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Nocturne Games is a one man games developer that uses the Yoyo Games tool "GameMaker" to make high quality games for all to enjoy!

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What's New In Skein?

What's New In Skein?

Skein

It's been some time since I posted about Skein, so I thought I better update people on progress. New sound, new HUD, new graphics, Steam integration and...

Black Triangle Days

Black Triangle Days

Skein 3 comments

In this newest dev diary, I'm going to talk a bit about what's been going on behind the scenes in the game, since visually not a lot has changed in the...

Sound? What sound?

Sound? What sound?

Skein 4 comments

I've been ignoring sound a bit in my dev diaries, so it's time to fix that and talk about how I go about sourcing and creating sound effects for Skein.

Saving The Day

Saving The Day

Skein 1 comment

In any game, you need to be able to store information away for retrieval later, but what information should you be saving? Where to save it to? Local...

Eye Candy And Easter Eggs

Eye Candy And Easter Eggs

Skein 2 comments

This news post is about how I approached some of the effects (other than lighting) in Skein, as well as how (and why) I created hidden "easter eggs" in...

UI, UX And All That Jazz

UI, UX And All That Jazz

Skein 2 comments

The user interface and the user experience is one of the most important aspects of any game. If a game isn't pleasant to use right from the start, players...

The Tools Of the Trade

The Tools Of the Trade

Skein 4 comments

I thought I'd take a slight break from the Dev Diary format, and spend a bit of time talking about what tools I use to make my games (other than GameMaker...

Enemy At The Gates

Enemy At The Gates

Skein 2 comments

Skain still had no more than one type of enemy so it was time to fix that and start to expand the beasts and monsters that the player was going to have...

Caves Aren't Square!

Caves Aren't Square!

Skein 1 comment

After my crisis which changed radically the direction of Skein, it was time to start programming some more of the core engine... Which meant adding special...

Mid Game Crisis

Mid Game Crisis

Skein 6 comments

All devs have a period where they start to wonder whether their project is going in the right direction, and Skein was no different. In this article I...

Let There Be Light

Let There Be Light

Skein 4 comments

In this article I talk about how I created my own lighting engine for Skein after trying out a few of those available from the GameMaker: Marketplace...

They Live!

They Live!

Skein

In this news post I talk about the "dumb" AI in Skein, why I chose the method I chose (FSM), and what is actually going on behind the scenes.

Moving On

Moving On

Skein

Getting the player controls just right can be a tricky thing indeed, and today we'll explore some of the design decisions taken for creating and implementing...

A View To A Kill

A View To A Kill

Skein

Today I discuss the design decisions (and a bit of the code) related to how the views and GUI were set up for Skein.

Bringing The Game to Life

Bringing The Game to Life

Skein 3 comments

In this news post I'll be discussing the use of my procedural generation scripts to actually create a maze, as well as how I designed some of the graphics...

Organising Chaos

Organising Chaos

Skein

In this post I explore the various ways that I could procedurally generate levels in Skein - particularly the use of Binary Trees.

Mummy Where Do Games Come From?

Mummy Where Do Games Come From?

Skein

Where do games come from? It all starts with an idea, often taken from another source, which is then built on. Find out where the idea for Skein came...

Taking The plunge

Taking The plunge

Skein

So, I decided to take the plunge and publish to IndieDB!

Release Delay

Release Delay

Ricochet

Sadly I have had to delay the games release by a few days...

Last Minute Changes

Last Minute Changes

Ricochet

Last minute changes to the level mechanics, hopefully making the game a bit more interesting!

Ricochet Nearing Completion!

Ricochet Nearing Completion!

Ricochet

Only a few days left until my first commercial game is released...