On some maps (like missions or horde maps) all the modes are disabled. On normal maps, it should always work.
On some maps (like missions or horde maps) all the modes are disabled. On normal maps, it should always work.
Are you sure that you have the newest edain version?
Yes of course! You can always post videos from edain on youtube. You can also send me a link, I always love seeing other people play our mod! :)
Have you read the article about the war of the ring? It will be completely reworked for 4.6. :)
Hey, as my active spanish is crap, I will answer in english.
The latest update is from November. You can't play the misty mountains yet, but you will get the notification here on moddb, as soon as they are released. We will always publish an article with a new version. :)
Happy new year!
You mean Bfme I? Yes, they will be added after the Bfme II campaign, as written in the article.
How many germans does it take to change a light bulb?
One. We are efficient and dont have humour.
The current plan is to add the Bfme II campaigns in SP and afterwards the whole Bfme II campaigns for coop.
We are germans. We are never kidding.
No fun. Just work.
1. The hobbit campaign will be a camaign on itself. FG is working on that campaign. It will also be a war of the ring campaign, as we said in the article: We can add more than 2 campaigns that way! =D
2. There are a lot of possibilities for wotr campaign. Currently our main goal is to impement the existing campaigns, but we will see what the future brings :)
We promised all elven missions. :D
The others won't be revealed.
Thanks! :D I would consider myself as a rather good player from the singleplayer community, but most of the people from our multiplayer community are way better. :D
The most important parts are to save your units and always fight with your healthy units. Also you always need to have a look on your heroes...
Also I played the map a lot right now. I probably played the first two missions 20 or more times, as you always had to play through them to test the later parts. :D
Aotr and Edain are both great mods.^^ I think it is always great, if both mods get into top10 (or honorable mentions). Thanks for every vote for us, but as why_so_serious2 said: You can vote for more than one mod, if you like multiple mods:)
It is always nice to hear those nice words. Thanks a lot! :)
Are you sure that it worked that way in the vanilla game?
Whenever I played, it was not possible to start a realtime skirmish when only one of the two people was in that area (so only the calculation option was available). You were only able to start skirmishes, if both players had troups in the area. And it will be the same in Edain, as this is sadly hardcoded.
Rumil and Orophin are scout heroes in the mod(basically 75 ressources per hero), so they are not strong fighters. But you can use their Lembas ability for more health.
And yes, the Marauders are really strong and fearsome warriors - that's what they are meant to be. :)
Perhaps I will do a walkthrough for that mission in a couple of days.
The civilians don't follow Celeborn all the time - they gather in the city and if Celeborn picks them up, they start following him - until they either reach the end (then they will flee in the woods) or if you walk to another village, then they will gather in the village together with the new elves. (and if you get attacked, the civilians will stop in fear and you can use Celeborn to fight the orcs)
Oh wow. Getting through all the different settlements without reinforcements is pretty impressive! :D
There should be some kind of note at the beginning that you have to bring them away, probably it was is not clear enough.^^
Did you bring the neutral elves to safety? The more units you rescue, the more reinforcements you get.
We tried to make sure that everyone can finish the mission on easy, but if it is still too hard, we will make sure that it is easier in the next version. :)
As a goblin lover (Kill all the elves!) I can just say:
Totally understandable. Have a great day.
Do you always bring the neutral elves back into the forest after all of them gathered completely? The more elves get to safety, the more reinforcement you achieve. Normally I do the right settlement at the beginning, get the units from this settelement, then go to the bottom left (and destroy the camp on the ford on the way). You should have pikes by now and with those you can defend the two settlements at the right (either without going back or by going back in between). Afterwards you should have a lot of troups and the camp at the top in the middle should be no problem.
Afterwards your strategy depends on how many elves got away - if you got knights (nearly all elves survived), then you can survive most of the next chapter by running over the units, just be sure that you defend all the buildings. Sometimes some units try to sneak around your units.
Also be sure that you use your spells!
But I also saw some people use different orders. Mostly it seems quite strong to let your heroes tank as long as possible, while your archers and other units deal damage.
If you want to use some tricks, then you could also let the enemies focus your hero and then just run circles with the hero. That way the enemies will deal nearly no damage, while your archers can kill most of them without any problems. :D (But you can win without those tricks)
Nice to hear that you like it! :D
Goblins will be added with 4.6.
Have you tried playing on easy difficulty?
You have mroe troups there.
Oh and by the way: You can find a lot of other troups, if you explore the map... :) (hint: don't go to the haradrim camp right away, but first go south)
Sooo... :D again you are talking without having any actual knowledge.^^
First let's look at the past 3 weeks:
The last update was on 24.12.
We are actually also just normal people. For example I was at my parents home and afterwards we visited some more of my family. I left at 21.12. and came back at 30.12.
Afterwards there was new years and I left early 31.12. and came back late at 1.1. So that's 10 days left.
Two of those days I was at the hospital. So all of the things I would have needed to do on those two days had to be done at the next few days => less time for modding.
That means that there are for me 8 (!) days since the last article on moddb.
On this 8 days I had a HEMA event, which needed some preparation and training.
Therefore we have 6 left.
On 5 of them I was also at university, therefore I had only 1-2 hours in the evening.
Meaning I had one full day and 5 evenings time to work on edain.
This is just me, but I know that the other team members also have a private life and don't work full time for edain.
In addition to that FG15 already told ya: We have more articles left before the next version gets released. Therefore it was completely obvious that there won't be a release at silvester and also it was just human that we don't have time to write articles at that time.
Also you are completely wrong, if you are talking about the coder.
Coding is not difficult, everyone can do it, some are better at it and can do more things, some are just normal. Actually FG15 is doing great stuff and I would say that he is as good as Ealendril in that area.
Hell, even I could do most of the coding stuff without problems, even though I am a bit rusty. Elendil and lom also can do all the basic coding stuff.
When Ealendril left, it was not just him leaving. 4 (!) guys left Edain at around the same time. All of our 2D and 3D artists left. In addition to that all the remaining people had also some changes in their life like new jobs, which took some time away from Edain.
THAT was the problem, not coding. We had to realign the whole team and discuss how we work in the future and that took some time. Joragon is doing a great job, but he also has a lot of other things to do.
Everything we are presenting you are things that are already finished. We don't writ articles about unfinished stuff. (and if we do it, we always mention it being unfinished)
There will be version 4.5, if you look at the english edain discord, you would also see some more information.
AI uses way more spells in the next version! :)
Gnomi
Gnomi joined
This member has provided no bio about themself...