Why Neofuturism? We are a huge fans of 2 things: old games and old school demoscene. We simply fell in love experiencing their vibe after seeing the logos of Psygnosis, Team 17 and Blue bite but also the unusual demoscene logos like Kefrens, Titan, Paranoid. That feeling though, it’s not only because of the fancy design. It’s because you simple pop it into your computer, run and know that it will be awesome no matter what. With Neofuturism we wanna bring you the same feeling. What is our goal? How often do you read or hear “we want to create unique games…”? We don’t wanna do that. Tell me why do you enjoy Doom or Worms so much? Because it’s perfect combination of today’s standards with old school mechanics and that’s exactly our goal here. We want to create games where the old meet the new.
Tower of Sorrow is a Sega Master System game set in fantasy world and inspired by Castlevania and Rick Dangerous
console console
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