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Comment History  (0 - 30 of 112)
Nick357r
Nick357r - - 112 comments @ DR4 Experimental v1.21 Final

While I think this mod needs a lot more polish, it does have some cool **** in it and really appreciate you removing the copyrighted stuff and uploading this. Nice job hzeric!

Good karma+6 votes
Nick357r
Nick357r - - 112 comments @ sigil

Not cool man.

Good karma+1 vote
Nick357r
Nick357r - - 112 comments

Oh cool is that the Apocalypsis Cyberdemon sprite? Really cool to see it implemented in Brutal Doom:)

Good karma+3 votes
Nick357r
Nick357r - - 112 comments @ Sunder v2

Are you gonna update it to the newer version? Or wait til I_G does another update, which it sounds like he's going to.

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ BDv21 Monsters Only Version

I just noticed this, and maybe its a quirk of Flakes Doom 2.6b, but two Imps were infighting after one hit the other with a fireball in Map 01 of Doom II.

Good karma+3 votes
Nick357r
Nick357r - - 112 comments @ Brutal Doom v22

Yeah I quickly deleted the 22updater.exe, no reason for any pk3 or wad to come bundled with an exe. Very sketchy. Thanks JMartinez2098:)

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ BDv21 Monsters Only Version

Hell Yes!!! Thanks Sarge, appreciate your hard work to give us these awesome mods:)

Good karma+6 votes
Nick357r
Nick357r - - 112 comments @ PMDLEADERSHINX

Yeah i cn't unsterstand why they make an esports of it since its based quite a bit on luck rather than skill, though skill does help ofc.

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Doom Heaven II:For Doom II

Is this like D!Zone? Lol. Thanks for the Instant Doom Levels you posted a few days ago, actually found a couple of cool little mapsets, like Necromania 2 for example. Cool little gems here n there:)

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Jointforce (Release v1.0)

Really love what your project, I know it still has a ways to go but it plays well so far. I recognize some of the names in your team, solid bunch of people and you even got Ali Jr. doing some of the sprites, very confident in this mods success. Great job so far olzhas1one!

Good karma+3 votes
Nick357r
Nick357r - - 112 comments

Is this for V21 or v20b?

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ Project Brutality Monsters for Guncaster 3.2

Would that even be possible? I mean that would be cool, but I always imagined applying that death animation would just make the monster explode like getting blown up by a rocket or grenade since this uses PB's gore.

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Doomguy Must Die!

Are you going to upload 1.3? It has a lot of cool features implemented, like Josh771's Enhanced AI. Adding that was brilliant:)

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ More Realistic Weapon Sounds

I'm loading it with ZDL, tested it only with BDv21 in the load order and it worked perfectly. Ofc, BD goes 1st. LOVE these new sound effects, awesome job DeathCold and thank you, BD needed this:)

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ Tower of Babel Remake

Still get the Map Info line 38 error that Guest mentioned, even with different versions of GZDoom.

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Bloodline Megawad

This has improved considerably from the last version I downloaded, v5 I think?, great job!

Good karma+3 votes
Nick357r
Nick357r - - 112 comments @ DENISNINJA DOOM2 THE MASTER LEVELS

Thanks for posting this here!

Good karma+4 votes
Nick357r
Nick357r - - 112 comments @ Random Deaths and Decoration 1.63: Savage Edition

I think it SHOULD work, it'll most likely have the custom monsters alongside RDND's, I've played Innocence X and the Nightmare Imps spawn alongside the regular, however I played RDND with Exspiravit once and the custom monster sprites were doing some weird ****. Only mapset its caused problems with.

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Heart Of Man 1.0

This sounds very interesting, but how do you leave the starting area in Map 01?

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Brutal Doom

For when, I had heard late in 2019 after the release of Doom Eternal. There's no set date and there's a LOT to do if you ever look at PB's Trello Board. As far as where, I'd imagine here on ModDb just like 2.03.

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ TartarusInferno103

Is this an updated version from the one posted on DW, 3 days ago I believe? I plyed it briefly and really enjoyed it, can't wait to play thru the rest.

Good karma+3 votes
Nick357r
Nick357r - - 112 comments @ Hard Doom

Sorry but both Hard Doom and Project Brutality are gameplay mods and aren't not compatible. You probably already know this, but if you want the Hard Doom experience applied to PB, set the monster spawns to Tier III or IV, or Deathwish:)

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ Doc's Doom Mod

Hope you're still working on this Doc, looks really interesting:)

Good karma+3 votes
Nick357r
Nick357r - - 112 comments @ Brutal Doom

I can't believe its finally finished, I keep looking at this page and seeing v21 without RC is so strange lol. Awesome job Sarge, been playing this with eday001 and its been playing FLAWLESSLY. Thanks for your hard work!

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ XV117's Monster Expansion - 1.2-Pre3

Will this be updated to v21 Gold?

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ MJOLNIR - Beta 1.0

You know what, it crashed 1st time when testing with 3.8 Dev Build and 4.1.1 after binding Q to Melee. But when I launched it again, it was bound, able to rebind other keys and hasn't crashed since. Kinda weird, but I thought I'd let you know it was an isolated instance, thanks Randomguy7,.

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ MJOLNIR - Beta 1.0

Game crashes when you set Mjolnir specific keybinds in Mod Options, using GZDoom 4.1.1 and pre3.8 Dev Build.

Good karma+2 votes
Nick357r
Nick357r - - 112 comments @ Purgatory

Hey this looks great! I like Enhanced Quake **** and am glad it finally got a mapset to go with its weapons and gameplay, since Doom's weapons and the way they spawn in is slighly different from Quake, even though ts a Doom mod lol. Looking forward to playing this and giving feedback:)

Good karma+1 vote
Nick357r
Nick357r - - 112 comments @ Quake 1.5

I'm having a problem somewhat similar. When starting e1m2 there's a black wall across where you start then those same black walls start blocking off parts of the map when you progress a bit. Everything else seems to work fine, however these black walls are gamebreaking since they won't let me progress.

Good karma+2 votes