So the installer package has been sent to Desura? I'm not seeing it available for download here.
So the installer package has been sent to Desura? I'm not seeing it available for download here.
I'd rather they delay the "official" release as long as it takes to get everything ironed out.
Since we are currently getting the Public Beta versions to play & test, they can take their sweet time. :D
Congrats on the Steam Greenlight!
Well deserved.
The AGE engine is fine. It's had some comlaints since they tried to fit a full-on grand strategy game into the Pride of Nations title, and the turn resolution times suffered, but the rest of the games base on the engine are fine.
For some reason, people have issues wrapping their head around Drag & Drop functionality. That's one of the first learning curves I see people asking about. This engine was obviously meant to have a tabletop boardgame feel to it. Therefore, you pick up your army "pieces" and drop them where you want them to move during the simultaneous (WEGO) turn resolution. One of the guys who created the game mechanics is a long-time tabletop wargame designer of repute, and it shows in the style of these AGE games. That's always my first tip to beginners, "to give orders just drag & drop where you want your army to march". The second bump is a couple titles' Command Point system and having to set up the chain of command for your armies. Not all AGE games have this, however.
Sure it has a big learning curve, especially this title. It can also be very rewarding for someone interesting in historical turn-based strategy gaming once you learn the ins & outs.
Alea Jacta Est and Birth of Rome are some of the easier to learn, in the series. Birth Of America 2 is probably easier still. So those are good ones to learn with, despite some small differences in the internal mechanics between them. Revolution Under Siege is one of the more adanced ones, and it covers an interesting period of history that doesn't get much attention.
Nevermind..
Had to go to History>Purchase History and click on the date pertaining to when I purchased the pre-order. Then there is a "Key" link listed there for Dom4. Click that, then click on the button to generate your key.
That was a bit of a convoluted mess. Desura needs to put a quick key link somewhere.
Where is my game key located?
I recall seeing a page in Desura where they are listed but I'll be damned if I can find it right now.
.. and there was much rejoicing.
This is right up my dungeon crawling alley. Now purchasing as soon as I've seen it.
Personally, I've not enjoyed much in the way of puzzles in these games. Some minor ones are okay, but I stopped playing Grimrock because that seemed to be the primary focus. It feels more like "Fedex" quests where you're just walking back & forth all the time, pulling levers or stepping on stones in some specific order. Drives me nuts.
Being an explorer & loot ***** extraordinaire, I think the procedurally-generated content is a huge plus. If you can cram lots of content in (monsters, loot variety, character skills & customization) then it only magnifies the enjoyment.
Does this have any kind of magic system? How varied are the items and monsters?
I did try to use a previous save, initially, but it was still doing that after I hit 'new game' too. I'll delete the save file manually before giving it a go next time.
I'm just getting a black screen other than the intro and UI. The display box is black. Just started happening on this latest build.
I've waffled for years about buying Dominions 3, but with the change of publisher and accompanying price drop, I snatched it up.
The amount of variety in this game is excellent. While some more interface and AI work would be very welcome, I've not been disappointed. There's a lot here to enjoy.
The pixel art is wonderful, too!
No active Combat Pause??
I think that's the biggest complaint I have thus far. Otherwise, it's been some decent old-style isometric RPG'ing.
Also.. is there a way to move faster (jog?) when out of combat? Seems like I'm spending extra time just watching my character walk across areas I've already explored.
I'm very impressed! This looks to be a real winner and deserves all the word-of-mouth it can get.
Approximately what percentage of the content is in right now, in the current 0.1.5.0 alpha version? I've not played very far yet, and was wondering how far we can progress before running into a content dropoff at the moment.
Also add instructions on how to equip and use items from inventory. I, too, had much confusion until happening upon the combo of holding down one of the two keys and using the arrow keys along with them (in order to do the fancy stuff).
Thanks!
I checked the install location and found the Alpha 7 ReadMe.
In the short term, perhaps a list of key commands in a text file would help, along with quick tips on how to attack. It looked like Dave could've used those against that spider, in his vid. :-)
The latest version is noticeably more sluggish for me and I also received this error:
___________________________________________
ERROR in
action number 2
of Other Event: User Defined 0
for object wcontrol_obj:
In script determine_item:
In script equip_weapon:
Error in code at line 11:
ind=global.lot[WEAP]
^
at position 21: Unknown variable lot or array index out of bounds
I'm getting a corrupted installer error when attempting to update or install via the Desura client, on the latest update(s).
Will go with the MSI for the moment.
A concern I have about Survival RPG rogue-likes is how quickly the time passes, and similarly how quickly your "death clock" ticks down.
I think part of the fun of such deadly & oft-losing games is being able to play each character long enough to get a bit attached and to think you can go the distance with it this time. When time flies bye too quickly and each character is just a short stroll, however, it feels more pedestrian and takes some of that excitement out of it for me. Dying isn't quite as fun unless it happens after a longer drawn-out struggle.
How long could an average player expect to play each character in NEO Scavenger, after it's finished? Is there a playtime goal regarding this?
That would be great if it could still be increased to show more map (?) area and such.
I guess it hasn't been done yet. The tutorials also mention that the merchant trading side still needs a lot filled out.
Looks to be a lot of fun, though, once they do get finished.
That's great!
Does this mean that the difficulty doesn't ramp up as quickly in this new mode, as it does in the 10-level dungeon?
Sounds like fun! I'll probably be there.
It picked up later, must've been traffic.
I like the game, can't wait to see it all filled out with content in the future.
I'm getting a 404-Not Found error when I try to download the alpha 0.3.0 executable.
Demo version gets stuck on "validating.." for some reason.
Is it still hosted?
I'd like to see the mouse button controls redone a bit. How about taking the extra Thrust command off the right mouse button and turning the RMB into a mouselook&flight On/Off toggle? Or something similarly oriented towards improving the mouse flight controls because holding down the left mouse button can be a bit frustrating at times, and the W key already controls thrust.
I figure that we can't use the mouse cursor while holding down the LMB anyway, so may as well just make RMB a switch between cursor mode and locking in flight mode without the cursor showing (or preferably the cursor showing where you're turning). This has worked pretty well for most other space flight games that use mouse controls.
Nefaro
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