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Oojablah
Oojablah @ Rise of the Crime Lords 4.1

Just delete the exe. Create a new shortcut from your swfoc.exe and edit to target line to look something like this:"C:\GOG Games\Star Wars - Empire At War Gold\EAWX\swfoc.exe" MODPATH=Mods/Rise_of_the_Crime_Lords

Good karma+1 vote
Oojablah
Oojablah @ Turmoil Across the Stars 0.42 Advanced Alpha Release

Idk if anyone reported this yet, but there's a bug with trandoshans appearing invisible. Especially noticeable in the tournaments, but it's also an issue in character creation screen.

Good karma+1 vote
Oojablah
Oojablah @ Global Campaign

Ok, well, I've tried to follow your steps; I ran it in editor mode, activted load textures on demand, checked to make sure HDR and instancing are both off, and made sure I was running v1.1. Still getting the same result.

Good karma+1 vote
Oojablah
Oojablah @ Global Campaign

Having a hard time joining your server. Everything seems fine, but after it says "loading" it crashes back to character selection screen with a "connection to server lost" message.

Good karma+1 vote
Oojablah
Oojablah @ Warhammer: Total War - A Call To Arms

This mod is awesome, even almost 6 years later. Just had to re-format my old gaming laptop and this is my first download. Time to crush some weak little elves with a battle line of gor, backed up by the awesome powers of the minotaur.

Blood for the blood god!

Good karma+1 vote
Oojablah
Oojablah @ Turmoil Across the Stars 0.35 Alpha Release

That sounds like a lot of work for a weaker result. Is it really so hard to build the businesses back in?

Good karma+1 vote
Oojablah
Oojablah @ Turmoil Across the Stars 0.35 Alpha Release

The mod is looking really nice, but if I might make a request, could you please implement the enterprise system in your next patch or release? Loved the original SWC, and only stopped playing it for the one reason of the missing businesses. Anyhow, great work so far. Thank you in advance.

Good karma0 votes
Oojablah
Oojablah @ Philippine Revolution

Jesus, if everyone's spelling and grammar are any indication, then you're all ******' retarded. Talk about the pot calling the kettle black. Sorry, African-American.

Good karma+1 vote
Oojablah
Oojablah @ The Red Wars 1.9

One tiny thing I noticed is that when I conquered the helvetians and took over their island, enemy lords would get stuck, because they have no friendly port to depart from. I had the same problem when I first tried invading and found that I had to take a city with a port town in order to be able to leave an enemy island.

Good karma+1 vote
Oojablah
Oojablah @ The Red Wars

I'm loving the mod so far, but I have one thing that bugs me a bit. I've been recruiting rhodok troops so far, about an hour into the game, and so far none of my troops have any firearms skill. The regular skills level up just fine but all of them have firearms at 0. Is this a bug that's gonna be fixed or should I just get used to my troops missing a lot?

Also, I spent a few weeks as a freelancer, but my commanding lord never left his fort. The sarranids even came to besiege it, but just ended up sitting in place on the map for weeks with no actual attempt at conquering the fort. Decided to move on to trading after that so I don't know if it's a problem with other factions as well.

Good karma+3 votes
Oojablah
Oojablah @ Mount and blade - The walking dead - All Out War

Love that this mod isn't dead. Tried playing it a bit but I had a textures error when i opened the inventory and it was game-breaking. But I understand you are working on it. Some things I'd like to see changed are; making a female character, starting out with less than 1000 strength, weapon skills, and starting ammunition (for realism), and also some smaller gangs of zombies. the 2 i have seen so far were both groups of 260 zombies, and that is a bit overkill and also very easy to run away from. I would also like to see less cool items in the starting inventory. Again, for realism. Would be cool if you had knives and other bladed weapons kill zombies with 1 hit, while blunt weapons take 3 or 4, depending on your weapons skills. Other than that the mod looks great, can't wait until you fix the inventory bug so I can start recruiting my group of survivors.

Edit: The specific textures error I got was about the mg42 textures file. Got a pup-up window when i brought up the task manager.

Good karma+4 votes
Oojablah
Oojablah @ Loading screen

I'd really like to see lots of ruins on the battle maps. Leading a group of super mutants on an attack through a bombed out city would be awesome.

Good karma0 votes
Oojablah
Oojablah @ 2.2 Demo Announcement

In the final release, will any warlord factions be available to play on the largest GCs? Like Art of War, for example?

Good karma+1 vote
Oojablah
Oojablah @ New day

those zombies look way too hard to kill. 3 or 4 bullets should take down a zombie, not a dozen

Good karma+2 votes
Oojablah
Oojablah @ Warhammer: Total War

Hoping for a little help. I'm at year 2801 AD and the game is crashing when it gets to the hordes of chaos turn. I'm playing as beastmen if that matters at all. Thanks for any help with this. Love the mod.

Good karma+1 vote
Oojablah
Oojablah @ Grim Dawn

when might we see an alpha?

Good karma+1 vote