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Comment History
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

I agree. I really want to get back into it again. but IDK if I want to downgrade my Brutal doom or not

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

hey mate, i just managed to copy and paste the nightmareskill. now i can do custom next and this nightmare is going to be so unfair it's not funny.

I bassically modified the LevelOrder.pk3 file and made it so the nightmare skill would turn up. now what i need to do is incorporate it into the brutal doom PSX thing you made.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Brutaldoomisawesome

sounds like fun. i'll see if i can participate.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Brutaldoomisawesome

gotta update the .pkg to 13.2 first

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Brutaldoomisawesome

i know what would be good also. i could make it so killing each imp will go towards a health 1 up. so 10 nightmare imps will give me a perma health boost of 2 or something. i just need to figure out how to incorperate that.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Brutaldoomisawesome

hmmmm okay. Slade is giving me the option to toggle them on nightmare still exists. i'll let you know what happens.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Brutaldoomisawesome

I have to say. I have enjoyed this nightmare imp. when I have finished this nightmare imp placement I want to have it so it's toggled to Nightmare only. what type of setting would i need to enable the nightmare text. or do i have to completely rewrite a code to make nightmare difficulty possible. so no monsters are fast and no respawning either. just extra ammo caches and the tough nightmare imp mixed in.

thanks for your time reading this.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

Didn't think it would be responsible for that.

Just deleted it and it works.
thankyou so much.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

Oh okay. Thanks anyway. I will be experimenting to see what I can do. Maybe I can have a go at making a script to deactivate the random spawning. Not quite sure. Thanks.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

i removed the respawning .txt but it just ends up not booting. what should i do. sorry i can't get it first time. i am known as a third time man.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

sorry to ask but one final comment. is it possible to remove the random spawning setting so i can actually place them in the courses where i would see fit to put them?

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

well after reading that comment i am going to not be pestering you about the NightMare Imp.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

what type of codes? is it going to appear in the decorations menu?

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

you got a test version of it?

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ DooD

best ******* mod ever

Good karma+3 votes
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

here is a video of my struggles of making my own doom NightmareImp lol. Youtube.com

this video shows the soultrans type of imp. i also made further edits to make them have 200 health. so they take 2 close up shotgun blasts to dispatch.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

edit, it's now dark blue like doom64 :)

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

oh ObliGasm. i found a substitute nightmare imp that replaces it randomly on a new level. but it ends up breaking the games engine with your mod. sometimes gibs just freeze ect. i think i might be able to fix it. thankyou anyway and i can't do fatalities anymore. i also made it so it has 120 health and does heaps of damage to you.

and it light blue too haha.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

nah i figured it out. its working flawlessly. is there a way to have nightmare imps? i want to add them in so bad. like so bad.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

i seem to be getting some error saying 5 errors while parsing decorating scripts. i don't know exactly how to get it running.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

i found the problem. i was loading 2 of the sorta same wads together. i am an idiot lol.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

it seams you have put V12.1 into the 12.2 installer. i just wasted 310 Megabytes on a dupe file :(

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

when trying to load brutal PSX DOOM i go through the Nostalgia inducing PS1 screen, and start my game, but for some reason the hud is having some issues. the game loads all my weapons when using cheats but for some reason weapons 5 and 0 don't turn up. i must be doing something wrong on my Mac.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Project Brutality Overhaul

i managed to fix the sound prioiry i had some sound settings all mixed up. so no more complaints.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ PSX Doom PB Edition v17

just looked into this and i love it, sad that sometimes brutal dooms voices are interfering with it. i still love it.

i seem to get issues where the voices cut out while many other things go on, i don't have that in the normal version.

still trying to find if it's my computers settings or not.

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Playstation Doom For Brutal Doom (Final Version)

any difference between with version 12.1 and 12.2?

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ Alternate Archvile sounds for Brutal PSX Doom.

ObliGasm, i am installing now

Good karma+1 vote
Oblivion_Walker
Oblivion_Walker - - 30 comments @ gamehacker

so sad us Mac users can't run this exe to grab the contents from inside. why must everything be in .exe format.

is there some sort of zip file you can turn it into for us Mac users?

Good karma+2 votes