I love the passion and the time modder's take to make games better for other people.
You are very welcome.
There are some really good mods out there already for this. Anomaly is one such example that allot of other people have mentioned. Can't say much for multiplayer though.
You did a really good job. I hope you don't feel bad. You and the team behind this mod have already made a major impact on Stalker modding which I believe was the aim behind this mod based on previous articles. Good luck in your future endeavours.
To be honest I thought COC was just supposed to be a building block for other modders. I'm surprised this mod was developed as far as it was on it's own.
I think the main issue is the desire to make something perfect or the expectation of perfection hence the constant drive to implement new and improved features and content when it's no longer even necessary. I think the trap here is that the team put pressure on themselves to add more and more rather than just keeping it simple and refining what they have.
I think the team would have been much happier just adding quality of life improvements, bug fixes and increasing stability rather than reworking everything and constantly adding completely new features. Sometimes what you've got is what you need. From what I can see the team behind this mod achieved their aim. That should have been enough.
That's not within my capability unfortunately.
Sorry for late reply. I didn't see your comment. You can use Notepad +. Download it then open the smart folder within config/scripts and then edit the LTX file. Highlight respawn_idle = 84600 (or whatever the value is) and then go onto search and click on find. Then click on find all and enter the value you would like to replace the original code with. Then select the directory where you want to replace all lines with that code. Then it should do it all at once. Took me about 10 minutes (I went through the scripts to check the values as well) that's pretty much what my mod is.
As for the value itself the respawn time is in seconds. So 21,600 seconds is 6 hours (my value) for 1 hour it's 3,600 seconds. Apologies if you already knew all that however I hope it's helpful.
Apologies for the incorrect information in the reply above. It will work however it won't include anything that was changed with the Beta updates which I'm assuming had things added to it (don't know for sure because I didn't check). I've updated the mod now anyway for BETA 2.4 so it's at least current. You can just delete the old scripts and replace it with the new set.
Nope. I tested it on a current save and it worked throughout the duration of my entire playthrough. The only thing that's modified is the respawn time. I can't see it affecting anything really and it hasn't in my case.
Yup that's correct. I was too lazy to remove the other bits. Uploading a new file now though that's up to date and without the unnecessary files.
No I don't believe so. I haven't updated it yet. The scripts are probably different.
I dont know about those two mods unfortunatley.
24 hours for some spawns. Even longer for other spawns. I made it so every squad and mutant respawns every 6 hours.
True, it was just for the sake of time. This was a quick edit that anyone could have made.
I dont know what mod your playing but i can easily die from enemies in this mod. Especially when caught out in the open. The AI is really good. They even ambush you and react really well in gunfights.
Both weather systems are atmosphere.
I looked into the forums and seen your responses to similar questions. I dont know how to delete comments. Ill just play the mod as is. Thanks anyway though.
Sorry to be a pain but im more curious now than anything. Is the timescale tethered to another script? I have attempted to change it and ive done everything right as far as i can see. Including starting new game. Game time is still 4x normal speed. I changed the respawn times of smart terrain to six hours and that appears to be working (im impatient and i like lots of combat dont judge) so now im really curious why changes to the alife script arent coming into effect. I would really appreciate any advice here. The timescale is too slow for me and i dont like waiting around for emissions and stuff to spawn artefacts. Thanks.
Four years later and still in Alpha. Was I wrong all that time ago? Lmao. I think im gonna develop a game, show a few screenshots and ask for everyone to donate their money to me monthly as well. I'll see how your getting on in another four years.
The AI are a bit blind in this mod. I can understand the tweaks made for stealth however I am literaly jumping up and down only a short distance in front of a hostile bandit and they don't see me until I'm right up behind them. This is immersion breaking. The AI should see you on an open field very easily. Is there a way to tweak this?
I noticed that the only time you ever update anything it's for the mod of the year contest.
Thanks i'll definitely give that a try.
Google Chrome, also my internet sucks. Sometimes the download stops halfway through and it says the download is complete when only half has been downloaded. Then I have to re-download the whole thing and hope it doesn't happen again.
Is it possible to get a torrent link? My browser is really unreliable for downloading.
I'm sorry to be a pain but I'm still getting the same hidden dialog crash. It's happening as I change the game options but another weird thing I noticed is that it always changes my graphic options after I restart the game. I normally max everything out on enhanced DX9 with SSA0 and dof disabled after I launch the game again though the graphic options get put back down to medium. (I keep it on medium and change the options from there.) and it goes without saying I really appreciate your hard work with the patches.
Thank you for updating the game so fast :)
You could cheat and add it to a trader file hehe
I am still getting this crash when I am changing options. I did a full reinstall of CoC deleted all the addons. The game still crashes and it's happening while I am changing my options. It doesn't bother to wait for me to apply them. I would try to fix it myself but I don't have a clue where to start.
[error]Expression : IsShown()
[error]Function : CUIDialogWnd::HideDialog
[error]File : ui\UIDialogWnd.cpp
[error]Line : 57
[error]Description : dialog already hidden
0023:006F70A1 xrCore.dll, xrDebug::fail()
0023:0508FCD2 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
When I apply the changes.
I don't know exactly. I know it's after I change some of the game options. I changed Stalker spawn limit. The amount of quick saves, turned off artefact degradation. idk this is the weirdest crash I have ever had on Stalker. Edit* The crash seems to be random. I just managed to change the options without a hitch but then other times I just click on options and it crashes with that error message.
When I'm fiddling around in the options menu I keep getting this error I have STCOP and Smurf's Dynamic hud installed. How I can I fix this? Thanks
0023:002D70A1 xrCore.dll, xrDebug::fail()
0023:05EEFCD2 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()