and other units targeting it) but we still need to figure out a way to do that with ranged characters.

As for the 4 healers, looks like we need to work a lil more on our dynamic enemy generation, we'll look into it :)

Thanks a lot for your comment man, you rock :)

Good karma+2 votes
OptimGameStudio
OptimGameStudio - - 8 comments @ Demo Is Out! (Win,Mac,Lin)

Yes, thats fixed by getting libdevil-dev on debian/linux. Please refer to Packages.ubuntu.com for missing packages.

Good karma+1 vote
OptimGameStudio
OptimGameStudio - - 8 comments @ Demo Is Out! (Win,Mac,Lin)

Thank you :)

Good karma+1 vote
OptimGameStudio
OptimGameStudio - - 8 comments @ Demo Is Out! (Win,Mac,Lin)

Thanks a lot :)

Good karma+2 votes
OptimGameStudio
OptimGameStudio - - 8 comments @ Tavern Of Heroes

Thank you :)

Good karma+1 vote
OptimGameStudio
OptimGameStudio - - 8 comments @ Tavern Of Heroes

Thanks :D

Good karma+1 vote
OptimGameStudio
OptimGameStudio - - 8 comments @ Tavern Of Heroes

Thank you ^^

Good karma+2 votes