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Released 4 new updates, bringing the current official version to 1.2.1. Here are the news! :)
new features - gamepad support, internationalization and more
this post is a summarized version of what’s been happening, the current status and where the game is going in the next few months until the release...
a major update on satellite repairman - new game modes, base building and more
A Game of Changes got Greenlit (yay!) and I've been working non-stop to finish the game and release on time. I've to update the game page and stuff like...
a (much) delayed devlog and update on a game of changes
Finally there is a date for the release of A Game of Changes. This week has been full with tons of improvements to show. Read below! :)
release date announced along with plenty of improvements
Wow so much stuff done this week, it’s the biggest weekly changelog to date! :)
weekly devlog - at last, animations, and other news
One week passed so here’s another compact summarized devlog for A Game of Changes :)
weekly devlog - new types, new mechanics, new features
So this has been an intense week and I’ve done lots of cool stuff for the game. As usual, daily progress and screens are being posted to twitter and...
first big devlog update for a game of changes (agoc)
All the new stuff from this past week and the first thoughts on Early Access. Please read and support if you are one of the interested ones ;)
the blueprints machine – dev news and thoughts on early access
A short article on how two different ideas gave birth to the concept of Autumn, plus a brief description on how spirituality is present in the game, both...
how autumn came to be + the spiritual aspect of autumn
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