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Gel AI, Unit Vision, and Traps

Gel AI, Unit Vision, and Traps

GuildKnights

We've finished up work on the AI for our first enemy type and the core components for map exploration!

Enemy AI:  Gel Behaviors

Enemy AI: Gel Behaviors

GuildKnights

Initial work on pathfinding is all wrapped up and it’s finally time to move on to the good stuff: Full Enemy AI Behavior Trees.

Enemy AI: Phase I

Enemy AI: Phase I

GuildKnights

A quick update on our plans for getting started on enemy AI.

Move Action Input Update

Move Action Input Update

GuildKnights

Work has been completed on the basic input system and now we're making plans for a graphical update to the UI before moving on...