This member has provided no bio about themself...
This 24th Devlog details various things that have not been explained since the alpha 0.4 demo, from damage numbers, new indicators, and a brand new mechanic...
In this devlog entry, we talk about writing NPC characters story and a glimpse on graphics for battle technique and exploration stage of the game.
The 26th Devlog details the progress of the story implementation and many things. The progress includes Voice Acting progress and new Backgrounds.
In this 25th devlog entry, we talked about what happened on the development side during the month of the kickstarter campaign for Ciel Fledge and the...
The remaking of cutscene backgrounds and implementation of calendar system.
In this 22nd entry of the devlog and the last entry in 2017, we talk about the background graphics overhaul for Ciel Fledge.
In this 21th entry of development log, we talk about development for chapter 2 and 3 of the game
In this 20th entry of Ciel Fledge devlog, we talk about refining the schedule interface by giving new sort system and a new Social tab.
In this 19th entry of Ciel Fledge devlog, we talk about the help content in the game and more visual variaties for the battle minigames.
Ciel Fledge Alpha build demo can now be downloaded at our page files section.
In this Ciel Fledge devlog 17th entry, we talk about adding improvements to the game such as schedule save slots. Also some announcement about the game.
In this 16th devlog entry we talk about extensive playtesting of the game and to improve it from the feedbacks received.
In this 15th entry of the devlog, our composer continue talking about music of Ciel Fledge, particularly its various battle themes.
In this devlog we talk about our experience attending Game Prime 2017 and showcasing our game in development, Ciel Fledge.
In this 13th entry of Ciel Fledge devlog, our lead programmer talked about adding more conveniences in the game and gamepad support for more choice in...
The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.
In this 11th entry on Ciel Fledge devlog series, our programmer talked about the recent UI change from the designer that surprised him.
We are talking about making the minimum viable product on our game. How the game should be fun enough to play with bare minimum gameplay element.
Our programmer explain the sum of his work for the last few weeks, creating intro scene and in-game tutorials.
In this devlog we talk about the current progress on the game and how close we are on closing its core gameplay loop.
In this devlog our programmer talk about tackling the issues of building the user interface and its complexity.
Here we talk about some of the progress we have made in the previous week. Mainly implementing dynamic cam on the home screen and further polishing of...
A rather short log report from our lead programmer, not really a reading material but a glimpse on what we have been doing the past few weeks on the programming...
This update is the continuation of the previous mini update where we talk about designing NPC portraits gesture and poses and its implementation in-game.
Nusakana is on sale for -50% Off starting from 31 March to 3 April.
On this 5th devlog of Ciel Fledge, Our composer talk about the inspiration for Ciel Fledge music and its composition process.
Designing one of many Ciel Fledge characters and their various body gesture.
Here we talk about designing shop menu and other aspect of the game interface.
Design and visual for shopping system to buy/sell items and equipments in Ciel Fledge
Introduction of our new programmer and technical stuff he is currently doing for the game.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.