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Why Neofuturism? We are a huge fans of 2 things: old games and old school demoscene. We simply fell in love experiencing their vibe after seeing the logos of Psygnosis, Team 17 and Blue bite but also the unusual demoscene logos like Kefrens, Titan, Paranoid. That feeling though, it’s not only because of the fancy design. It’s because you simple pop it into your computer, run and know that it will be awesome no matter what. With Neofuturism we wanna bring you the same feeling. What is our goal? How often do you read or hear “we want to create unique games…”? We don’t wanna do that. Tell me why do you enjoy Doom or Worms so much? Because it’s perfect combination of today’s standards with old school mechanics and that’s exactly our goal here. We want to create games where the old meet the new.

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Tower of Sorrow - Color Blind version on the way!

Tower of Sorrow - Color Blind version on the way!

Tower of Sorrow

Announcement about new version for color blind players, showing example and three news related to the project and Neofuturism.

Interview with the Mind behind Synther

Interview with the Mind behind Synther

Synther 1 comment

Interview conducted by Łukasz Burdziński about the creation process, inspirations and future plans of Michał Jaworski - the Mind behind Synther

The Art of Voiceovers

The Art of Voiceovers

Synther 1 comment

A brief summary of our decisions with Voiceovers in Synther and syncing with our visual aesthetics in-game.

Synther: Introduction to Portals

Synther: Introduction to Portals

Synther 2 comments

Providing a brief rundown of the types of portals/entrances in-game Synther.

Good News Everyone!

Good News Everyone!

Synther

It was a long 4 year process working on this game part time, but not anymore.

Short story about player new gun

Short story about player new gun

Synther

This ‪#‎screenshotsaturday‬ will be a little different, because showing progress images all the time can be little boring and we want to show you...

Target: BP-FC WEB 0.5 release NOW!

Target: BP-FC WEB 0.5 release NOW!

Target: Bad Pigeon-Fancier Challenge

Death of internet evil mechanic pigeons starts now!

After Day update #3

After Day update #3

After Day 1 comment

Its finaly here! come and watch in action new things!

After Day update #2

After Day update #2

After Day 2 comments

In this news i showing tons of screens of design one building and dynamic screens.

After Day update #1.5

After Day update #1.5

After Day 2 comments

This time it be short news about small things, news include screens and video. :)

After Day update #1

After Day update #1

After Day 6 comments

In news i write about new things in game and show short new gameplay video.

Immersive Gameplay part 2

Immersive Gameplay part 2

Synther 2 comments

first time i showing simple model without any details of first part of neoparis.

Immersive Gameplay part 1

Immersive Gameplay part 1

Synther 1 comment

First part from series of articles about thing that immersive the gameplay.

What is Agent_?

What is Agent_?

Synther 1 comment

Everything what you must to know about "Agent_" for now.

Logo update and whats new

Logo update and whats new

Dead_wheels

If you want to know what i do it now it's news for you, also its small proposition

Dead_Wheels update & future

Dead_Wheels update & future

Dead_wheels

Next and one before last update is coming, why it took so long and what be on future.

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