Please update this version to 1.47)
Its already out
Please update this version to 1.47)
Its already out
AAnd nothing. It's sad.
It is hopwire mine, not grenade, lol. Go check HL2 Wiki for reference and see yourself.
Game still extensively logging any things happen ingame even though DEVoptions disabled in ini files. My game log folder before deletion weights around 240mb.
Go BFG - it's simple install and play, supports modern os and hardware, and free from Idtech4 flaws. Also have actually working FOV. D3BFG is multi-threaded and has a modern renderer (apparently they took parts from Rage)
But if you want to go full hardcore, try dhewm3 - it is engine source port for Doom 3, like upgrading from 1.3.1 to 1.5. It's much more compatible with hardware and software than original, but preserve old look and feel of it.
I don't know how to write it to the D3Quake.bat
I did this: Started quake mod as normal Doom 3 mod through D3 mod menu to setup graphics
then exit
After I opened DoomConfig.cfg in \Doom 3\quake\ and set my resolution and added to the end of file
com_allowconsole"1"
seta pm_walkspeed "300"
seta pm_runspeed "600"
Then save and quit notepad
Now I run quake mod through Doom 3 mod menu, open console with tilda and write devmap castle.map
Will wait for this, todays coop mods is very hard to set up, let alone Doom 3 original game with original engine.
No, patch is definitely making better textures and effects. But the other side is system requirements that is way higher than original.
Unplayable on 4GB of ram.
Game hungs every time I run through Sulaco corridors that have windows.
there is many people whos graphics card only has 1gb of vram. Thanks for clearing out this moment.
This is how the all about Half-Life 3 ends, eh?
It's not that we deserve. Ironically, I played the mod with the "episode three" name years ago, and it is the best close to the possible HL3 I got. But now all chances about HL3 is gone.
Thank you for your work, great mod.
For what? Dead project? It's already.
Doom 3 has OpenCoop and LMS4 for cooperative play, but what a shame no one bothered making coop mod (on the same engine as D3) for Q4 after more than ten years after release. We already know that is techically possible...
(buried)
what stupid comment system...
Great mod, excellent work.
Only one bad design moment - huge office complex is so huge and so complex so I walked it thru and around about 40 minutes of realtime back and forth searching for exit... really unobvious moment, I don't seen anything like this in whole Black Mesa mod. Please if you continue work someday, add a wallmarks that point to "emergency exit for personnel" or "evacuation plan in case of fire".
Wow I'll check it out =)
Your ships and whole idea looks like from Skies of Arcadia, in this RPG airships with similar design fighting in the air ship-to ship combat to dominate the skies...
После такого убогий маппак вспоминать неохота. Впрочем очевидно что стыренный контент являлся в лучшем случае скетчами разрабов, в реальную игру они всё равно бы не пошли.
Луч света в тёмном царстве. Вообще, переделка на старый сюжет просто витает в воздухе, на втором месте после Блэк Месы. Но мало кто может сказать: Да, я хочу и могу это сделать.
Idea of remaking HL2/another is almost flow thru the air, standing at second place after remaking HL (hello, Black Mesa!). And I cross fingers as this mod delivers such thing =)
Well, this is must be not-so-blue-green visual style (in RtB screenshots looks much differ from that).
Otherwise it's a great idea to gain some popularity to alternative HL2 universe. I think if Valve in 2002 goes to make a real, not sketch-maps, they can be looks as this.
THATS what Outlands should looks like. Only major miss that RtB mentioned the sky has grey or brown or red look because of toxic pollution of atmosphere.
Awesome!! Tracking.
На моей памяти это первый хл-мод в котором есть попытка соорудить нормальные боже-лучи, да к тому же в лесу.
I can't hear any music ingame. After I loaded original HL (Steam) and music plays normal. So it's mod bug, how I can fix it? I tried to replace mp3 files with hl music files but no luck, also tried deleting MEDIA folder in case mod can use media from VALVE folder but it's not worked...
Aha, I dont know why but these barrels look very wrong. Also I use barrels on work and they not so shiny and has some wear. And I think there some odd colors...
Real barrels I seen has red, dark blue, grey colors. Some uncolored metal barrels. But not vivid black, light blue and shiny white.
Good, but needed some dust above and some dirt. Clean and rusty modules are very rare)
I don't think so. BMRF incident is around 2001-2003 since all equipment is old-style. AND IF there slim LCD why all other monitors is CRT? But if you change all monitors to LCD, game will lost a bit of atmosphere, since in all the sources include HL2 is bulky CRTs from BM.
old_liquid
Old joined
Hobby PC service engineer, consoles collector, downgrader. Likes reading novels.