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Nice to hear that you like it! :D
Goblins will be added with 4.6.
Have you tried playing on easy difficulty?
You have mroe troups there.
Oh and by the way: You can find a lot of other troups, if you explore the map... :) (hint: don't go to the haradrim camp right away, but first go south)
Sooo... :D again you are talking without having any actual knowledge.^^
First let's look at the past 3 weeks:
The last update was on 24.12.
We are actually also just normal people. For example I was at my parents home and afterwards we visited some more of my family. I left at 21.12. and came back at 30.12.
Afterwards there was new years and I left early 31.12. and came back late at 1.1. So that's 10 days left.
Two of those days I was at the hospital. So all of the things I would have needed to do on those two days had to be done at the next few days => less time for modding.
That means that there are for me 8 (!) days since the last article on moddb.
On this 8 days I had a HEMA event, which needed some preparation and training.
Therefore we have 6 left.
On 5 of them I was also at university, therefore I had only 1-2 hours in the evening.
Meaning I had one full day and 5 evenings time to work on edain.
This is just me, but I know that the other team members also have a private life and don't work full time for edain.
In addition to that FG15 already told ya: We have more articles left before the next version gets released. Therefore it was completely obvious that there won't be a release at silvester and also it was just human that we don't have time to write articles at that time.
Also you are completely wrong, if you are talking about the coder.
Coding is not difficult, everyone can do it, some are better at it and can do more things, some are just normal. Actually FG15 is doing great stuff and I would say that he is as good as Ealendril in that area.
Hell, even I could do most of the coding stuff without problems, even though I am a bit rusty. Elendil and lom also can do all the basic coding stuff.
When Ealendril left, it was not just him leaving. 4 (!) guys left Edain at around the same time. All of our 2D and 3D artists left. In addition to that all the remaining people had also some changes in their life like new jobs, which took some time away from Edain.
THAT was the problem, not coding. We had to realign the whole team and discuss how we work in the future and that took some time. Joragon is doing a great job, but he also has a lot of other things to do.
Everything we are presenting you are things that are already finished. We don't writ articles about unfinished stuff. (and if we do it, we always mention it being unfinished)
There will be version 4.5, if you look at the english edain discord, you would also see some more information.
Nice to hear! :D
AI uses way more spells in the next version! :)
Rotw =/= Canon^^
Also those units were just CaH units in a bataillon^^
4 years for nothing?
Let's just look at it....
in 2015 we released Version 4.0.
So in 2015 we had:
- 4 factions
- CaH is back
- new building system
- new balance system
- Dwarves added with 4.1
- small updade 4.1.1 released
- Dwarves added with a completely new subfaction (Ered Mithrin)
- Lorien added with Version 4.2
- Fixupdate 4.2.1 released
- 4.3 releasde with a design rework for all dwarven factions and Angmar with new heroes
- 4.4 released with Imladris and many small changes
- 4.4.1 released
Possibly you were just talking about the last 2 (not 4) years and yes: We had no release in that time period. Sadly.
If everything went as we would have liked it, you had a lot more releases in that time.
We had a lot internal and personal changes/difficulties, so we did not manage to release any faction.
But saying that it is just the spellbook "and some small" changes is wrong.^^
4.5 will include much more:
- Sieges are completely reworked with more siege weapons and more specializations
- overall a ton of balance changes
- new maps
- many hero systems completely reworked
- horde maps
- some more changes we haven't talked about in the past (including a much better AI)
The spellbooks are just one in many changes.^^
After the difficult times we had in the team, I noticed in the past half of a year that we as a team work better together and manage to be way more efficient.For me it also looks like we can keep it up after the release of 4.5 and have faster releases afterwards. You can believe me: Noone in the team is happy about having no releases in 2 years.
The reason is that we think it doesn't fit for Isengard and we think that Isengard as a faction feels better to have a uniform army than having too many special units.
Isengard's complete army is created in a very small amount of time and is an example of an industrial faction - something Tolkien dislikes.
Therefore all units Uruks look very similar:
Same armor, only very small differences in weapons...
We tink that a unique heroic unit doesn't fit for that kind of faction. Giving Isengard too many different unit completely destroys the feeling of that faction.
The other factions always have a good reason for a heroic unit.
Gondor has a long history as a strong military force. It is similar to some historic realms and the people love to have some units to look up to and for the soldiers it is always nice to see a "job" where they can rise to.
All other factions have similar reasons.
Isengard on the other hand never had time for it. Uruks are just fighting machines, without the need of someone to look up to and the history of Isengard as a military force was way too short to establich such a system.
Also Saruman tried to build up his army as fast as possible and his goal was to conquer Rohan - so there is not ime for a special unit, that just needed to defend him. (so no "Warden of the Isengard" or similar things... and for attacking we have a strong army with very similar units, which fits perfectly)
So the only possible soluiton would be to have a heroic units for the wildmen of dunland.
We actually had such a unit in earlier Edain versions, but the unit was never popular and had some other problems.
Seems like some people still liked as, as we managed to get in the top 10 of all mods. :)
Deserved or not... everyone can decide that for himself.
As you might have noticed we had a ton of different problems in the past few years - half of the team stopped modding, we had to find new people, most of us had a ton of private problems.
I know that some people don't mind what happens behind the scenes, but we are also just human beings and sometimes there are just more important things than modding in life, even though we'ld wanted to spend more time modding.
Basically everything that could go wrong went wrong in the past 2 years.
Also I personally played one modification for another game in my teenager a ton... for more than 5 years and I just had 2 updates since I started playing. It was great and I had fun with it. I personally liked the mod, as I like few, but good updates more than a lot, but worse updates. (Everyone has a different opinion on that and I don't claim to have the only right opinion.)
Obviously we are not happy with the past 2 years, we would have loved to give you more mod updates and we had to do a lot of re-scheduling, as we had to live with the new circumstances. We just try to do our best with the things we have provided.
If you did not vote for us - no problem! Perhaps you will like the new version, perhaps not. As Lord of Mordor also said: We are currently working a ton on finishing the new version. :)
Hope you had some nice holidays and a nice new year's eve! :)
About the trees:
I'm not quite sure but I think they can't.
Huorns are not permanent.
I can tell you that Galadriel as a ring hero is still really cool. Just because you can get a glimpse of her ring hero form with the spells, doesn't mean that having her in ring hero form is boring. You can look at it like playing a demo. Just because you can play a demo of a game, it doesn't mean that playing the real game afterwards is anything worse.
We wouldn't integrate such a system, if it would make the ring redundant. :)
You have to take a little bit more into consideration.
Spells on the side always need to be a little bit stronger. If you bug a spell on teh side, you cana lways continue to one final spell.
If you but Radagast or Tauriel instead, you can always but the same final spell, switch to the other side and get the other final spell much quicker than the player who gets the Galadriel Spell.
Also you need to have Galadriel, as the spell is otherwise completely useless - and if she deis in battle, you can't use the spell until she is in position to use it again. Tauriel and Ragadast have much more freedom in their use.
Also you don't have to look at the power of Galadriel with the spell, but only the power increase - the spell just increases the power, while Tauriel and Radagast give you "new" power.^^
Also she won't stay in her ring form forever, as it is written in the article.
Congratulations to all named mods! :D
We can't technically add more heroes to the dwarven faction.
Sadly it is not possible, even if we wanted to.
Great to hear that we still manage to excite some of our older fans! :)
Also glad to hear that some people remember me. Sadly RL stopped me from doing a lot for edain in the past two years, but I am able to help my fellow team members more in the past few months. I plan to be a little bit more active on moddb from now on! :D
Hope you also have some nice holidays and a merry christmas.
He is the king of Gondor, not Arnor.^^ So he won't fit as a normal recruitable hero. While Imladris was always very close to Arnor (and therefore recruiting some elven heroes fits), Gondor did not fight with them until it was already too late. That's why I don't think that recruiting him normally would fit, but as a spellbook power (or similar) fits perfectly. :)
It is similar to Rohan helping Gondor or army of the dead helping Gondor - they did not fight together for most of the time and are clearly different realms.
Imladris and Arnor on the other hand is more comparable to Imladris and the Dunedain, dwarves and Dale or other tightly linked realms.
Well, you did not have to wait long for that! :D
As written in the last article, we are currently currently eager to release the update as soon as possible. You will probably hear more from us soon! :)
That name would fit perfectly for a summon of ents! :)
The problem is that the huorns are immobile and therefore any name with "march" won't fit for such a spell.
Also with march of the forest, I will always think about the march of the ents - not the huorns.
In the book it was stated that the Huorns want revenge, when they went to helm's deep. That's why we used that term for the spell.
No, sadly there is no way to play Arnor on a Minas Tirith. But we will continue adding HORDE to more maps, including Arnormaps. You will be able to play Arnor on fortresses like Amon Sul, Fornost, Carn Dum...
1.) sorry to disappoint you, but the dislike button is disabled for all of us. The only difference for us mod creators is that we have a delete button to delete comments. We don't have more rights concerning like/dislike than you have. Of course it could still have happened that you somehow got downvotes, but we don't have more possibilities to do it than you do. :)
2.) You said a couple of comments ago that Lorien is underpowered. Also we always like in depth analysis. We are always very grateful for goodfeedback. Especially if you write it on modding union(like Elendils cousin said), where most of the best Edain players are to discuss with!
You are not bounded by the length of a comment, nor does the comment is difficult to receive after a couple of days like here on moddb. Do it and we will listen closely to everything you say. :)
3.) Well, according to some players who got really far in the past tournament, lorien is strong because of different reasons. But again: Talk about that on modding-union and try to find some proves for your assumptions (like replays)
I hope to hear from you on modding union soon! :)
You did not read what I wrote, but what you wanted to read.
1.) You say that the gap between the factions decreases when playing with 4k. I don't agree with that. Factions with a bad EG and a strong LG are much stronger in that case. Starting with 4000 is more of a shitfest with way less tactical and strategic decisions. (basically said: I think it's kinda boring, because you can buy everything at the beginning) Imo the gap between the faction decreases for bad players - as playing EG is way more difficult than LG. Good players on the other hand easily know how to use the EG.
Also it doesn't really matter:
We try to balance for 1000. Therefore 4000 will not matter, if we talk about balance. It is the same as in Bfme I or Bfme II - 4000 start ressources would always be suboptimal (in Bfme I you did not have the option, but it would be)
In Bfme I Gondor and especially Rohan would be way weaker, if you use 4000 starting ressources.
As long as factions are not exactly the same, but have small differences, there will always be huge balance differences, if you start with different starting ressources.
2.) I said that the factions are balanced for 1000 starting ressources. I never said that we want Lorien to be stronger than other factions, if you start with 1000 ressources.
As said, it is completely normal that factions don't have the same strength, if you start with more money.
Let's just take an extreme example:
You have one faction, which has a very strong early game, but a really weak late game and you have another faction, which has a very weak early game and a very strong late game. If you start with 20000 ressources, you will always start in the late game, therefore the first faction is weak, as its late game is weak.
But if you just start with 1000 ressources, you have a longer early game and the first faction has a chance to get an advantage there, before the second faction gets to its late game part.
This is how balance works.^^
That's also what I was also talking about when saying we balanced Lorien for 1000 ressources.
It does not mean that we said: "We want Lorien be weak with 4000 ressources", it just means that we balance for 1000 and don't mind 4000.
3.) Lorien is also a faction, which has a lot of fast units and therefore is good in harassing, but worse if you just fight with big armies. And here we are again with the difference between good and normal players - normal players are really bad at harassing and fight much more in big clumbs. Therefore they are good with factions, which don't need to harass and have a strong big army. On the other hand they are weaker with factions, which need a lot of micromanagement. They can't use the strength of a faction, if it is micromanagement. And therefore the faction is obviously weaker for them.
Also spartacus - one of the best players in edain just said the same:
Lorien is strong. He even said that Lorien is strong with 4000. This just confirms what I am trying to say:
Playing some factions is more difficult than playing the others. But if you know how to play them, they can be really strong.
Well, let's just say it the ther way round:
If you play with 1000 you don't cripple every other faction against Lorien...
If you play with more than 1000 ressources you boost every faction against Lorien.^^ There is a difference between that and the second version is way more like the reality is.^^
1000 has always been the standard for multiplayer in every bfme version. That's why we also balance for 1000. If you play with more, than obviously some factions are stronger and some weaker.^^
Happens to the best of us! :D
We never changed anything about the game in that concern. The auto defeat bug is the normal protection against piracy of EA Games, which also happens quite often in the normal game without any mods. We never touched that.^^
Actually I know a lot of people who play Edain with a crack or an image and everything works fine.
But as it is clearly illegal to add a crack or something else to get the game illegaly, we don't offer one ourself - but every normal image should still work with edain.
All those maps are planned for the future. :) Probably not for 4.5, as we don't want to start even more new things, but finish and polish the existing maps.
Thanks a lot! :)
thanks for the Feedback!
You can't really compare the Horde-maps with Helm's deep Horror, as they way they are scripted is compeltely different.
Obviously more units always means more lags and a higher chance of crashes. But I can assure you, that we made tons of tests, even before we gave the maps to our beta testers for testing.
For me it felt that Minas Tirith has similar amount of lags and crashes as playing with 3 AIs on a map.
Also in the last week I made a stress test on one of the map, where I deactivated victory (so I could play endless until it crashes) and also added FX than you'll have in a normal game, to make it even more demanding for the engine. I played on high to very high settings.
My computer is multiple years old and I played for multiple hours, before I stopped the game (without a crash), as I needed to do something else. :) A normal game normally doesn't last multiple hours, but 30-50 minutes, while the first 5-7 Minutes are just preparing without fighting.
If someone still gets crashes, he can always lower some settings to low/very low and it should work without any crashes. (things like shadows can always be set to very low, as you don't notice the difference in nearly all cases)
The only crashes of our testers in the past few weeks on any of the Horde maps were all bug-related, which are mostly fixed (and the rest will probably be fixed before christmas).
Also endless is not the same as endless. You can spawn units every minutes and get endless units that way, which can easily stack up.
Most of the attacks on Horde maps, don't spawn, if theprevious spawned units aren't killed. In Minas Tirith there are always at least 10 different teams - each team can contain one or more bataillons - andwhenever a team gest destroyed, it respawns and attack again. That way you will get constantly attacked, but there is always a maximum of units on the map. :)
Hope that answers your concerns!
Wrong. It is NOT allowed to download it for free. It is not produced anymore, because of license-issues and EA Games currently doesn't punish illegal versions, but technically it is not allowed to download it for free and to play it legally, you have to buy it. I know that some people say otherwise, but that's the reason why we are not helping with problems concerning no-cd cracks etc. We could be fined for it.
Currently I'm working on a very old project of mine (I started working on it 2010), just to find some motivation again. Let's see when I'll finish it! :)