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10

Cry of Fear

Game review

Sometimes, a mod takes years to develop, and you can't really tell where all the time went.

Not here.

It's evident in Cry of Fear that countless hours of planning, mapping, modeling, coding, photography, drawing, and sound design went into its creation. With most singleplayer games I've played, the level of detail is especially high in the beginning parts, and peters out quite markedly as the game goes on.

In contrast, CoF manages to reliably introduce the player to visually stunning scenes time after time.

Of course, this is a horror game, so it's not all about looking at pretty things and feeling good. Although jump scares are employed about as much as you'd expect, there are many other ways that Team Psykskallar ups the tension: excellent soundwork and a changing world make the environments feel alive and hostile, with background music by ruMpel and others which often makes you feel that if you stand still too long, the darkness itself might eat you. Together, these elements make for an experience that does not go soft on you, but is rarely frustrating, and is thoroughly satisfying from end to end.

10

Worst. Game. Ever.

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