The first video could fool for a AAA showcase footage of sorts, looks really pretty with the effects.
The first video could fool for a AAA showcase footage of sorts, looks really pretty with the effects.
Love seeing interesting slightly experimental concepts. And mechs, always love mechs.
Looking really good, always nice to see more robots and mechs in video games.
Looks beautiful, I have ever only seen two of these games that look like typography, based on a more modern font for its visuals, not sure why more devs haven't attempted something like this. More likely I just haven't found them.
Regarding separate buttons for reeling and shooting each hooks.
I'll take some comment space here with console commands that you can use to make the game run better. To access the console, press the key under 'Esc', if that doesn't work, I don't know what will open the console, google it or something.
r.motionblurquality 0
This disables motion blur
r.shadowquality 0
This disables shadows
I'll post more if I find more options with significant changes. And it seems like you have to enter these commands every time you open the game.
I'm such a goof, I didn't try lowering my resolution and just planned to wait for an option to lower my graphics since I only get a few FPS on my potato. Ignorance is not bliss.
Turn off your anti-virus.
Temmie, how did you even.
The button under "Esc" for me it produces the "` ¬ and ¦" symbols.
The jump doesn't seem to be fixed for anyone.
Download Microsoft Visual C++ 2015 runtime from Microsoft.com. I at least believe that that is the page you get it from. Windows 7 automatically installed it for me.
Just download the compressed file folder and extract it.
There is no known fix currently, the latest version was supposed to fix it, but it apparently didn't.
I don't think the jump works now, the character does the animation and all, but doesn't really jump more than maybe 20 cm or something (I can't see it well on my potato laptop, so it's basically just the animation), but I didn't test the first version so I can't compare this to it.
I don't think that he has figured out the system requirements for this game, this is just for people to try it out so that he can get feed back. Optimisation usually comes pretty late in the development of games, unless it really is a problem.
The game is really taxing currently since it isn't optimised and it doesn't really have any graphic quality options. It runs to slow for me, but I'm on a potato laptop so I have no excuse.
It's just a place holder to have something to compare your position to I guess, and just a blank sky box would have been pretty dull.
Are you asking how to play as a titan?
This was supposed to be a reply to a comment.
Unless Guedin has stated that it is a beta, I haven't read the articles too much.
People are waiting for the full dive virtual reality Sword Art Online experience, but I'm waiting for a full dive virtual reality Attack on Titan experience.
The keys are customizable.
He recently informed on Twitter that the game will have rebindable keys.
Do you want it to be a little bit more realistic, or do you want it to be so realistic so that we are unable to use the 3DMG?
The turning speed of the titans looks pretty fast, but I think it might be too easy otherwise.
I might not have many people to play this with (if my potato computer can even run it, but the people I usually play with are not interested in SNK since they watch the anime, and it's taking pretty long for the second season), so could I join your group of people once the game is available?
I think you can see the character going to a form to attack, but the camera zooms out when the character accelerates, so I can't be for sure.
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