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As some of you know, what moves me to make games its not purely the fun and creative aspect of it, but also exploring games as a medium to inspire, to...
an important change in direction
Released 4 new updates, bringing the current official version to 1.2.1. Here are the news! :)
new features - gamepad support, internationalization and more
This updates brings Full controller support Visual cues when the player gets health damage from an hard landing Better tip in the briefing for mission...
v1.1 - full controller support and more
Happy to announce that Satellite Repairman is now released on Steam, Itch.io and Humble Store, with a special launch discount!
satellite repairman has been released!
this post is a summarized version of what’s been happening, the current status and where the game is going in the next few months until the release...
a major update on satellite repairman - new game modes, base building and more
Today is not just any day, today is launch day :) After 2 last weeks of super intensive bug fixing and polishing, I'm happy to announce that A Game of...
a game of changes is now available
A Game of Changes got Greenlit (yay!) and I've been working non-stop to finish the game and release on time. I've to update the game page and stuff like...
a (much) delayed devlog and update on a game of changes
Plenty of improvements done this week. I sent a playable demo to a few beta testers and got very valuable feedback. Completely revamped the controls of...
a game of changes weekly devlog #7 - new videos
I bring you two new videos this week. Finally got full controller support implemented, so you can control both the player and the camera without every...
a game of changes - weekly update #5
Here's a video with a first look at gameplay. In Level 1 the basic mechanics are introduced. Read along to know how to get access to an early beta testers...
gameplay video and public demo available soon
Another week with massive changes in development. The trailer is now out as well as the Steam Greenlight voting page
official trailer video and greenlight voting
Finally there is a date for the release of A Game of Changes. This week has been full with tons of improvements to show. Read below! :)
release date announced along with plenty of improvements
Wow so much stuff done this week, it’s the biggest weekly changelog to date! :)
weekly devlog - at last, animations, and other news
One week passed so here’s another compact summarized devlog for A Game of Changes :)
weekly devlog - new types, new mechanics, new features
Another week passed so here's another A Game of Changes summarized devlog! Life got in the way a lot during this week so I couldn't move forward so much...
weekly devlog - new mechanics, art and more!
So this has been an intense week and I’ve done lots of cool stuff for the game. As usual, daily progress and screens are being posted to twitter and...
first big devlog update for a game of changes (agoc)
All the new stuff from this past week and the first thoughts on Early Access. Please read and support if you are one of the interested ones ;)
the blueprints machine – dev news and thoughts on early access
After 7 months, Autumn has been officially released, right in season ;) For now it is available for download via itch.io or the game's official website...
autumn has been officially released
Just finished now adding a big bunch of Quotes that will be available in Autumn. A total of 60, maybe some more will be added until the release date...
a bit more about the spiritual material in autumn
A short article on how two different ideas gave birth to the concept of Autumn, plus a brief description on how spirituality is present in the game, both...
how autumn came to be + the spiritual aspect of autumn
I've been very reluctant in sharing too many screenshots or doing videos of Autumn's gameplay simply because the artwork is still being worked on. Still...
autumn - first gameplay demo video
As Autumn gets closer and closer to its release date (23rd September), I’m very happy to finally announce its own dedicated website which just went...
official autumn website
It’s been quite a while since I wrote a decent devlog post, and many things have been happening with Autumn. This will probably be the last big devlog...
the last(?) big autumn devlog update
So a couple of days ago I posted a screen recording of a feature I worked in the weekend for Autumn: dynamic rain effects. Somehow, plenty of people got...
simulating dynamic weather effects (rain)
Daring to throw new ideas out... life is about changes, so let me introduce you to the I-Ching (The Book of Changes) and how it will be part of the game...
autumn and the i-ching
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