This member has provided no bio about themself...
I have problems running the game. Can you help me?Please visit the Troubleshooting guide here:
If I buy the game now during Early Access, will I have all the content when the game is finished?
Yes, the campaign and all the new content added for the final release will be included for the Early Access buyers.
When will the game be translated into my native language?- The game is available now in English and Spanish.
- On the 26th of January, we will include:
Chinese (traditional and simplified), Korean, Japanese, Russian, German, French, Polish and Brazilian.
- Next languages TBA: Italian.
Will They Are Billions come to MAC OSX and Linux?
As this game is heavily optimized and uses Microsoft .NET framework, it will be very difficult to achieve the same performance under MONO on Linux and OSX. We will try it when the game is finished, but we cannot promise anything. We are sorry!
What are those silent and frequent game updates?
The mini-patches are just quick updates to fix very specific things in the current version branch. It could be some text spelling errors, crashes or new bugs introduced with the current version that were not present in the old one. They don't change anything and don't add anything new. For that reason, they are not posted or announced. We release those mini-patches so players don't have to wait so long for having known issues fixed. That way we can also avoid being notified about the same issue again and again if we just go ahead and fix it right away.
All new versions that have changes are posted here:
Furthermore, any new version with big changes is posted as a Steam Announcement and on our website and social media profiles.
What are you working it right now? What are the new game updates?
Just check this post as we update periodically to talk about what we are doing and what you can expect in the next updates:
Right now, we are focusing on achieving the best single-player experience possible. Also, we have implemented the Community Challenge where you can compete with the game community playing the same Survival Map and sharing your score to the leaderboard.
What? Why no multiplayer? Just let it be two player co-op in the same colony. It is so easy!
Sorry. It is not easy at all. The problem is nothing related to how several players can interact in the game (such as coop, competitive, zombie team....).
The BIG issue is that the game engine and architecture must be changed in a way that TAB won't be TAB anymore. Here is the technical explanation for those who are interested.
If two or more instances of a game can be played at once, then the state of the game must be shared between all players OR the game must be 100% deterministic and synchronized.
- Sharing the State: This method works with games with a small state, like FPSs, arcades, platforms, where the game state is just some hundreds of bytes... But in RTSs the game state is very big (megabytes), and in the case of TAB it is huge because the game manages up to 20K units in real times plus all the colony buildings, colonists... (dozens of megabytes per frame) So this option is just impossible to use for this kind of game.
- Game Synchronized: In this case, the game must be 100% deterministic, so if you play the same game with the same inputs at the same time, the game behaves exactly the same. So just the commands executed by the players are shared between instances. This is how works in Starcraft, Supreme Commander or Factorio. So, what is the issue here? The performance could be 4-6 times slower. TAB has a custom engine heavily multi-thread optimized, where AI, physics, drawing, and sound runs asynchronously so everything can be executed disordered which means no determinism. Making the game deterministic means that only one single thread for logic and physics is available. We would have to change the game drastically (much smaller maps with smaller zombie populations and small swarms). Instead of 20K units in real time, we would have to change the game to just 3-4k or less. So, one of the best features of TAB would be missing...
Just check this blog post of how the developers of Supreme Commander dealt it with the multiplayer challenge:
Mods, Editing Save Games, and Creating Game Maps
IMPORTANT: Any alteration of game files, de-compiling the game or creating external applications to edit maps or save games are not allowed in any case. Any reference to those tools will be banned from the forum. Indeed, that's a copyright infringement.
Easy. The game is under development, it is an Early Access game that is changing every day. External tools to hack the game or the game files negatively affect the development. These generate errors and crashes that are sent to Numantian Games via the Error Reporting System. Even worse, some hackers are unlocking and publishing content that it is in development that has not yet been published by the developers. Also, those tools are intended to cheat the game which will be a big problem for our new game feature the Community Challenge.
For that reason, we modified a lot of the game code to prevent the hacking applications. A lot of development time wasted just to avoid those problems.
And When the game can be modded?When the game is released and finished, we will add the Workshop to mod the game in many ways and it will be officially supported.
Curators is a new thing that Steam has implemented in the recent month. If you check out certain Curators, or follow them, you can see a list of games that they have recommended. Lords of Xulima was recently put on two Steam Curator lists: RPG Codex and RPG Watch.
We are thrilled to be on the Curators' Lists next to other excellent titles. Check out their Curator Pages and what they have to say about Lords of Xulima:
Well the first wave of betas has officially begun as of Friday, May 30th, 2014. In a previous post we talked about the stages of releasing the game.
If all goes smoothly with the first round, we will be soon opening it up for our Bronze backers. That just means we are that much closer to the Steam Early Access, and eventually the finalized release.
We have lots of Beta updates that are in the exclusive backer forums, but within the last few days we had updated our logo, title screen, icon, and improved on English text in places.
It's coming along nicely, even though we are delayed by several months.
Just as a note:
Because the game is not in Steam Early Access and still in Beta, there is no official "store page" up yet. At this time you can view us on the Lords of Xulima Steam Greenlight page. There you can ask us questions about our the development and progress as well. As soon as our store page goes live, we'll be sure to update everyone.
Thanks for stopping by!
What a ride it has been so far! Lords of Xulima is progressing nicely. Like with any game development, we have to work out some bugs before releasing anything, but we will be sure to keep you as up to date as we can.
You can read our latest update on our official site which has a list of our progress.
Yes, it will take a little more time before we can release the game to the public, but we believe in making sure we take the time necessary to make sure the game is polished.
In the mean time, I have compiled a list of articles written by the press to show off what some of the buzz has been over the last several months.
RPGWatch - Lords of Xulima Interview
Leviathyn - "For narrative lovers, like myself, it's important to state how crucial the story for Lords of Xulima will be."
Siliconera - "The developers of indie "hardcore RPG" Lords of Xulima are really hoping to make the best game possible."
True PC Gaming Interview
E:Info Gaming - "The gameplay footage I have seen runs smoother and has far higher graphical fidelity than I remember with the classics. The environments are also astoundingly beautiful."
The Koalition - "The game boasts impressive painting-style visuals and a nice looking first-person combat system that resembles the likes of the classic Wizardry franchise."
Destructoid - Lords of Xulima looks cool and passed Kickstarter goal
Have we missed your coverage? Or have something to contribute? Post links at the bottom or message us!
I just wanted to take a moment to thank you all for your support so far.
Lords of Xulima is well on its way, at least 60% done. It is projected to be finished sometime at the end of 2013, but we will keep you up to date on the progress as we go along in case anything changes.
It is great to have so many comments and people viewing our page both here, our website, Youtube, and Facebook.
Again, thank you.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.