Aspiring independent game developer, working on Kobo II. Responsible for Kobo Deluxe, the enhanced XKobo port, and various strange engines and stuff.
Campaign Mode (the brighter shot) - High altitude action (initially - you'll get closer to the ground by each stage in future versions) with physics and parallax scrolling.
Survival Mode (the darker shot) - A proper survival mode now; one ship only, stronger and stronger attack waves, until you basically have no fair chance at all. No skill levels needed - you just last one or two waves longer if you're really good!