Why Neofuturism? We are a huge fans of 2 things: old games and old school demoscene. We simply fell in love experiencing their vibe after seeing the logos of Psygnosis, Team 17 and Blue bite but also the unusual demoscene logos like Kefrens, Titan, Paranoid. That feeling though, it’s not only because of the fancy design. It’s because you simple pop it into your computer, run and know that it will be awesome no matter what. With Neofuturism we wanna bring you the same feeling. What is our goal? How often do you read or hear “we want to create unique games…”? We don’t wanna do that. Tell me why do you enjoy Doom or Worms so much? Because it’s perfect combination of today’s standards with old school mechanics and that’s exactly our goal here. We want to create games where the old meet the new.
Announcement about new version for color blind players, showing example and three news related to the project and Neofuturism.
tower of sorrow - color blind version on the way!
Interview conducted by Łukasz Burdziński about the creation process, inspirations and future plans of Michał Jaworski - the Mind behind Synther
interview with the mind behind synther
A brief summary of our decisions with Voiceovers in Synther and syncing with our visual aesthetics in-game.
the art of voiceovers
Providing a brief rundown of the types of portals/entrances in-game Synther.
synther: introduction to portals
It was a long 4 year process working on this game part time, but not anymore.
good news everyone!
This #screenshotsaturday will be a little different, because showing progress images all the time can be little boring and we want to show you...
short story about player new gun
Death of internet evil mechanic pigeons starts now!
target: bp-fc web 0.5 release now!
Its finaly here! come and watch in action new things!
after day update #3
In this news i showing tons of screens of design one building and dynamic screens.
after day update #2
This time it be short news about small things, news include screens and video. :)
after day update #1.5
In news i write about new things in game and show short new gameplay video.
after day update #1
first time i showing simple model without any details of first part of neoparis.
immersive gameplay part 2
First part from series of articles about thing that immersive the gameplay.
immersive gameplay part 1
Everything what you must to know about "Agent_" for now.
what is agent_?
If you want to know what i do it now it's news for you, also its small proposition
logo update and whats new
Next and one before last update is coming, why it took so long and what be on future.
dead_wheels update & future
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.