Thanks man. I think the cyberware addons from Project Nevada and visual effects of EVE go well with my music.
Mod looks awesome. There is an unusual issue I have where the presence of smoke makes the entire screen look really dark. Even the smoke from the molotov does this. If I see a burning car or switch to the molotov, the entire screen goes dark as if the brightness is turned right down. It goes back to normal when there's no smoke. Is there a possible fix?
I'll have to try this again with headphones, the sound doesn't seem to be reproduced accurately on my 5.1 system in source, I'm going to blame the engine, as I use my 5.1 speakers to hear exactly where enemies are in a lot of games. Also the player's footsteps are a tad loud.
Who did the incredible industrial soundtrack? (I will post a mod review once I complete my playthrough)
I've activated the download ability for you as well!
Thanks for showing interest!
Sound effects:
It's not something I have been particularly experienced in, but I have created gunshots and explosions before. If you are desperate I can try and help you out.
Bit late, but this is great. I can't believe I missed it.
Bit late a reply, but thanks!
No lol, its been processed a hell of a lot, the original clip sounded very different to what it is now.
I made it sound a bit more distressed and creepy.
Hi there, the background sounds can be removed if the track is chosen to be used in game at all.
Thanks for listening
needless to say, its gunna kick ***
I would like to see the finished mod, i hope he is still produxing it. he wants to make the AI slightly more realistic by making them react to sounds and seeing someone die. and improve a minor discrepancy with the shotgun, if the crosshair isnt on the target you wont hit them. it doesnt take into account the spread, would help a lot on ravenholm. especially hard mode!! I could never hit the fast zombies and had no idea why at the time.
NeptuneUK
Dan joined
Professional ne'er do well.