• Register

Programmer trying to do games, softwares.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @nargacu83

RT @CodeerDev: For the storytelling I've made a system where smells can bring back memories in the form of a memory bubble… T.co

8hours ago

RT @falessandrelli: The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check ou… T.co

Nov 27 2021

RT @ByttenStudio: Harbourtown is a safe haven for the many lost folks of New Wirral. You'll return here often in Cassette Beasts to s… T.co

Nov 27 2021

RT @kmitt91: Some progress on the "bonfire" for my game🔥 Tell me what you think... #screenshotsaturday #GodotEngine #gamedev T.co

Nov 27 2021

RT @Blender_Cloud: New blogpost! Enjoy this in-depth look on the denoising process for Sprite Fright: Studio.blender.org #b3d T.co

Nov 26 2021

RT @Auzaiffe: During the last months, I've been working on the water system for #HDRP with a couple colleagues at #unity3d and it… T.co

Nov 26 2021

RT @MV_Raffa: Wouldn't it be cool if Godot's Particle system had a Turbulence noise? Well 😁 #GodotEngine #IndieDev #IndieGameDevT.co

Nov 26 2021

RT @anastasiaopara: Spent the past weeks porting my #procedural wall to #opengl. My oh my, I gained +100 empathy points towards renderi… T.co

Nov 26 2021

RT @KoBeWi_: I made a plugin for #GodotEngine that packs multiple images into a spritesheet. It can also automatically trim the… T.co

Nov 25 2021